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Whats The Purpose Of The Hill Climbing Module?


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#41 Qrbaza

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Posted 25 October 2013 - 11:03 PM

10% is just enaugh to climb a hill that you could not without the module so i think its a fair module for someone who like to climb hills. Keep in mind that on a steep slope you get slowed down too soon to make it to a ledge or all the way to the top so with this module you will be still moving where you normaly would stall. This isnt just hill speed tweak module...

#42 Khobai

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Posted 26 October 2013 - 12:17 AM

Quote

10% is just enaugh to climb a hill that you could not without the module


any hill you can climb with the module you can also climb without the module. it doesnt magically let you climb hills you wouldnt normally be able to. if it did that it might actually be useful.

#43 MustrumRidcully

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Posted 26 October 2013 - 12:27 AM

View PostKhobai, on 24 October 2013 - 08:58 PM, said:

Seriously whats the point?

Light mechs dont benefit from it because they dont slowdown till 40 degrees anyway. Plus the only light mechs people take seriously have jumpjets.

Heavy and Assault mechs dont benefit from it because their max speeds are so low to begin with that reducing the decceleration by 10% is worthless. A Catapult that goes 75kph normally climbs a 40 degree hill at ~19kph. With the module it climbs at ~24kph. So best case scenario youre gaining 5kph going up the steepest slope. Totally not worth it.

So that leaves us with Mediums, the only weight class that actually benefits enough from this module to bother equipping it. Since Mediums are the only weight class thats going to use this module, why not just get rid of the module completely, and give better hill climbing to mediums as an innate ability? We all know they need a maneuverability buff. Its ridiculous to make medium mechs waste a module slot on something they should already have anyway.

It's for hill climbing, duh!

I see no value in either. If they increased the max angle you could move, then it might be interesting... Or if it gave me the ability to climb with arms and legs sheer cliffs and buildings...

On the one hand:
- Seismic
On the other hand:
- Hill Climbing

That's a difficult choice...

Edited by MustrumRidcully, 26 October 2013 - 12:34 AM.


#44 Deathlike

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Posted 26 October 2013 - 11:45 AM

View PostMustrumRidcully, on 26 October 2013 - 12:27 AM, said:

It's for hill climbing, duh!

I see no value in either. If they increased the max angle you could move, then it might be interesting... Or if it gave me the ability to climb with arms and legs sheer cliffs and buildings...

On the one hand:
- Seismic
On the other hand:
- Hill Climbing

That's a difficult choice...


Well, Seismic is getting nerfed, but I still see some uses that are left despite the impending changes.

#45 Mavairo

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Posted 26 October 2013 - 01:41 PM

So..they make a module to fix the ..special hillclimbing mechanics of this game in the first place?

*facepalm*

So will this module fix the myriad of map bugs where your mech gets hung up on a small Pebble, and ceases movement entirely until you reverse off of it and move around it?

#46 Deathlike

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Posted 26 October 2013 - 02:02 PM

View PostMavairo, on 26 October 2013 - 01:41 PM, said:

So..they make a module to fix the ..special hillclimbing mechanics of this game in the first place?

*facepalm*

So will this module fix the myriad of map bugs where your mech gets hung up on a small Pebble, and ceases movement entirely until you reverse off of it and move around it?


You mean, it should be renamed as the "Pebble Crushing" module.

#47 Mavairo

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Posted 26 October 2013 - 02:25 PM

if it did that then yes :P

#48 Alistair Winter

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Posted 26 October 2013 - 02:47 PM

Spoiler


#49 GalaxyBluestar

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Posted 26 October 2013 - 06:53 PM

View PostMavairo, on 26 October 2013 - 01:41 PM, said:

So..they make a module to fix the ..special hillclimbing mechanics of this game in the first place?

*facepalm*

So will this module fix the myriad of map bugs where your mech gets hung up on a small Pebble, and ceases movement entirely until you reverse off of it and move around it?

View PostFierostetz, on 25 October 2013 - 02:49 PM, said:

Seems kinda goofy to release a patch that increases shake, then release a module that mitigates the new shake- anyone else?


