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Jm-Dd Build


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#1 crazy10101

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Posted 26 October 2013 - 07:43 AM

So I'm thinking of making the JM my second Mech, after I'm done going through the Cats, and this is the build I've come up with. Runs cool, and although the alpha isn't much, while still needing XL, it can just sit at the flanks and pour shot after shot into them. Enough MG ammo to go for a minute straight of firing, and ditto for AC/5. High armour, sort-of quick too.

#2 Roughneck45

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Posted 26 October 2013 - 07:47 AM

Not too bad. I'd swap a ton of MG ammo for AC5 ammo.

Or drop all the extra stuff and take 3 UAC5's.

Edited by Roughneck45, 26 October 2013 - 07:49 AM.


#3 crazy10101

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Posted 26 October 2013 - 10:53 AM

View PostRoughneck45, on 26 October 2013 - 07:47 AM, said:

Not too bad. I'd swap a ton of MG ammo for AC5 ammo.

Or drop all the extra stuff and take 3 UAC5's.

20% jam rate? Thanksnothanks. And I dunno if I'd put AC5 ammo in, my Gauss cat runs with 4t over 2 guns, and tends to have a surplus; AC/5 ammo seems like it'd last about as long per ton, maybe a bit longer.

#4 Kaosity

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Posted 27 October 2013 - 07:45 AM

A lot of people focus on AC's for the JM-DD because of it's 6 ballistic hard points, and I have some similar builds that I enjoy playing. However if the need should ever arise for a mid-range brawler try this JM6-DD.

#5 Roughneck45

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Posted 28 October 2013 - 08:37 AM

View Postcrazy10101, on 26 October 2013 - 10:53 AM, said:

20% jam rate? Thanksnothanks. And I dunno if I'd put AC5 ammo in, my Gauss cat runs with 4t over 2 guns, and tends to have a surplus; AC/5 ammo seems like it'd last about as long per ton, maybe a bit longer.

Gauss fires much slower though.

I run 5 tons of ammo for 2 AC5's on my builds, and I run out or come close quite often. Depends on the player though, 4 might be fine for you.

The 20% jam rate is an easy trade off for getting 200% damage 80% of the time. Once again though, some people just hate the UAC's.

#6 Koniving

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Posted 28 October 2013 - 08:45 AM

This is my current recent rig.
AC/10 + 2 AC/2 + 3 MGs.



It's an evolution of these rigs: (Arranged in order of most recent to older).

AC/10 (or LB-10) + 3 AC/2s + 2 MGs.


Twin UAC/5 + twin AC/2 macro fire rig. (Still viable but difficult to get the timing right).


This twin AC/2 + twin AC/5 macro fire rig (no longer viable in this exact form.)

Edited by Koniving, 28 October 2013 - 08:46 AM.


#7 Sharp Spikes

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Posted 28 October 2013 - 08:45 AM

Dual AC/20. The best build for Jagermech (except for 6-A, it can do well with SRMs. When SRM hits do register properly)

#8 crazy10101

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Posted 28 October 2013 - 08:47 AM

View PostRoughneck45, on 28 October 2013 - 08:37 AM, said:

Gauss fires much slower though.


It does, but does it fire 3x as slow? Almost. And since AC/5 ammo comes in 3x the amount gauss does, in theory I should be able to run dual AC/5 with about the same amount of ammo tonnage as dual gauss. Add another, toss on another ton or 2 and it's fine.

View PostSharp Spikes, on 28 October 2013 - 08:45 AM, said:

Dual AC/20. The best build for Jagermech (except for 6-A, it can do well with SRMs. When SRM hits do register properly)


Okay, but that's up close and personal. I'm looking at a sniper.

Edited by crazy10101, 28 October 2013 - 08:48 AM.


#9 Roughneck45

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Posted 28 October 2013 - 08:50 AM

View Postcrazy10101, on 28 October 2013 - 08:47 AM, said:


It does, but does it fire 3x as slow? Almost. And since AC/5 ammo comes in 3x the amount gauss does, in theory I should be able to run dual AC/5 with about the same amount of ammo tonnage as dual gauss. Add another, toss on another ton or 2 and it's fine.

But you have 3 AC5's, not 2, which essentially gives you 1.33 tons of ammo for each gun. Sounds too low to me when that is your main firepower.

Edited by Roughneck45, 28 October 2013 - 08:51 AM.


#10 crazy10101

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Posted 28 October 2013 - 08:56 AM

View PostRoughneck45, on 28 October 2013 - 08:50 AM, said:

But you have 3 AC5's, not 2, which essentially gives you 1.33 tons of ammo for each gun. Sounds too low to me when that is your main firepower.

1.33 tons is 40 rounds, which is 60 seconds of continuous fire. Would have to drop an MG and a half ton of armour if I wanted to add in another ton of ammo, too. And that buys me 10 more alphas. Worth it?

#11 Roughneck45

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Posted 28 October 2013 - 09:00 AM

View Postcrazy10101, on 28 October 2013 - 08:56 AM, said:

1.33 tons is 40 rounds, which is 60 seconds of continuous fire. Would have to drop an MG and a half ton of armour if I wanted to add in another ton of ammo, too. And that buys me 10 more alphas. Worth it?

Up to you.

