becuase we are all bored about the same random premade or pugs match we are testing some new (self-made) Drop mode.
Drop mode: SABOTAGE (Assault)
The Drop can be played under Assault mode, and instead of "kills" will consist in primary and secondary objectives..
As you can see the drop is asymmetric, and the objectives are different, this help in generating new dynamics of game and a game more focused on the "final goal" instead of "let's do 1 more kill"
It's very easy and everything can be determinated by the final screenshot.
If you want to test it and to share feedback with us, let's try these rules:
Sabotage: (Assault)
Attacker needs to win by base cap or enemy destruction
Defender need to kill all enemy mechs (no cap allowed)
Attacker goals: (580 Tonns)
+4 bonus if cap win or enemy destruction
+2 bonus if at least 6 enemy mech destroyed
+1 bonus if at least 3 enemy mech destroyed
Defender goals: (700 Tonns)
+4 bonus if enemy destruction or timeout with at least 7 mech survived
+3 bonus if enemy destruction or timeout with 4 to 6 mech survived
+1 bonus if enemy destruction or timeout with less then 4 mech survived
Edited by AV 4 T 4 R, 25 October 2013 - 11:04 AM.