Arnold J Rimmer, on 27 October 2013 - 04:48 PM, said:

I answered the point entirely. The arms on a Centurion are very easy to hit and draw massive amounts of fire, and thus are huge liabilities and any firepower going in them will be the prime target of enemy players and teams. Once they've blown that off, you're likely to be ignored for more dangerous targets.
Again, like I stated, arm mounted guns work fine on some 'mechs but on the Centurion it's just it is around 90% of your firepower from a single location that's easy to hit. If you have backup weapons (missiles/etc) you'll be going too slow, and it will make it a huge liability for a whole other set of reasons.
Also there are no highly successful Hunchback builds. There are some that can work in PUGs but you never see organized teams fielding Hunchbacks unless they are training cadets. The Hunch is a huge problem (If we were using a Hunchback, it'd be the 4SP with it's two smaller hunches) because it lets you hit the front armor from the rear arc. But why the Hunchback is really dead is the fact it's engine cap is massively restrictive, far more than any other new medium.
Autobot9000, on 27 October 2013 - 05:05 PM, said:
This isn't trash talk. Like I explained, there are people/units that could take defang you even faster. And yes, I would advise against an AC/20 Hunchback because the Hunch is so poorly designed.
The AC/20 on the Atlas, by comparison, is mounted in a heavily armored body spot flanked by the arms. If you lose the arms on an Atlas, you're losing (assuming it's a DDC) a whopping one energy weapon. Thus you won't even want to bother with Atlas arms and yes, you might try to blow off the AC/20, but destroying a side torso on an assault 'mech is far harder than blasting a the massive arms off a Cent. It is not a comparable situation.
Also again, a Cent running ballistics in the arm is putting MOST of it's firepower in a single spot - the YLW is an awful 'mech for that reason. If it loses it's right arm, it's not like an Atlas or Cataphract losing it's arm - it's the vast majority of the 'mechs firepower. This is why good players will just blow it off without hesitation.
It's the same weakness that makes the Streak Cat entirely unpopular. You can just shred it's guns and ignore it.
luxebo, on 27 October 2013 - 07:14 PM, said:
I'd agree except every time I'm grinding cash in a pug match and a YLW tries to engage me, I blow off it's arm and go back to fighting what I was. Again, this isn't bragging - every single serious pilot is going to have the same reaction. It's just too easy to completely neuter it.
When a Cent 9A shows up on my side, however, that's when I get more than a little nervous. That thing is not going down easy.
Ben Brabu, on 27 October 2013 - 07:19 PM, said:
Yeah, not really competitive yet. Just PUG games right now. I figured I would grind this mech since I have such a big jump on it anyway after I bought the YLW with the sale last week.
And important tip since you are new (that is likely making you sour on the Cent 9A in fact) is make sure you open your missile bay doors. The key by default is /.
Effectively when they are closed you get a slight armor bonus, but your missiles will have a second+ delay to actually fire from when you hit the trigger that makes it unacceptable to aim with. If you flip them open, they fire the second you hit the button.
Just a tip!