

Srm Heat
#1
Posted 06 August 2013 - 07:47 AM
I know that maxalpha of srm6 is 3 and srm4 is 4 , but then again they linked all weapons of the same group together . so if i fired the 3 srm6 and 2 srm4 at the same time would system apply a heat penalty because of the srm6 max alpha ? and would het penalty consider them in this case to be 5 srm6 when calculating the heat penalty (right?)
#2
Posted 06 August 2013 - 07:57 AM
#3
Posted 06 August 2013 - 10:39 AM
#4
Posted 06 August 2013 - 10:42 AM
Bront, on 06 August 2013 - 10:39 AM, said:
Actually it generates: ((4*5)*1.45)= 29
The SRM4's count as SRM6's for heat value when fired with SRM6's in an alpha or under 0.5 seconds of the SRM6's being fired.
And as of todays patch SRM4's have a max alpha of 3 before increased heat penalty is applied.
Edited by Geaux Tiger, 06 August 2013 - 10:45 AM.
#5
Posted 06 August 2013 - 10:43 AM
#6
Posted 06 August 2013 - 10:47 AM
#7
Posted 06 August 2013 - 03:33 PM
Here's a question: did the SRM-2 firing limit get removed? If not known, could someone test it for me (I'm drawing Roman room concepts; yay college)? With superb accuracy, I think SRM-2s might be worth something with the Kintaros...
Thanks.
Bront, on 06 August 2013 - 10:43 AM, said:
Geaux Tiger, on 06 August 2013 - 10:47 AM, said:
It does both.
What it does is count the alpha strike number, but now SRM-4s and SRM-6s are both linked in that only 3 can be fired at once. To make this worse, the heat penalty modifiers assume you have 3 of the hottest weapon, aka the 6.
#8
Posted 06 August 2013 - 11:23 PM
Of and the Roman drawings: archeticture or CADD?
#9
Posted 07 August 2013 - 08:37 AM
#10
Posted 28 October 2013 - 09:43 PM
22 Missiles: 3x SRM6 2x SRM2 = No Ghost Heat
22 Missiles: 4x SRM4 1x SRM6 = 5x SRM6 Ghost Heat
(And people wonder why we hate this mechanic.)
Edited by Victor Morson, 28 October 2013 - 09:44 PM.
#11
Posted 29 October 2013 - 07:46 AM
Victor Morson, on 28 October 2013 - 09:43 PM, said:
22 Missiles: 3x SRM6 2x SRM2 = No Ghost Heat
22 Missiles: 4x SRM4 1x SRM6 = 5x SRM6 Ghost Heat
(And people wonder why we hate this mechanic.)
Actually, in the SRM6 scenario, there's 5 SRM6 ghost heat too.
#12
Posted 29 October 2013 - 08:13 AM
#13
Posted 29 October 2013 - 10:45 AM
The Trice, on 06 August 2013 - 07:47 AM, said:
I know that maxalpha of srm6 is 3 and srm4 is 4 , but then again they linked all weapons of the same group together . so if i fired the 3 srm6 and 2 srm4 at the same time would system apply a heat penalty because of the srm6 max alpha ? and would het penalty consider them in this case to be 5 srm6 when calculating the heat penalty (right?)
Check here.
http://mwo.smurfy-ne...eapon_heatscale
If it says they are linked, then you will set off penalties.
You can do 3 SRM-6s and 3 SRM-2s without penalties though.
#14
Posted 29 October 2013 - 10:49 AM
Victor Morson, on 28 October 2013 - 09:43 PM, said:
I abhor it because it's inconsistent across the board. You could explain ghost heat as too much reactor pull to fire weapons. But then why is it not okay for 3 PPCs, when you can do 2 PPCs, 2 LPL, and 6 ML at the same time without a penalty? It's not okay for 30 damage in an alpha but it's fine for 61.2 in an alpha that you can do twice back to back?
#15
Posted 29 October 2013 - 10:52 AM

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