Colossal and larger chassis
#21
Posted 16 June 2012 - 09:02 AM
#22
Posted 16 June 2012 - 09:08 AM
#23
Posted 16 June 2012 - 09:08 AM
I always wondered what that video was all about
135 tons doesn't seem too unrealistic to me...
#25
Posted 16 June 2012 - 09:13 AM
#26
Posted 16 June 2012 - 09:15 AM
Gen0, on 16 June 2012 - 07:15 AM, said:
The pic there is a model from the official board game.
And for light LAMs the Munin is probably the most famous, tehre is also the Stinger, Wasp and Pheonix Hawk.
The two I mentioned were LAM assault mechs but these are mass produced smaller mechs.
Best pic is here http://www.mackenzie...h/munin-phg.htm
But there are also pics here http://www.sarna.net...File:PH-LAM.jpg and here http://www.sarna.net/wiki/Stinger_LAM
The first pic is of the dead clix game, not the official board game.
The "Munin" is not a canon mech, and looks like a fan done Clan LAM based on the Robotech Alpha fighter.
LAM's are incredibly rare in the BTU, I would not expect them to show up.
#28
Posted 16 June 2012 - 09:20 AM
Gen0, on 16 June 2012 - 06:45 AM, said:
These are both canon to Mechwarrior but are not in widespread use in-world. There is only one known model of Colossal Mech (the Ares) and it requires 3 pilots, 2 are gunners (which I think would make for some really interesting gameplay) but weighs in at 130 tons, is slow but has stupid firepower and defences.
LAMs on the other hand, are Land Air Mechs, the tech was researched , then the factories burned to the ground by warring clans, then the tech re-stolen and two models built by the Jade Falcons before the factories were razed again. LAMs would be very squishy in flight, but the ability to relocate fast could make them a really interesting mech.
Fast forward a few hundred years and it seems like the secret about LAMs should be out by now too.
1. To the best of my knowledge, less then a hundread collosal class mechs were constructed during the Jihad and all of them were tasked with defending earth (and were subsequently destroyed during the liberation)
2. the ares Is the only other Collosal that I know of, and to the best of my knowledge there are only 4 in existence.
With regards to LAMs:
They were consistently derided for being ineffective as either an aerospace fighter or a mech, since they carried paltry armaments for there relative weight (The wasp was a 30 ton mech with a medium laser and an SRM 2), were incredibly fragile and required that the pilot be cross trained to perform both piloting roles. Jade falcon tried to get around this by using a dual cockpit, but this led to petty infighting when the active pilot refused to cede roles to his partner.
#29
Posted 16 June 2012 - 09:29 AM
Ashla Mason, on 16 June 2012 - 09:20 AM, said:
They were consistently derided for being ineffective as either an aerospace fighter or a mech, since they carried paltry armaments for there relative weight (The wasp was a 30 ton mech with a medium laser and an SRM 2), were incredibly fragile and required that the pilot be cross trained to perform both piloting roles. Jade falcon tried to get around this by using a dual cockpit, but this led to petty infighting when the active pilot refused to cede roles to his partner.
Made for a pretty decent book tho.
#31
Posted 16 June 2012 - 09:39 AM
Edited by gregsolidus, 16 June 2012 - 09:42 AM.
#32
Posted 16 June 2012 - 09:50 AM
#33
Posted 16 June 2012 - 10:52 AM
Even if we ignore all previously stated reasons why they should be excluded there are still some significant technical issues.
Any game map large enough to allow for the extreme speeds that any sort of jet propelled unit (LAM, Aerospace, or even conventional) would significantly alter the game.
Textures would have to be reduced, as well as viewable objects to in order to keep system specs down to a point where flying units could see their targets in time to line up their approaches and attack.
Larger maps would also require more players per game, which might cause all sorts of technical problems (or else you'd have "bug hunt" games where you spent way too much time just trying to locate your enemy).
Matchmaking would have to be altered in order to avoid one side having a significant advantage over the other by having the only "air" power.
Seems like a lot of work just to let some people play with transformers.......
#34
Posted 16 June 2012 - 11:30 AM
Applicability for MWO; very limited, bordering on very doubtful. I think you would be more likely to see them in a story-driven game (i.e. PvE campaign) or possibly in MechWarrior Tactics.
#35
Posted 16 June 2012 - 11:33 AM
#36
Posted 16 June 2012 - 11:34 AM
i apologize in advance if this wall of text will overwhelm you, but i have to say this:
NO!
#37
Posted 16 June 2012 - 11:54 AM
Adrienne Vorton, on 16 June 2012 - 11:34 AM, said:
i apologize in advance if this wall of text will overwhelm you, but i have to say this:
NO!
I have to agree with this. Colossal mechs would be ineffective versus a lance of standard mechs who would circle kill them. I will admit that a properly coordinated lance could use them as a tank, but I believe that they would add little to the game.
#38
Posted 16 June 2012 - 11:58 AM
#39
Posted 16 June 2012 - 12:18 PM
#40
Posted 16 June 2012 - 12:19 PM
PvP in one of these things would just be... stressful, but would make an interesting firefight(like PvE wave attacks with players in the ARES) and be cool to see what the devs would make out of it.
LAM's may not make it, they look TOO similar to Robotech(wasn't there a fight of this?), unless the devs made something of their own? Those would be interesting to see.
Regardless, none of this tech would make it for quite awhile. About a century off.
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