I’m a fan and have played on paper and on the PC since the 1980’s I’m not a Battletech geek but like most of us here the ideas for a fresh start in this genre is quite appealing.
I wanted to throw in my .02 but it will likely turn out to be a $1.02.
Over many years of gaming I see a great many flaws to games that could have been awesome but have fallen short in some ways. I will not go into detail and refrain from bashing other games to save us all time on getting to the point. However I ask the development team PLEASE research what people love about past games and what can be improved upon in a new game.
It might be simple as taking a look at the battletech /mechwarrior games and seeing what was cool in each release of the game My first experience was with BattleTech: The Crescent Hawk's Revenge / Mechwarrior, old yes, but it had a lot of interesting aspects not found in games today one being the ability to haggle over merc contracts! Travel to 100’s of planets, buy and sell player market system, salvage from battles, play with a simple economy, seek out hard to find mechs and what not.
Here are a few core ideas that I think are important I will try to keep it simple but explain to a point.
What to avoid on a basic level: I do not want to clean out my bank account to play on a monthly basis nor do I want a pay to win game. I do not want to have to buy a new PC or video card to be able to enjoy the game. I do not want a one dimensional type of game play which only consists of solely PvP play.
Making the player base happy: What most players want is a sense of satisfaction when the play the game. What I want is to sit down and choose to participate on a level that I feel that will be fun for me. I do not want to spend countless hours grind up experience points for just another bland item or vehicle.
Depth: For most game designers depth seems to elude them. Most game these days are so shallow, they are nothing more than pretty graphics and one or two avenues of game play. Players often, after a few weeks or a few months, tire of the game and move on. Depth can be several things, a good story line, many places to visit and explore, things to make or create, working together as a clan to complete a task or hold a territory. MWO might even consider holding plantes or part of them to include manufacturing centers.
Examples:
- Tech related: Research, building, improving, salvage, probability factors positives and negatives in creating items.
- Market place sales between players and computer generated basics.
- Resources to obtain
- Arena like combat ( Solaris )
- Soloing mission or Mission running
- Running a merc squad, platoon or company in organized combat that runs a parallel to clans
- Clans conducting a planet wide assault to gain resources hold territories or bases for financial gain (along with mercs )
- Empire building, being able to take a planet over or collect resources from it.
- Manufacturing for fun and profit.
- Traveling from planet to planet in trade or owning a ship to move mechs and cargo for profit.
I see a great amny ideas floating around in the forums and well to be honest there are a alot of games out there you can pull ideas from and incorporate them into the game over time.
Divide up the universe: There has been talk of mechs from all aspects of this game to include the most futuristic being added. If that is true a good system to keep like vehicles balances is essential. In some games this is a major issue. You do not want to mix low tech with high tech or light with heavy, this will sour the experiance for players and they will want to move on.
This can be as simple as making areas of conflict that are divided into PvP or Player versus AI, or by mech classification or construction date. For those that do not care or want a challenge The Arena or open conflict areas where everything goes should be availible. Having conflict "zones" may help with players gravitating to parts of the universe that best suits them.
In closing think giving players a sense of ownership in the game is really is what will keep them coming back.
Edited by Punisher_1, 12 November 2011 - 10:50 PM.