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3D Mwo Blackjack (Wip) (Updated 13.04)


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#1 Joe3142

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Posted 25 February 2013 - 04:31 PM

The mech so far. Started to make mechbay for it, can be seen below.
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Edited by Joe3142, 13 April 2013 - 11:17 AM.


#2 Pariah Devalis

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Posted 25 February 2013 - 05:06 PM

Wonderful job so far! I have absolutely no inclination to pilot a Blackjack, but your rendering of Alex's work is fantastic!

#3 Adridos

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Posted 25 February 2013 - 11:59 PM

2 of those med lasers should be in side torsoes. Like this. :rolleyes:
And maybe the cockpit's window on the model could use a bit more sharper angle.

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Great model otherwise. :lol:

Edited by Adridos, 26 February 2013 - 12:01 AM.


#4 Brian Banzai

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Posted 26 February 2013 - 06:29 AM

View PostJoe3142, on 25 February 2013 - 04:31 PM, said:

I have decided to have a shot at making a 3d model of Alex Iglesias's MWO version of the Blackjack mech.

So far I have got the upper torso in the making, and have pretty much finished the cockpit. On the external model I have tried to keep the poly count down, as I normally go a bit crazy with them, and at this stage, the model has 16,060 vertecies. The next part I am going to do will be most likely be the legs, and am also in the process of adding details to the upper torso (such as the rear). The cockpit has been textured, but my texturing is pretty sloppy (Just some quick textures made in GIMP). I tried to keep this model as MWO styled as possible, and am trying to stick as close as possible to the concept art (Unlike the Orion model, where it kind of went off into its own world).

One bit of the model which was a real pain in the *** was the "skirt"? of the mech, played with it for ages, and am still not really that happy with it.

This model is still work in progress, and am doing a little bit here and then when the time is available.

Will update whenever more progress is made, don't have a clue when that will be...



I just want to say I love you, in a very platonic manly kind of way...... :lol:
I can't wait to see it finished, One of my all time favorite mechs to play in game and on tabletop.

#5 Odanan

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Posted 27 February 2013 - 05:48 PM

Excellent model! I would apply for a job in PGI if I was you...

#6 Joe3142

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Posted 02 March 2013 - 04:28 PM

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Edited by Joe3142, 28 March 2013 - 05:22 PM.


#7 Adridos

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Posted 02 March 2013 - 05:09 PM

That "skirt", as you call it, is the problem.
It is massive when compared to teh artwork and the legs make it's size heavily stick out.

As far as the rest goes, it looks really good... but a toilet-paper? :P

Edited by Adridos, 02 March 2013 - 05:10 PM.


#8 Murku

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Posted 02 March 2013 - 05:57 PM

This is amazing work, well done.

Remember, 50% of Blackjack pilots are secretly pretending it's a Phoenix Hawk, so if you can sneak a little PH flava in then everything's gravy.

Oh, and I always though that the 'skirt' Alez drew was kinda like a spare tyre gut..

Edited by Murku, 02 March 2013 - 05:58 PM.


#9 HanaYuriko

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Posted 18 March 2013 - 01:48 PM

Not bad for a base paint job. How did you arrange your U/V maps? Was it through simpler cubic projection, or was it unwrapped and laid out in parts like a game model might be?

#10 The Blazer of Lasers

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Posted 18 March 2013 - 02:05 PM

since when where the mls on the torso?

#11 Sparks Murphey

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Posted 18 March 2013 - 02:40 PM

View PostThe Blazer of Lasers, on 18 March 2013 - 02:05 PM, said:

since when where the mls on the torso?

Since always, in a way. All the official art of the Blackjack, stretching back to the dawn of BattleTech, has all four medium lasers in the arms, but all the record sheets place one laser in each arm and one in each side torso. Since BattleTech has never particularly enforced using WYSIWYG miniatures, most BT players have assumed that the record sheets are the "more correct" version, if only because that's what they see more often.

The official MWO concept art follows the BT art style, with all the lasers in the arms, however a fan alteration was made very soon after to "correct" the lasers by placing them in the torso. It's yet to be seen how the final, in-game model will appear. I'm hoping for the record sheets version, honestly, since otherwise it'll be way too easy to disarm (excuse the pun).

#12 Rizzelbizzeg

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Posted 18 March 2013 - 02:48 PM

I think if you rounded out the edges at the top of the legs they'll look less boxy and fit the look of the concept as well as the roundy flow of the whole thing. Make the tops of the legs rounded corners like the kneecaps.

That said, incredible work. Are you using blender?

#13 Brian Banzai

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Posted 19 March 2013 - 06:10 AM

Simply incredible, one of my all time top 5 mechs, usually in my top 3 on any given day. Superb rendering, my hat is off to you.

#14 Adridos

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Posted 19 March 2013 - 07:17 AM

View PostSparks Murphey, on 18 March 2013 - 02:40 PM, said:

It's yet to be seen how the final, in-game model will appear.


Umm... no. We already know the answer:

http://mwomercs.com/...ost__p__1374549

#15 Joe3142

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Posted 24 March 2013 - 04:24 PM

Update 25.03.13

Made the different variants of the mech, and also added a skeleton to it, so it is able to be posed and animated now.

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different variants of the mech
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View PostRizzelbizzeg, on 18 March 2013 - 02:48 PM, said:

Are you using blender?

Yes.

View PostHanaYuriko, on 18 March 2013 - 01:48 PM, said:

Not bad for a base paint job. How did you arrange your U/V maps? Was it through simpler cubic projection, or was it unwrapped and laid out in parts like a game model might be?


I have not used cubic projection, the UVs are unwrapped and laid out. I have done it in parts, for example, a seperate UV has been made for the Centre torso, Arms, etc.

Edited by Joe3142, 28 March 2013 - 05:24 PM.


#16 Brian Banzai

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Posted 27 March 2013 - 07:42 AM

If you ever decide to make this figure into a real model, I'll buy the first one. This is my personal mech of choice all the time.
You have done an amazing job on this.

#17 Joe3142

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Posted 02 April 2013 - 06:03 PM

Starting to make a mechbay thing for it, still more to do. Based on a image found online.

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#18 BlueSanta

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Posted 02 April 2013 - 06:18 PM

PGI is hiring. I would submit a resume and portfolio to them.

#19 Odanan

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Posted 02 April 2013 - 06:34 PM

Don't be so cheap! Post bigger images of the variants!

#20 Joe3142

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Posted 05 April 2013 - 05:08 PM

Finished the basic model for the mech holding thing. Going to build a mechlab now.

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