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I Freaking Hate Cap Warrior


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#1 B E E L Z E B U B

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Posted 28 October 2013 - 03:22 PM

DA**IT this game is about big weapons and explosions!

PGI plllllease give us true deathmatch! its not so much to ask!

"no! we'll give you a ready button instead!"

look i get it. this game is hard, but...

im so tired of newbies being so victor hungry that the match ends with 0 damage!!

what a waste of time.

to all you cappers out there. please get some skills, or better builds or --->

IF YOU WANNA CAP YOU SHOULD PROBABLY**** GO PLAY CONQUEST MODE - thats what it is for! for CAPPING!




PGI if you dont wanna give us true deathmatch, at least make capping available after at least 2 mechs have died! 1 of each team.


sorry for the QQ. but wasting 8 minutes in alpine just to find out each team has gone a different route and then -----> CAP WARRIOR ONLINE, ALL SYSTEMS CAP-ABLE.
makes the game into a meching joke and gets people like me (cause i know im not the only one) kinda cranky.

that said. game is brilliant and i still love it. pgi keep doing a good job. (HINT, HINT)

edit:

just to clarify, the instance that frustrated me was when my team proceeded to rush base and cap. we won.

so you there with the witty remark of having too many objectives, no that is not my problem.

Edited by Karma Police, 01 November 2013 - 05:52 AM.


#2 Hellcat420

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Posted 28 October 2013 - 04:08 PM

having more than one objective too much for you to handle?

#3 Asmosis

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Posted 28 October 2013 - 04:14 PM

people mostly brawl in conquest, and the same people cap in assault. Its counterproductive because you only get 50% of the cbills for brawling in conquest and 0% of the capping cbills in assault.

It might be a valid tactic, but it then means there is no game mode you can take for direct combat which is silly for a game like this.

Also on alpine, if you take the southern path you will lose via cap, as the other (smarter) team took the northern pass, wondered where you were and headed towards your base hoping to find you. Unless your a team of lights + fast med/heavies.

#4 Amsro

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Posted 28 October 2013 - 04:27 PM

Defending base is far more rewarding then you think.

#5 Sandpit

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Posted 28 October 2013 - 04:48 PM

not to mention couldn't this rage have jsut been posted in one of the other dozens of "i hate capping" threads? Or that you could have read the AtD and noticed they said your preferred game mode is coming?

#6 Pjwned

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Posted 29 October 2013 - 12:53 AM

If a team gets rolled then it gives them the chance to win by capping the enemy base if they're too dumb to go defend it.

Note that it only gives you a CHANCE, it's not a guaranteed win by any means because the winning team can easily send people back to their base and/or go cap the losing team's base, and if they fail to capitalize then they lose the match. Sounds balanced to me, use better tactics if you find yourself losing by caps frequently.

As an example, I remember one match in particular on caustic valley. The entire enemy team hid in the D-F3 range with several missile boats, expecting us to go out in the open and get picked apart, but instead we just capped their base and won. They then proceeded to ***** and whine about HURR CAPWARRIOR HARF HURF SLURP when they didn't even try to cap our base or anything, they just hid there and then complained when they lost quickly, which preceded several instances of "git gud" and "treat your gitguditis" and such.

#7 Galenit

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Posted 29 October 2013 - 12:54 AM

View PostKarma Police, on 28 October 2013 - 03:22 PM, said:

to all you cappers out there. please get some skills, or better builds or --->

Seems that your enemys have better builds (fast enough to outmaneuver your slow weapon platform).
And better skills (sneaking around you, using there advantage of speed and exploiting your teams slowless combined with no scouting (or not reacting to your scout) from your team).

View PostKarma Police, on 28 October 2013 - 03:22 PM, said:


sorry for the QQ. but wasting 8 minutes in alpine just to find out each team has gone a different route and then -----> CAP WARRIOR ONLINE, ALL SYSTEMS CAP-ABLE.

Let me guess:
You where sitting at the tower, waiting and then slowly going to their base after no pigeon shows in the shooting gallery?
They went over j-line?
Maybe your scout told you, but you dont reacted?

Edited by Galenit, 29 October 2013 - 12:57 AM.


#8 B E E L Z E B U B

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Posted 29 October 2013 - 12:54 AM

opening a new thread is my right. if the moderators felt it was too much they could have taken it down.

and by the way. it was my team that won. i told them not to cap and to go back to base so we could have a fight, but...

