Seriously, Why Aren't You Nubs Using Gaussphracts?
#1
Posted 27 October 2013 - 01:16 PM
Average game is 3-4 kills, 5, 6, 7, and even 8 kill games happen. This thing owns in both kills and damage. With the possible exception of Atlas Ds, I don't think there is another build out there that gets 4 kills every game. Also, this is 100% pugging, so even on **** teams you're gonna get 3 kills.
#2
Posted 27 October 2013 - 01:21 PM
#5
Posted 27 October 2013 - 01:29 PM
627, on 27 October 2013 - 01:27 PM, said:
Roger that thanks
Here's the build. I strongly prefer 60 ammo and a lopsided loadout so to shoot around the right side of cover.
CTF-3D gaussphract
Modules are:
Adv sensor range lv 2
Adv seismic sensor (ridiculously helpful)
Adv Zoom (if you have cbills to waste and you want to use it)
Edited by Vulgar Conqueror, 27 October 2013 - 01:31 PM.
#6
Posted 27 October 2013 - 01:32 PM
#7
Posted 27 October 2013 - 01:38 PM
M Jordanus Sicarius, on 27 October 2013 - 01:32 PM, said:
Seems to be particularly awesome in the current meta
Also, a good mouse is really helpful, turn your sensitivity all the way up and put smoothing at 50% or 75%
I also recommend setting E or R to alpha strike so you can fire without disturbing the reticle's placement with a left click
#8
Posted 27 October 2013 - 02:12 PM
#9
Posted 27 October 2013 - 02:21 PM
#10
Posted 27 October 2013 - 02:23 PM
#11
Posted 27 October 2013 - 02:27 PM
#12
Posted 27 October 2013 - 02:31 PM
It's an OK build. I see one once in a while that does pretty decent. Though the game isn't flooded with them because reasons...
Edited by Ghogiel, 27 October 2013 - 02:31 PM.
#13
Posted 27 October 2013 - 02:40 PM
RocketDog, on 27 October 2013 - 02:12 PM, said:
Pretty much this. Double gauss builds have been done to death in every mech that can hold twin GR. Started with the infamous Gaussapult back in the closed beta. Some people like diversion. If someone already used a dual gauss mech for like 5 months half a year ago, he maybe wants to play something else.
#14
Posted 27 October 2013 - 03:11 PM
#15
Posted 27 October 2013 - 03:14 PM
#17
Posted 27 October 2013 - 03:21 PM
Thats adorable.
#19
Posted 27 October 2013 - 03:30 PM
#20
Posted 27 October 2013 - 03:41 PM
Vulgar Conqueror, on 27 October 2013 - 01:29 PM, said:
Roger that thanks
Here's the build. I strongly prefer 60 ammo and a lopsided loadout so to shoot around the right side of cover.
CTF-3D gaussphract
Modules are:
Adv sensor range lv 2
Adv seismic sensor (ridiculously helpful)
Adv Zoom (if you have cbills to waste and you want to use it)
No jjs? You're using a 3D without JJs? With the borked movement system they are a must and you could turn it into a jumpsniper as well.
CTF-3D, or ditch 1 JJ in favor of a 295xl but at least 1 should be present to allow some leaping here and there or jumpsnipe from low covers.
Notice the ammo positioning. Consumption is HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL this means that the first ammo pack that goes is the one in the head, then the ones in the ct, meaning that those packs of ammo present along the gauss rifles locations do a little bit of "crit buffering" since they are inert along with the medium lasers.. it's two crits vs the 7 of the GR but it's better than nothing.
Oh and I'd advice to ditch the adv sensor and take a target info instead.. so you'll know where to shoot where it hurts before you do now, imho of course.
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