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Proof Hit Detection Is Not Broken For All


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#21 Krivvan

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Posted 28 October 2013 - 10:29 PM

View PostCorwin Vickers, on 28 October 2013 - 10:21 PM, said:

You do know that you need to keep your laser on target the entire duration to do full damage right?


And it doesn't take into account firing them beyond optimal range.

#22 Training Instructor

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Posted 28 October 2013 - 10:31 PM

Playing in NYC last week with 16-30 ping, versus my normal 140-160 ping playing from Moscow, my hit detection was drastically improved, especially since I was mostly playing in NA prime time against other sub-100 ping players.

Need a Euro server.

#23 Krivvan

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Posted 28 October 2013 - 10:31 PM

View PostPariah Devalis, on 27 October 2013 - 05:56 PM, said:

Maybe, but then again, I average 35 FPS, 28 when recording, and I have numerous cases caught on video of shots that either do not register despite a solid hit or register for ~50% damage for some unknown reason. Either way, there is a serious issue with the HSR's reliability. Even lasers are not entirely uneffected.


Not to knock on your computer or anything, but isn't the standard "good" FPS for games supposed to be 60 FPS?

#24 Ghost_19Hz

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Posted 28 October 2013 - 10:39 PM

View PostVodrin Thales, on 28 October 2013 - 11:01 AM, said:


NA East Coast, and my hit detection is about like the video. Crazy how that works.



That only proves poor accuracy, not that it was due to hit detection issues.


Another thing you should consider is that not all internet traffic is commanded to the exact same routes. Especially if you have a different ISP.

But the ML's thing, that is correct sweeping a laser counts as a hit, but will not grant full damage.

#25 Texas Merc

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Posted 28 October 2013 - 10:49 PM

JJs do seem to desync the client. I didn't watch the video since it was client side perspective instead of server side.

Back in the old MW days when we played a multiplayer game of mechs mostly through 56k modems, from all over the world, you could learn how to lead certain pilots based on their ping.

e: it was considered a skill

Edited by Texas Merc, 28 October 2013 - 10:50 PM.


#26 Bhael Fire

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Posted 28 October 2013 - 10:49 PM

View PostNextGame, on 27 October 2013 - 11:21 PM, said:

Sounds like north east England to me.


It's a melodramatic...almost cartoonish Irish accent.

He's doing it for effect.

#27 Pariah Devalis

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Posted 29 October 2013 - 05:48 AM

View PostKrivvan, on 28 October 2013 - 10:31 PM, said:

Not to knock on your computer or anything, but isn't the standard "good" FPS for games supposed to be 60 FPS?



Arguable. The eye can turn a 31 FPS series of images into an uninterrupted smooth movie. In fact, most movie theaters actually display at 26 with blur frames put in. There is *some* difference between 31 and 60, but if you are accustomed to lower framerates you would never know the difference, so as far as playability is concerned, no. There honestly should be no difference. 60 is a benchmark because that is the standard refresh rate of screens. Just because you have a car that can drive at 200 MPH does not mean you have a reason to. :)

Besides which, it is a network code issue, not a framerate issue, when it comes to HSR. Probably related to packet loss. I do notice that when my ping is less stable and fluxuates, my non-reg incidences tend to increase.

Edited by Pariah Devalis, 29 October 2013 - 05:57 AM.


#28 General Taskeen

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Posted 29 October 2013 - 05:56 AM

View PostZerberoff, on 28 October 2013 - 01:44 AM, said:

offtopic:

its always funny to listen at peoples complaining about Hitboxes and blame PGI for it, when its clear that they just using the Art of Battletech.
What do they think PGI should do? glue some Sidetorsos on them? make CT and ST ridiculously shaped that they doesnt make any sense on the current look of the Mech? Redesign the Mechs in a way that noone sees there reference to the Original anymorre?
All this criticism should be adressed to those who did the Art of Battemechs... and even then, they never realy had to care about such stuff because there Designs never ment to stand a proof within games like MWO.
Also ... if your a smart player, you would see the benefit from a Huge CT and little ST´s ...

hint: XL reactors


What are you rambling on about?

Exhibit A:

http://www.sarna.net...chback1.jpg.png

http://www.camospecs...mes/17_133g.jpg

Even the miniature has a Hunch, but guess what - it doesn't matter what the Mech looks like in TT, the hit locations are random.

When you put something designed "as it was" in a real-time game, where you AIM PIN-POINT, then what is the result? Hitbox "problems." DING DING DING.

#29 Rascula

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Posted 29 October 2013 - 06:26 AM

View PostBhael Fire, on 28 October 2013 - 10:49 PM, said:


It's a melodramatic...almost cartoonish Irish accent.

He's doing it for effect.



It is North East England <Newcastle/Sunderland area is my guess> and yeah the ping from this side of the ocean isnt great usually around 120 - 150, personally I would kill for accuracy like that.

#30 VikingN1nja

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Posted 29 October 2013 - 06:35 AM

is very boken and is like the weather especially with spider just got killed by one after dumping so many ac2's into ct but nothing.

#31 Vodrin Thales

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Posted 29 October 2013 - 01:14 PM

View PostPythonCPT, on 28 October 2013 - 10:39 PM, said:


Another thing you should consider is that not all internet traffic is commanded to the exact same routes. Especially if you have a different ISP.

But the ML's thing, that is correct sweeping a laser counts as a hit, but will not grant full damage.


Yep, my primary point was that although it's possible what he was seeing was due to poor hit detection, his evidence was not proof of it and could be caused by poor client performance alone, or just plan bad shooting among other things.

View Postomegaorgun, on 29 October 2013 - 06:35 AM, said:

is very boken and is like the weather especially with spider just got killed by one after dumping so many ac2's into ct but nothing.


That was your primary mistake, never try to shoot a Spider in the CT unless it is legged. Almost all the spider related hit detection issues are associated with the lower half of the CT. Shoot the legs first and you will find them much easier to kill.

#32 Lykaon

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Posted 29 October 2013 - 03:41 PM

View PostKrivvan, on 27 October 2013 - 01:30 PM, said:

I do find it funny how he's complaining that every mech is a brawler with the same loadout.

"Something with lasers, missiles, and a ballistic" is what people were wanting to become prominent back when every good mech was a sniper.

And yet, snipers are still prominent now. They just aren't pretty much required anymore.

About the hit detection, yeah, that's what it should be like for any NA player (is he European though?).



Yeah I was having a chuckle at that as well.

It used to be every mech was 2+ PPC + Gauss.At least now he gets to complain about the only weapons being used are 3 classes of laser,3 types of missiles and 5 autocannon types for 11 weapon systems instead of Gauss PPC or ER PPC for a grand total 3 weapons.





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