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Colossal and larger chassis


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#21 Sarah Dalrymple

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Posted 16 June 2012 - 09:02 AM

I doubt we will see any Mechs over a 100 tons for a very long time, if ever, in MWO.

#22 Braedin

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Posted 16 June 2012 - 09:08 AM

started playing battletech back when it was called battle droids. not a fan of exceeding the 100 ton limit.

#23 Alexios

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Posted 16 June 2012 - 09:08 AM

how about this for even heavier mechs



I always wondered what that video was all about

135 tons doesn't seem too unrealistic to me...

#24 Adridos

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Posted 16 June 2012 - 09:13 AM

View PostAlexios, on 16 June 2012 - 09:08 AM, said:

135 tons doesn't seem too unrealistic to me...


Considering the fact that some tanks in WW2 weighted even more, it's not that unrealistic. :)

But really, Colossal mechs are pretty meh...

#25 Mal

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Posted 16 June 2012 - 09:13 AM

it's 100 years till the Ares gets introduced... if this game is still around in 100 years, I'm sure PGI will add it in for you.

#26 SMDMadCow

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Posted 16 June 2012 - 09:15 AM

View PostGen0, on 16 June 2012 - 07:15 AM, said:

http://www.sarna.net...es_(BattleMech)

The pic there is a model from the official board game.

And for light LAMs the Munin is probably the most famous, tehre is also the Stinger, Wasp and Pheonix Hawk.

The two I mentioned were LAM assault mechs but these are mass produced smaller mechs.

Best pic is here http://www.mackenzie...h/munin-phg.htm

But there are also pics here http://www.sarna.net...File:PH-LAM.jpg and here http://www.sarna.net/wiki/Stinger_LAM


The first pic is of the dead clix game, not the official board game.

The "Munin" is not a canon mech, and looks like a fan done Clan LAM based on the Robotech Alpha fighter.

LAM's are incredibly rare in the BTU, I would not expect them to show up.

#27 Eximar

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Posted 16 June 2012 - 09:16 AM

View PostAdridos, on 16 June 2012 - 09:13 AM, said:


Considering the fact that some tanks in WW2 weighted even more, it's not that unrealistic. :)

But really, Colossal mechs are pretty meh...

Nothing that was actually built in WWII, much less saw service, weighed 135 tons or more.

#28 Ashla Mason

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Posted 16 June 2012 - 09:20 AM

View PostGen0, on 16 June 2012 - 06:45 AM, said:

As Mech Warrior Online grows and the lances grow with it, eventually allowing players to enter battles of 30+ I think it would be useful to have Colossal Class Mechs (120+ tons) and Land Air Mechs.


These are both canon to Mechwarrior but are not in widespread use in-world. There is only one known model of Colossal Mech (the Ares) and it requires 3 pilots, 2 are gunners (which I think would make for some really interesting gameplay) but weighs in at 130 tons, is slow but has stupid firepower and defences.

LAMs on the other hand, are Land Air Mechs, the tech was researched , then the factories burned to the ground by warring clans, then the tech re-stolen and two models built by the Jade Falcons before the factories were razed again. LAMs would be very squishy in flight, but the ability to relocate fast could make them a really interesting mech.

Fast forward a few hundred years and it seems like the secret about LAMs should be out by now too.

1. To the best of my knowledge, less then a hundread collosal class mechs were constructed during the Jihad and all of them were tasked with defending earth (and were subsequently destroyed during the liberation)
2. the ares Is the only other Collosal that I know of, and to the best of my knowledge there are only 4 in existence.

With regards to LAMs:
They were consistently derided for being ineffective as either an aerospace fighter or a mech, since they carried paltry armaments for there relative weight (The wasp was a 30 ton mech with a medium laser and an SRM 2), were incredibly fragile and required that the pilot be cross trained to perform both piloting roles. Jade falcon tried to get around this by using a dual cockpit, but this led to petty infighting when the active pilot refused to cede roles to his partner.

#29 Muddball

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Posted 16 June 2012 - 09:29 AM

View PostAshla Mason, on 16 June 2012 - 09:20 AM, said:

With regards to LAMs:
They were consistently derided for being ineffective as either an aerospace fighter or a mech, since they carried paltry armaments for there relative weight (The wasp was a 30 ton mech with a medium laser and an SRM 2), were incredibly fragile and required that the pilot be cross trained to perform both piloting roles. Jade falcon tried to get around this by using a dual cockpit, but this led to petty infighting when the active pilot refused to cede roles to his partner.