I'd say it's worth it, but I'd just swap a ton of MG ammo for AC ammo.

I'd also drop the AMS for more arm and leg armor. Those are some pretty low armor values currently.

Edited by Roughneck45, 28 October 2013 - 09:02 AM.


#12 Sharp Spikes

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Posted 28 October 2013 - 09:00 AM

View Postcrazy10101, on 28 October 2013 - 08:47 AM, said:

Okay, but that's up close and personal. I'm looking at a sniper.

Well, IMO there are no really good sniper builds for JM at the moment (and I think I tried every possible combination of weapons for it). Something like dual Gauss Rifle and a friend to help if someone gets close to you...

As for Koniving's builds, I think that those are mostly "for fun", and are ineffective against any decent opponents.

Edited by Sharp Spikes, 28 October 2013 - 09:00 AM.


#13 crazy10101

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Posted 28 October 2013 - 09:04 AM

View PostRoughneck45, on 28 October 2013 - 09:00 AM, said:

Up to you.

I'd say it's worth it, but I'd just swap a ton of MG ammo for AC ammo.


Well, this is all dependant on what happens when I finally get the mech; I know my guassapult used to have 6t of ammo for dual gauss, and then I realized I almost never used more than 40 rounds. So, drop 2t of ammo, add 1t armour 1mlas. Boom.

View PostSharp Spikes, on 28 October 2013 - 09:00 AM, said:

Well, IMO there are no really good sniper builds for JM at the moment (and I think I tried every possible combination of weapons for it). Something like dual Gauss Rifle and a friend to help if someone gets close to you...

As for Koniving's builds, I think that those are mostly "for fun", and are ineffective against any decent opponents.

I would have to disagree, JM screams to be used as a terrain sniper. 3 AC/5 packs better sustain, less alpha than dual gauss, for less weight (iirc), while 3mg + 2mlas covers the damn lights.

#14 Sharp Spikes

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Posted 28 October 2013 - 09:17 AM

JM is only 65 tons so it is fragile (especially with an XL engine). AC/2 and AC/5 are DPS-centric weapons, that require you to continue to fire on target for (tens of) seconds to inflict significant damage. Usually it is impossible because targets tend to torso-twist, retreat to cover or return fire. As a result DPS weapons produce much "empty" damage, that does very little to actually help your team to win (my record in this area - ~700 dmg and 0 kills (!) on a dual AC/2 CDA-3C. Our team lost that game)

Current meta kings (VTR-9B/9S or HGN-733C with AC/20 and dual PPCs) need to make two jump-shots to inflict 80 dmg to your JM, while you could deal only 30 pts of damage in return... Even dual-GR CTF-3D will eat 3*ac/5 JM alive.

#15 Roughneck45

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Posted 28 October 2013 - 09:20 AM

Personally, the DD just screams "DAKKA" to me. The other variants have more energy hardpoints so they are better suited for balanced builds.

My 2 Favorite DD builds.

JM6-DD AC5's

JM6-DD AC2's

AC2 one isnt as viable since ghost heat, but both are still a ton of fun.

#16 crazy10101

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Posted 28 October 2013 - 10:18 AM

View PostSharp Spikes, on 28 October 2013 - 09:17 AM, said:

JM is only 65 tons so it is fragile (especially with an XL engine). AC/2 and AC/5 are DPS-centric weapons, that require you to continue to fire on target for (tens of) seconds to inflict significant damage. Usually it is impossible because targets tend to torso-twist, retreat to cover or return fire. As a result DPS weapons produce much "empty" damage, that does very little to actually help your team to win (my record in this area - ~700 dmg and 0 kills (!) on a dual AC/2 CDA-3C. Our team lost that game)

Current meta kings (VTR-9B/9S or HGN-733C with AC/20 and dual PPCs) need to make two jump-shots to inflict 80 dmg to your JM, while you could deal only 30 pts of damage in return... Even dual-GR CTF-3D will eat 3*ac/5 JM alive.

Meh. I'm running dual-gaussapult, and managing alright even up front. Maybe I should go reverse my fitting, dual ac/10 on the cat and a bunch of energy, while dual gauss on the JM. XD

#17 Gunnr75

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Posted 01 November 2013 - 12:03 PM

View PostSharp Spikes, on 28 October 2013 - 09:17 AM, said:

JM is only 65 tons so it is fragile (especially with an XL engine). AC/2 and AC/5 are DPS-centric weapons, that require you to continue to fire on target for (tens of) seconds to inflict significant damage. Usually it is impossible because targets tend to torso-twist, retreat to cover or return fire. As a result DPS weapons produce much "empty" damage, that does very little to actually help your team to win (my record in this area - ~700 dmg and 0 kills (!) on a dual AC/2 CDA-3C. Our team lost that game)

Current meta kings (VTR-9B/9S or HGN-733C with AC/20 and dual PPCs) need to make two jump-shots to inflict 80 dmg to your JM, while you could deal only 30 pts of damage in return... Even dual-GR CTF-3D will eat 3*ac/5 JM alive.


I tend to agree. I love my Jag's and started with 3xUAC5's or 2xAc2s and 2xAc5s. Lost of damage but not the kills you would think would go with it.

Switched to Ac/20 and a LBx10. Many more kills.

I do not brawl unless I smell blood in the water. Shoot from cover and flank.





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