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Patch Day - October 29Th and LIVE!


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#21 Ingga Raokai

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Posted 29 October 2013 - 09:57 AM

Nice patch.

#22 Th0rsten

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Posted 29 October 2013 - 09:57 AM

Everyone complaining about the patch beeing so small, isn't this a third patch in this month which basically happened like never?

#23 Ngamok

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Posted 29 October 2013 - 09:58 AM

View PostSgtMaster, on 29 October 2013 - 09:55 AM, said:

moonbase map ?


Next patch? This is the 3rd patch this month. If they do what they have been doing every month, it's always the 1st and 3rd Tuesday. We happen to have had 5 tuesdays this month. Also, Moon base might be the 19th when the SHD comes out for C-Bills (guessing 12th for MC).

#24 MikeDaBasque

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Posted 29 October 2013 - 09:58 AM

Sounds good!

Btw I started playing MechWarrior2 in PlayStation1 lol! xD

#25 Sh4dow78

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Posted 29 October 2013 - 09:58 AM

View PostRG Notch, on 29 October 2013 - 09:00 AM, said:

I miss the old days when they wouldn't give us the patch notes upfront so we had more time to hope before being disappointed. :)

thats why i dont play this gamemuch anymore... kinda sad this game is great but.. well.. just SAD. They add so many things NOBODY need and same time they do nothing about things need be changed asap.

#26 Kjudoon

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Posted 29 October 2013 - 09:59 AM



I'm easily pleased for any improvement as long as they're improvements.

Thanks for the fixes.

#27 Rhaythe

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Posted 29 October 2013 - 10:00 AM

View PostMikeDaBasque, on 29 October 2013 - 09:58 AM, said:

Btw I started playing MechWarrior2 in PlayStation1 lol! xD


Not counting the awesome SNES top-down classic (that was totally a ripoff of Desert Strike), that was my first "modern-ish" Mechwarrior title. Hooked from the start. :)

Still the best Betty voice.

#28 Deathlike

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Posted 29 October 2013 - 10:00 AM

View PostVassago Rain, on 29 October 2013 - 09:56 AM, said:

What happened to the new modules and all the other stuff?


Sometime in November.

View PostGlycerineOxide, on 29 October 2013 - 09:50 AM, said:

So the founders catapult torso energy hardpoints are still broken then.


You know, the new hero Catapult next week is probably the dead giveaway hint of why they are messing with it.

#29 Roadbeer

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Posted 29 October 2013 - 10:00 AM

View PostScarface1978, on 29 October 2013 - 09:58 AM, said:

thats why i dont play this gamemuch anymore... kinda sad this game is great but.. well.. just SAD. They add so many things NOBODY need and same time they do nothing about things need be changed asap.


You won't be missed

#30 MoonUnitBeta

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Posted 29 October 2013 - 10:01 AM

Small patch but not a bad patch!
Can’t complain about bug fixes ;)

Looking forward to next week though. :)

#31 Gallowglas

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Posted 29 October 2013 - 10:02 AM

Please tell me you fixed the race for premades to take company command to prevent being moved against their will. Honestly, that was just as annoying if not moreso than the wait for everyone to ready.

#32 CeeKay Boques

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Posted 29 October 2013 - 10:02 AM

View PostScarface1978, on 29 October 2013 - 09:58 AM, said:

thats why i dont play this gamemuch anymore... kinda sad this game is great but.. well.. just SAD. They add so many things NOBODY need and same time they do nothing about things need be changed asap.

I know right? Last week 12 mechs, this weeks 0 mechs! So inconsistent!

#33 Killing Strangers

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Posted 29 October 2013 - 10:02 AM

nothing patch is nothing .........

#34 Ratatat

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Posted 29 October 2013 - 10:04 AM

No Nerfs to Seismic.... Yeah!!!

#35 Ryokens leap

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Posted 29 October 2013 - 10:05 AM

Sigh, I'm really trying to not be that guy on the forums but as a leader of the Dragon cheering section since CB I could care less if missiles fire one at a time. How about making it less fragile. I finally caved and mastered 3 hunchies and gave them basically the same load out as my Dragons and even with xl's they are so much more survivable. But hey, now that missiles are fixed I guess Dragons are now a front line mech. So many other mechs got hit box fixes, why not Dragons already? Oh well at least I get a bangle to hang in my cockpit.

#36 Rhaythe

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Posted 29 October 2013 - 10:08 AM

View PostRyokens leap, on 29 October 2013 - 10:05 AM, said:

So many other mechs got hit box fixes, why not Dragons already? Oh well at least I get a bangle to hang in my cockpit.

Honestly, I'm shocked any time I see someone piloting a dragon. I've had nothing but poor experiences with the chassis. Not as bad as the Awesome, per se, but...

#37 Bront

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Posted 29 October 2013 - 10:08 AM

View PostVassago Rain, on 29 October 2013 - 09:56 AM, said:

What happened to the new modules and all the other stuff?


WHen they say early November, that usually means still in November, not October.

#38 The Wee Baby Seamus

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Posted 29 October 2013 - 10:08 AM

View PostRyokens leap, on 29 October 2013 - 10:05 AM, said:

Oh well at least I get a bangle to hang in my cockpit.


Doesn't look like you bought a Phoenix pack, so no, you won't.

#39 Dagger6T6

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Posted 29 October 2013 - 10:09 AM

View PostTh0rsten, on 29 October 2013 - 09:57 AM, said:

Everyone complaining about the patch beeing so small, isn't this a third patch in this month which basically happened like never?


My thoughts exactly. In fact I wasn't expecting a patch of any sort, so in that respect something is better than nothing in my opinion.

#40 Bront

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Posted 29 October 2013 - 10:10 AM

View PostRyokens leap, on 29 October 2013 - 10:05 AM, said:

Sigh, I'm really trying to not be that guy on the forums but as a leader of the Dragon cheering section since CB I could care less if missiles fire one at a time. How about making it less fragile. I finally caved and mastered 3 hunchies and gave them basically the same load out as my Dragons and even with xl's they are so much more survivable. But hey, now that missiles are fixed I guess Dragons are now a front line mech. So many other mechs got hit box fixes, why not Dragons already? Oh well at least I get a bangle to hang in my cockpit.

Heavy mechs were in for a hitbox/size pass once they finish with lights I think, so it may be incomming.





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