Made for a pretty decent book tho.

#30 Adridos

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Posted 16 June 2012 - 09:35 AM

View PostEximar, on 16 June 2012 - 09:16 AM, said:

Nothing that was actually built in WWII, much less saw service, weighed 135 tons or more.

Maus had 188 tons. It even saw service, but broke on it's way to Berlin like every of their new tanks during the war. :)

#31 gregsolidus

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Posted 16 June 2012 - 09:39 AM

Wikipedia says it never left it's production site of Kummersdorf.

Edited by gregsolidus, 16 June 2012 - 09:42 AM.


#32 gregsolidus

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Posted 16 June 2012 - 09:50 AM

Also, if I remember correctly at 188 tons the Maus would have shattered the roads it would run on at a maximum speed approaching about 8 miles per hour and designers feared it would sink into the ground would it dare to go off road.I wish people would stop using it as an example.On topic I think Gen0s questions have been duly answered.

#33 Beazle

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Posted 16 June 2012 - 10:52 AM

On the topic of LAMS.

Even if we ignore all previously stated reasons why they should be excluded there are still some significant technical issues.

Any game map large enough to allow for the extreme speeds that any sort of jet propelled unit (LAM, Aerospace, or even conventional) would significantly alter the game.
Textures would have to be reduced, as well as viewable objects to in order to keep system specs down to a point where flying units could see their targets in time to line up their approaches and attack.
Larger maps would also require more players per game, which might cause all sorts of technical problems (or else you'd have "bug hunt" games where you spent way too much time just trying to locate your enemy).
Matchmaking would have to be altered in order to avoid one side having a significant advantage over the other by having the only "air" power.

Seems like a lot of work just to let some people play with transformers.......

#34 Sychodemus

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Posted 16 June 2012 - 11:30 AM

Super-heavy 'Mechs and LAMs; both are canon. Very specialized and require large amount of support to operate effectively.

Applicability for MWO; very limited, bordering on very doubtful. I think you would be more likely to see them in a story-driven game (i.e. PvE campaign) or possibly in MechWarrior Tactics.

#35 Frostiken

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Posted 16 June 2012 - 11:33 AM

What was the point of even designing the Ares? 130T, about as slow as walking, and less weaponry than a heavy.

#36 Adrienne Vorton

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Posted 16 June 2012 - 11:34 AM

lemme express my deep and honest opinion on both LAM´s and Collossals...
i apologize in advance if this wall of text will overwhelm you, but i have to say this:

NO! :)

#37 Barlourd

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Posted 16 June 2012 - 11:54 AM

View PostAdrienne Vorton, on 16 June 2012 - 11:34 AM, said:

lemme express my deep and honest opinion on both LAM´s and Collossals...
i apologize in advance if this wall of text will overwhelm you, but i have to say this:

NO! :)



I have to agree with this. Colossal mechs would be ineffective versus a lance of standard mechs who would circle kill them. I will admit that a properly coordinated lance could use them as a tank, but I believe that they would add little to the game.

#38 Okami Ryu

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Posted 16 June 2012 - 11:58 AM

look at it this way if colossal mechs ever get implemented it means melee will also have been implemented (being how it was HEAVILY used in the clix game)

#39 Axatillian

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Posted 16 June 2012 - 12:18 PM

They probly could do lams I've seen the cry3 engine fly in other games under development the transformation might be a lil tricky. But they propbly would not put them in anyways except maybe way latter if they chose to add areotech. As far as the 100+ mechs I kinda hope they are never in player hands, at least not piloted by 1 person though that would probly be boring for a pilot that is just able to barely move as it is.

#40 J a d e P h o e n i x

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Posted 16 June 2012 - 12:19 PM

I think fighting the ARES in a PvE would be fun. Some splash damage would make it a real challenge, so simple run n' strafe isn't easy.
PvP in one of these things would just be... stressful, but would make an interesting firefight(like PvE wave attacks with players in the ARES) and be cool to see what the devs would make out of it.
LAM's may not make it, they look TOO similar to Robotech(wasn't there a fight of this?), unless the devs made something of their own? Those would be interesting to see.

Regardless, none of this tech would make it for quite awhile. About a century off.





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