#9 Kain

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Posted 29 October 2013 - 01:00 AM

Wow what a QQ..

Just wait for a real deathmatch mode, problem solved

Assault == Cap or Kill all mechs

but QQ noted, thread closed.

#10 Curccu

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Posted 29 October 2013 - 01:09 AM

Uhh can I resist... can I resist... no can't..

I LOVE CAPPING!
L2DEFEND YOUR DA** BASE.

And I'm not newbie, I dare to claim I have some skills and I don't play bad builds (often) and why would I want to cap 5 bases if I can win by capping just 1?

#11 B E E L Z E B U B

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Posted 29 October 2013 - 01:17 AM

View PostCurccu, on 29 October 2013 - 01:09 AM, said:

Uhh can I resist... can I resist... no can't..

I LOVE CAPPING!
L2DEFEND YOUR DA** BASE.


our team won.

#12 Kain

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Posted 29 October 2013 - 01:28 AM

View PostKarma Police, on 29 October 2013 - 01:17 AM, said:


our team won.


Yeah...by CAPPING! what a nice valid win condition that is, is it not? :)

But serious, just wait for a Deatmatch mode, as long as capping is valid win condition in assault, there will always be cap races, so no need to rage about it.

#13 Conan Librarian

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Posted 29 October 2013 - 01:34 AM

View PostHellcat420, on 28 October 2013 - 04:08 PM, said:

having more than one objective too much for you to handle?

Because 1 Mech staying in base to defend is totally gonna stop 6-7 enemy Mechs on his own.


Or 1 lance vs 2 enemy lances.

Edited by Groovy4life, 29 October 2013 - 01:41 AM.


#14 WidowMaker91

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Posted 29 October 2013 - 01:43 AM

yea i havent played mwo in over a month.... its stupid atm tbh. i understand there always has been strategy in all battletech games ( mechcommander being my favorite ) but the word Assault implies going out there and battling blowing sh** up. not this cap bs save it for conquest please....

and release the clan mechs already... like thats the only reason i supported mwo from the begining. we were told clan early 1st quarter 2013... now its look like 2014?... seriously... the devs started off great, but right now they're just trying to milk the community for all these *special* mechs that cost irl money.. like cmon get it into gear plz.. thanks.

inb4allthehatersgonnahateonme

#15 Farix

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Posted 29 October 2013 - 02:46 AM

Ah, another person who doesn't understand that Assault is Capture-the-Flag and cannot fathom why they are losing to a team that uses Capture-the-Flag tactics.

#16 B E E L Z E B U B

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Posted 29 October 2013 - 03:15 AM

capping should be valid. but not when there has been no damage done.

as for raging. its important to rage because the devs see this rage and realize its bad for the game.

i want deathmatch. its simple to implement and should have been an option from the beginning.

i can only guess, the reason there isnt a deathmatch is because lights wont stand a chance in such a mode.

#17 Curccu

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Posted 29 October 2013 - 03:25 AM

View PostKarma Police, on 29 October 2013 - 03:15 AM, said:

capping should be valid. but not when there has been no damage done.

as for raging. its important to rage because the devs see this rage and realize its bad for the game.

i want deathmatch. its simple to implement and should have been an option from the beginning.

i can only guess, the reason there isnt a deathmatch is because lights wont stand a chance in such a mode.

You know your thread is about 10000th cap QQ thread so far so nothing new to us or PGI
and to every thread like this I can say this "Would you like to chase that final locust ~10 minutes till game timer runs out?"

#18 Krivvan

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Posted 29 October 2013 - 03:37 AM

The key to avoid being capped is scouting.

You know, the same scouting that people say is too easy in the game because it is so trivial to do.

Yet so many teams fail to do it, and get early capped.

#19 B E E L Z E B U B

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Posted 29 October 2013 - 03:40 AM

you are missing the point. im not complaining about losing to capping. the instance that made me lose my cool was when my team went strait to cap and won.

locust are worthless. and yes, i would rather chase one down then end an 8 min match with no damage.

#20 DarkDevilDancer

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Posted 29 October 2013 - 04:40 AM

It's not about the last two guys going for a cap as a last resort that's their only option.

What really makes people mad is when 12 people rush the base instead of playing the game, and for what 300exp and a pathetic amount of c-bills, all it does is waste the time of 12 people and what really adds salt to the wound is when they start the cap but lose they have the nerve to QQ about it.



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