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Patch Day - October 29Th and LIVE!


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#41 Dan Grommel

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Posted 29 October 2013 - 10:10 AM

Those 40 seconds of saved life time every match will add up I suppose :)

#42 Jason1138

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Posted 29 October 2013 - 10:11 AM

View PostKanajashi, on 29 October 2013 - 08:59 AM, said:

Timer dropping to 20 seconds is going to be amazing.

and another patch in a week?


the only thing you have to do to amaze some people is break something and then later make it only half as broken, apparently

#43 Ryvucz

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Posted 29 October 2013 - 10:11 AM

Some of you are just, so, tart.

"But moooooom, this is all I get!? I wanted a huge cake!"

#44 Ratatat

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Posted 29 October 2013 - 10:13 AM

Speaking of Fragile Mechs... how about that Locust... Paper?

#45 StillRadioactive

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Posted 29 October 2013 - 10:13 AM

Is this the thread where everyone comes in to ***** about improvements to the game in general, because it's not the specific improvement that would benefit them the most?

#46 Roadbeer

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Posted 29 October 2013 - 10:14 AM

View PostVassago Rain, on 29 October 2013 - 09:56 AM, said:

What happened to the new modules and all the other stuff?

http://mwomercs.com/...ost__p__2798425

Lost a bit of your "There is a windmill in my beard, thus your argument is invalid" street-cred there sparky

#47 LennStar

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Posted 29 October 2013 - 10:15 AM

Can you please use / add UTC?

This would make it a lot easier for all non-Americans (and propably a lot Americans, too), thank you!

I'm never sure if its 7, 8 or 9 hours without looking it up - and currently I can only guess that D means Daytime Savings Time so it is an hour more then Standard Time? Or Less? Arrgh.

#48 Kjudoon

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Posted 29 October 2013 - 10:16 AM

View PostRyvucz, on 29 October 2013 - 10:11 AM, said:

Some of you are just, so, tart.

"But moooooom, this is all I get!? I wanted a huge cake!"



Too many ungrateful posts make me do this too:



View PostStillRadioactive, on 29 October 2013 - 10:13 AM, said:

Is this the thread where everyone comes in to ***** about improvements to the game in general, because it's not the specific improvement that would benefit them the most?



It certainly isn't the right room for an argument. Must be for abuse then.

#49 Roadbeer

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Posted 29 October 2013 - 10:16 AM

View PostLennStar, on 29 October 2013 - 10:15 AM, said:

Can you please use / add UTC?

This would make it a lot easier for all non-Americans (and propably a lot Americans, too), thank you!

I'm never sure if its 7, 8 or 9 hours without looking it up - and currently I can only guess that D means Daytime Savings Time so it is an hour more then Standard Time? Or Less? Arrgh.


Half the American Forumites can't figure out PT, and you want to convert to UT?

#50 Ratatat

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Posted 29 October 2013 - 10:18 AM

Good Job PGI!! Stay on it.

#51 Skunk Wolf

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Posted 29 October 2013 - 10:18 AM

There could be a lot of back end stuff that they can't tell us about.

I really wouldn't be surprised.

Edited by Skunk Wolf, 29 October 2013 - 10:19 AM.


#52 Scott Decoy Stone

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Posted 29 October 2013 - 10:18 AM

y'all are looking at this wrong. the way i'm looking at it is they haven't screwed up anything new (that we know about yet) for example, unneccesary new mechanics like the gauss rifle or ghost heat. so yay for a new patch that didn't wreck anything! :)

#53 Icewe

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Posted 29 October 2013 - 10:19 AM

Thanks for the 20s but what a bad timing maintenance for European gamers :)

#54 Poerisija

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Posted 29 October 2013 - 10:19 AM

What, no c-bill nerfs/adding stupid mechanics/breaking something essential? Best patch in a while.

#55 Kibble

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Posted 29 October 2013 - 10:20 AM

  • Fixed an issue where the Dragon 'Mechs were firing one missile at a time.
Awwww! I really enjoyed this "bug" It reminded me of MW2. Also by shooting staggered it rocks the other mech more and allows your other weps to cool down while you are unleashing missiles. Bring this change back but put it on all mechs!

#56 KevinL21

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Posted 29 October 2013 - 10:20 AM

Thanks for the patches.

I know that the timer was an annoyance to many gamer.

the reduction will be welcome

show that dev is still thinking of things.

#57 Ratatat

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Posted 29 October 2013 - 10:22 AM

Not that I think it all the fixes can be done at one time but I don't think we could handle it if all the fixes came at once! Personally I enjoy the trickle of new stuff! It keeps me interested and Give us something to complain about as well. As we all know we love to complain..LOL

#58 NuclearPanda

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Posted 29 October 2013 - 10:24 AM

CAN YOU GUYS PLEASE FOR THE LOVE OF LIAO FIX SRM HIT DETECTION!!!!

Ugh....

#59 cSand

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Posted 29 October 2013 - 10:24 AM

View PostRyokens leap, on 29 October 2013 - 10:05 AM, said:

Sigh, I'm really trying to not be that guy on the forums but as a leader of the Dragon cheering section since CB I could care less if missiles fire one at a time. How about making it less fragile. I finally caved and mastered 3 hunchies and gave them basically the same load out as my Dragons and even with xl's they are so much more survivable. But hey, now that missiles are fixed I guess Dragons are now a front line mech. So many other mechs got hit box fixes, why not Dragons already? Oh well at least I get a bangle to hang in my cockpit.


I've been piloting my dragons since closed beta... no problems with fragility. Guess that comes down to pilot skill though... BEAAAAMMMMMMMMM :)

Good patch nice to see the missle fixed although I never got to try out sending a LRM 20 one at a time at someone

Edited by cSand, 29 October 2013 - 10:26 AM.


#60 NuclearPanda

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Posted 29 October 2013 - 10:26 AM

View PostcSand, on 29 October 2013 - 10:24 AM, said:


I've been piloting my dragons since closed beta... no problems with fragility. Guess that comes down to pilot skill though... BEAAAAMMMMMMMMM :)

Good patch nice to see the missle fixed although I was hoping to try out sending a LRM 20 one at a time at someone


Yeah, go pilot an Awesome for awhile and then come back to talk to me about broken hitboxes lol.





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