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Srm Heat


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#1 The Trice

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Posted 06 August 2013 - 07:47 AM

My question is : if i fired 3 srm6 and 2 srm4 at the same time would a heat penalty be applies ?

I know that maxalpha of srm6 is 3 and srm4 is 4 , but then again they linked all weapons of the same group together . so if i fired the 3 srm6 and 2 srm4 at the same time would system apply a heat penalty because of the srm6 max alpha ? and would het penalty consider them in this case to be 5 srm6 when calculating the heat penalty (right?)

#2 Roughneck45

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Posted 06 August 2013 - 07:57 AM

Yes, it would be applied. SRM6 and SRM4 are grouped together for overheat penalty purposes. It would calculate the penalty using the heat from the 6 launcher as well.

#3 Bront

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Posted 06 August 2013 - 10:39 AM

I believe it generates ((4*3)+(3*2))*1.45 = 26.1

#4 Rugarou

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Posted 06 August 2013 - 10:42 AM

View PostBront, on 06 August 2013 - 10:39 AM, said:

I believe it generates ((4*3)+(3*2))*1.45 = 26.1

Actually it generates: ((4*5)*1.45)= 29

The SRM4's count as SRM6's for heat value when fired with SRM6's in an alpha or under 0.5 seconds of the SRM6's being fired.

And as of todays patch SRM4's have a max alpha of 3 before increased heat penalty is applied.

Edited by Geaux Tiger, 06 August 2013 - 10:45 AM.


#5 Bront

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Posted 06 August 2013 - 10:43 AM

I thought it simply counted them regarding the alpha numbers, not heat generation.

#6 Rugarou

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Posted 06 August 2013 - 10:47 AM

Naw it uses the highest heat value of the linked weapons for determining the base heat value for the heat penalty. Confusing I know. In the command chair section there is a post explaining it with graphs and such. Still confusing as hell though.

#7 Koniving

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Posted 06 August 2013 - 03:33 PM

I usually am the one with all the answers.

Here's a question: did the SRM-2 firing limit get removed? If not known, could someone test it for me (I'm drawing Roman room concepts; yay college)? With superb accuracy, I think SRM-2s might be worth something with the Kintaros...

Thanks.

View PostBront, on 06 August 2013 - 10:43 AM, said:

I thought it simply counted them regarding the alpha numbers, not heat generation.

View PostGeaux Tiger, on 06 August 2013 - 10:47 AM, said:

Naw it uses the highest heat value of the linked weapons for determining the base heat value for the heat penalty. Confusing I know. In the command chair section there is a post explaining it with graphs and such. Still confusing as hell though.


It does both.
What it does is count the alpha strike number, but now SRM-4s and SRM-6s are both linked in that only 3 can be fired at once. To make this worse, the heat penalty modifiers assume you have 3 of the hottest weapon, aka the 6.

#8 Rugarou

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Posted 06 August 2013 - 11:23 PM

No mention of the SRM2 firing limit in the patch notes, but that doesn't mean anything. Sorry man I don't use the 2's at all so have no idea. Though I would imagine using 5xSRM2 shouldnt be an issue heat wise for the Kintaro.

Of and the Roman drawings: archeticture or CADD?

#9 Bront

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Posted 07 August 2013 - 08:37 AM

I don't think there's an SRM2 limit No mech can mount more than 6 anyway, which is the same as 3 SRM4s as far as damage, (though it generates 3 more points of heat). SSRM2s on the other hand do have one (can't remember what it is). I think that's stupid in their current state, though it's fairly ignorable given the lack of heat in general of the weapon.

#10 Victor Morson

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Posted 28 October 2013 - 09:43 PM

There's no limit on SRM-2s.

22 Missiles: 3x SRM6 2x SRM2 = No Ghost Heat
22 Missiles: 4x SRM4 1x SRM6 = 5x SRM6 Ghost Heat

(And people wonder why we hate this mechanic.)

Edited by Victor Morson, 28 October 2013 - 09:44 PM.


#11 Bront

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Posted 29 October 2013 - 07:46 AM

View PostVictor Morson, on 28 October 2013 - 09:43 PM, said:

There's no limit on SRM-2s.

22 Missiles: 3x SRM6 2x SRM2 = No Ghost Heat
22 Missiles: 4x SRM4 1x SRM6 = 5x SRM6 Ghost Heat

(And people wonder why we hate this mechanic.)

Actually, in the SRM6 scenario, there's 5 SRM6 ghost heat too.

#12 DONTOR

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Posted 29 October 2013 - 08:13 AM

I use a 5 SRM6 stalker with 18 DHS and dont notice the heat penalty, it must be pretty small for SRMs. Or maybe it has to do with having alot of DHS. Regardless use chain fire generally and alpha when you have to and you will be fine.

#13 Koniving

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Posted 29 October 2013 - 10:45 AM

View PostThe Trice, on 06 August 2013 - 07:47 AM, said:

My question is : if i fired 3 srm6 and 2 srm4 at the same time would a heat penalty be applies ?

I know that maxalpha of srm6 is 3 and srm4 is 4 , but then again they linked all weapons of the same group together . so if i fired the 3 srm6 and 2 srm4 at the same time would system apply a heat penalty because of the srm6 max alpha ? and would het penalty consider them in this case to be 5 srm6 when calculating the heat penalty (right?)


Check here.
http://mwo.smurfy-ne...eapon_heatscale

If it says they are linked, then you will set off penalties.

You can do 3 SRM-6s and 3 SRM-2s without penalties though.

#14 Koniving

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Posted 29 October 2013 - 10:49 AM

View PostVictor Morson, on 28 October 2013 - 09:43 PM, said:

(And people wonder why we hate this mechanic.)


I abhor it because it's inconsistent across the board. You could explain ghost heat as too much reactor pull to fire weapons. But then why is it not okay for 3 PPCs, when you can do 2 PPCs, 2 LPL, and 6 ML at the same time without a penalty? It's not okay for 30 damage in an alpha but it's fine for 61.2 in an alpha that you can do twice back to back?

#15 Koniving

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Posted 29 October 2013 - 10:52 AM

That's why I hate it. And if they did make it consistent it'd just be another form of heat management that fixing the threshold could've fixed without ghost heat. :) Ah well. Sooner or later I'll make a game in the franchise. Turrets mounted on torsos will track arms. Armlock won't be dead center. The third person view drone could be shot down. Crosshairs will bounce with in-cockpit head bob. We won't be in the high end of star league tech that's almost wiped out and depleted due to 500+ years of war. And there will be vehicles instead of trial mechs. >.>





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