View PostTrauglodyte, on 25 October 2013 - 01:10 PM, said:

Could be that there are two tiers meaning you'd get 20% with the biggest module?

Anyway, this and the Advanced Gyro are modules meant to combat what a lot of people have been bitching about without PGI needing to eliminate it from the game. All modules should be quality of life instead massive game breaking additions. Oddly, though, PGI once said that modules were the "end game" yet they don't seem to add much more than a slight adjustment. /shrug


i have the terrible feeling these are more cbill sinkers to make MC purchase more of a necessity, is pgi purposefully making restictive game mechanics to make more purchasable items? seriously is pgi that hard up for cash that they purposefull break game mechanics under "balancing" and then offer the "fixes" under the play for ages or pay up now system?

i eagerly await

"alpha strike module" engauge module for 10seconds worth of alpha striking without GH cap.

"homing module" makes artimus equpied mechs ensures missles LRM and SSRM will always hit CT lasts for 20seconds once engauged.

"Gyro advance" eliminates reticule shake on JJ mechs

"Hill Climb advance" mech equiped with this module makes mecks navigate exactle as they did before incline was implemented.

the roll back possibilities are endless.

#50 Abivard

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Posted 26 October 2013 - 07:12 PM

next Module;

The GhostBuster;
This module reduces ghost heat by half.

#51 Bront

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Posted 27 October 2013 - 11:06 AM

Why not make Hill Climbing an Elite skill and replace Pinpoint or Quick Fire (neither of which work)? It makes more sense (I now know how to climb hills better after being in this mech a long time), and would give you more than 2 useful elites (out of 4).

#52 Kyrie

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Posted 28 October 2013 - 06:31 AM

Basing the module on a small increase of speed is not really useful. If the module altered the ability of the mech to climb a gradient, adjusting that gradient percentage could actually be useful.

#53 Thomas Dziegielewski

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Posted 28 October 2013 - 08:05 AM

In short it will allow you to get up and crest a hill you normally would not be able to. The initial release is for 10% reduction in deceleration due to slope. It isn't much but It will show us its potential for future upgrades of it. It will also become more apparent if/when we introduce the slope vision mode.

Those large crystals were easier to climb in my catapult in tourmaline desert with it on.

#54 Deathlike

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Posted 28 October 2013 - 11:23 AM

View PostThomas Dziegielewski, on 28 October 2013 - 08:05 AM, said:

In short it will allow you to get up and crest a hill you normally would not be able to. The initial release is for 10% reduction in deceleration due to slope. It isn't much but It will show us its potential for future upgrades of it. It will also become more apparent if/when we introduce the slope vision mode.

Those large crystals were easier to climb in my catapult in tourmaline desert with it on.


It almost sounds like the ultimate "hill humping" module.

#55 mike29tw

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Posted 28 October 2013 - 12:00 PM

View PostThomas Dziegielewski, on 28 October 2013 - 08:05 AM, said:

In short it will allow you to get up and crest a hill you normally would not be able to. The initial release is for 10% reduction in deceleration due to slope. It isn't much but It will show us its potential for future upgrades of it. It will also become more apparent if/when we introduce the slope vision mode.

Those large crystals were easier to climb in my catapult in tourmaline desert with it on.


This is a joke right?

#56 Sand Lantern

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Posted 28 October 2013 - 03:20 PM

View Postmike29tw, on 28 October 2013 - 12:00 PM, said:


This is a joke right?


I sure hope not, that sounds like a cool idea to me.

#57 Hillslam

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Posted 28 October 2013 - 04:06 PM

View PostMurphy7, on 25 October 2013 - 01:56 PM, said:


Team Banzai was canon, at least for a while.

Ha! That's not the 8th dimension, that's New Jersey!

Thanks for that .... seriously i'd forgotten all about them being involved with the eventual kearny fucida drive in the early lore.
Memories....

#58 Ralatar

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Posted 29 October 2013 - 12:01 PM

Hmm...may need a tad bit of a bump to be worth a mod slot.





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