Ironwithin, on 25 October 2013 - 06:30 AM, said:
Oookay ...
First up: don't "son" me please.
I'm old, it's privilege you earn through not dying early. Don't worry, you'll get there...
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Second: Implying my standards are low or you are in any way, shape or form "better" than me or anyone else is offensive, no matter the situation or argument.
Except when statements are made that at the very least imply a low standard. You can dress it up with any euphemism you want:
Unexpected response
Undocumented feature
Self-evolving code design
Code Cancer
They all equal one thing: A set of code not working as intended. Not working as intended = 'bug', no ifs, ands, or buts.
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With that out of the way now, the gauss exploding is not unexpected behaviour, it is also not a bug. It is working as intended. The oversight was they didn't stop to think that this intended behaviour made no sense at all when seen from a "realistic" point of view. Then again, we're sitting infront of metal and plastic boxes pretending to be stomping around in giant robots so how did reality get mixed up in this ?
Done with your little pseudo-bug-troll-threads now, have a good day and enjoy the game.

So, what you're saying is the bug is that EVERY OTHER weapon that runs out of ammo should ALSO explode? If that were the case, maybe it isn't a bug, but we have a situation here where the weapon explosion feature of the gauss is unintentionally being allowed to carry itself beyond the point of weapon functionality.
Not only is this a bug, it's a balance issue.
Again, I am unaware of any other weapon that explodes when its ammo is depleted (barring the one statement earlier, VIDS or didn't happen), so having a weapon which while it does enjoy a few features that other weapons don't have, has many other balancing factors:
1. Fragile and 'explody' when charged.
2. High weight
3. High crit slot requirement
4. Low ammo per ton
5. Long reload time
6. Extra charge time. (the reload time was NOT reduced so effective DPS is reduced)
7. Only stays charged for a short time and must be recharged if not fired while charged.
8. Can't be 'natively' chain fired (you can do so with scripts)
It adds up to being an unnecessary 'undocumented feature' and it should be removed.
Edited by Dimento Graven, 25 October 2013 - 06:51 AM.