Heffay, on 13 November 2013 - 07:52 AM, said:
Maybe you should find a different group of friends to play with. Get on the NGNG servers and get in some 12 mans there.
You not having 11 other reliable friends isn't a problem with the game....
While I could join the NGNG servers, there are several reasons why this is not an acceptible solution to the problem 1PV players have.
One, you don't just discard a group of friends and find another one. Thats not how friends work. By virtue of being your friends you want to hang out with them. I have more than 10 years of history with the guys I play with. I'm sure I'm not the only guy out there with long term MW buddies (there are plenty of MW4 vets out there). If the game's design forces me to ditch my friends then the game design is flawed. Incidentally, this is also the same argument against the (arbitrary?) limitation of group sizes so that groups sizes of 5-11 are impossible.
Two, this restricts 1PV players in ways that others aren't. They are forced to find 11 other people, and are forced into a queue with a smaller population. This is a restriction on when they can play (i.e. only when 11 others are there) and how long they can play (i.e. waiting in the queues, waiting for others to ready up). Everyone else has no such restrictions. Other players can just jump into a game at will and get some quick action at random times (e.g. 30 minutes before they have to go to work in the morning), play with a single other friend or two (e.g. trying to get a new friend intersted in the game), or play in groups of four.
Three, players should not be forced to find groups and/or use third party software (i.e. voice comms ... why isn't voice/lobbies integrated yet?) to play the game. Each and every other sucessful online multiplayer game has some kind of solo play options. FPSs have open servers. MMORPGs can be soloable or NPCs you can use to fill out a group. Sure, top level play may require groups, and thats fine. In fact, thats probably the way it should be in every game. However, you must have lone wolf gameplay available for the sake of new players (for obvious reasons) and so an experienced player can pick up the game and play it whenever and for however long he wants. In fact, PGI themselves stated that lone-wolf gameplay was an intended part of MWO. Currently, players who want 1PV don't have these options.
Fourth, 1PV only gameplay, with no strings attached, was promised/advertised from the very begining. I could understand people being irritated with 1PV-only complaints if the game had 3PV from the start. I could even understand it if 3PV was added later and 1PV-only was never promised/advertised. However, this game was advertised as a 1PV only game from the very start, and the devs repeatedly promised this via the forums. The pictures are out there to prove this despite the censoring that occured on this forum, and you know it. The advertisment of the game as 1PV only was not a minor issue. Third vs First person is a big issue in
other tactical games. Why should I accept so many limitations to play the way I want, when the game I promoted and spent my time and money on (yes, I've bought MC) was advertised as 1PV only.
There are only three possible acceptible solutions to this problem, and 1PV only in 12v12 queues isn't one of them. They are:
-Eliminate 3PV completely
-Implement separate 1PV and 3PV public queues (i.e. total parity between 1PV and 3PV queues)
-Change 3PV so that mechs/weapon-fire that can't bee seen from the cockpit isn't rendered while in 3PV (i.e. a WoT solution)