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Farmers :-(


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#1 Kraktoof

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Posted 02 November 2013 - 05:33 PM

Devs, I am not sure where this should be posted, but we the players NEED some relief from farmers that immediately leave a game after it starts. One player in particular ([Redacted]), is REALLY bad about it. Hot map, cold map, it does not matter. I was unfortunate enough to have him in 5 of 6 matches, and he disconnected in EACH one. Other players had the same thing when he was in their games. I have no idea what can be done about players like that(besides deleting ALL experience and cbills from ANY disconnect), but it is terribly unbalancing, and downright disgusting to know you are starting a match a man down if he is in it.


Thank you,

Kraktoof

Edited by Marvyn Dodgers, 03 November 2013 - 07:59 AM.
Removed name


#2 MadCat02

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Posted 02 November 2013 - 05:39 PM

View PostKraktoof, on 02 November 2013 - 05:33 PM, said:

Devs, I am not sure where this should be posted, but we the players NEED some relief from farmers that immediately leave a game after it starts. One player in particular [redacted], is REALLY bad about it. Hot map, cold map, it does not matter. I was unfortunate enough to have him in 5 of 6 matches, and he disconnected in EACH one. Other players had the same thing when he was in their games. I have no idea what can be done about players like that(besides deleting ALL experience and cbills from ANY disconnect), but it is terribly unbalancing, and downright disgusting to know you are starting a match a man down if he is in it.


Thank you,

Kraktoof



What can be done about this is simple . No CB rewards for anyone who goes afk .

I don't see a lot of people practising it though

#3 Roland

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Posted 02 November 2013 - 05:41 PM

Just track their activity, and if a player has repeated games with no activity, just ban the account.

However, cases with disconnects, I don't think are farmers currently. I don't think a disconnect before death receives any experience or money right now.

#4 Jman5

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Posted 02 November 2013 - 05:46 PM

If you leave at the start without doing anything you don't get any reward. Try it yourself.

#5 SuomiWarder

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Posted 02 November 2013 - 05:47 PM

Wierd thing is, not that I am naking names, but I just was in a match with someone on the other side that happens to spell their screen name the same way as the original posted possibly mentioned....and before the match started he disconnected.....

#6 wolf74

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Posted 02 November 2013 - 06:32 PM

You need to Edit your Post, As Much as I hate Gold Farmers you need to remove the name. Than Email support@mwomercs.com with

Date:
Map:
Name of offending Player:
Time: (Make sure to use the Time Zone info so they can change it to the Server local time)

Edited by wolf74, 02 November 2013 - 06:32 PM.


#7 MischiefSC

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Posted 02 November 2013 - 06:57 PM

It's a way of gimping your Elo though. You farm a ton of losses in order to play at a lower Elo band. I don't see it very often but it comes up. I've reported it when I do and always gotten a quick response.

#8 Sandpit

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Posted 02 November 2013 - 07:08 PM

Yea the problem is not enough people report it to support. Catch it early and report it often and those players will get removed. They should really have put a mechanic in to prevent this such as you earn nothing if you do not actively assist your team within the first 2 minutes of the game. They could also use it to prevent anyone who gets killed within the first minute. That might be a bit much but that would help curb the "I'm rambo watch me run out here and shoot everyo.... wait, what do you mean I'm dead?" mentalities.

#9 New Day

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Posted 03 November 2013 - 02:59 AM

View PostMadCat02, on 02 November 2013 - 05:39 PM, said:



What can be done about this is simple . No CB rewards for anyone who goes afk .

I don't see a lot of people practising it though

View PostKraktoof, on 02 November 2013 - 05:33 PM, said:

Devs, I am not sure where this should be posted, but we the players NEED some relief from farmers that immediately leave a game after it starts. One player in particular [redacted], is REALLY bad about it. Hot map, cold map, it does not matter. I was unfortunate enough to have him in 5 of 6 matches, and he disconnected in EACH one. Other players had the same thing when he was in their games. I have no idea what can be done about players like that(besides deleting ALL experience and cbills from ANY disconnect), but it is terribly unbalancing, and downright disgusting to know you are starting a match a man down if he is in it.


Thank you,

Kraktoof

You only get CBs for as long as you played. If you DC at the beginning you get nothing. He probably has a bad connection.

#10 theta123

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Posted 03 November 2013 - 03:03 AM

i have had many times that i returned to my mech lab when i started a match. 3 times in a row yesterday

#11 Fooooo

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Posted 03 November 2013 - 03:32 AM

View Posttheta123, on 03 November 2013 - 03:03 AM, said:

i have had many times that i returned to my mech lab when i started a match. 3 times in a row yesterday



I wish I got that. Instead I get random lockups during the match countdowns......

Im sitting there watching everyone ready up etc.

Have a sip of my drink, glance at the screen......nope not at mech startup yet.......watch tv for 5-10 sec or so............glance back.......still not at mech startup, repeat a few times........then ask myself wtf is going on.........look at the timer and notice its stopped on 15 seconds or something and not moving...... Proceed to ctrl alt del. ;)

Seems to happen more often in my flame, but I have no hard evidence of that being the cause. (as it does happen with other mechs etc).

It seemed to increase this latest patch is about the only info I have.

I get nothing in terms of rewards when this happens so yeah, I don't really think any of them are farmers so to speak. Some however probably are people who dont like the map, but there is still so many that crash or lockup or get kicked to mechlab that you cant really do much except look at patterns.

#12 OneEyed Jack

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Posted 03 November 2013 - 04:18 AM

View PostNamesAreStupid, on 03 November 2013 - 02:59 AM, said:

You only get CBs for as long as you played. If you DC at the beginning you get nothing. He probably has a bad connection.

No, there are definitely people doing it on purpose. I wouldn't say a lot. Not like in the heyday of DC farming, and I couldn't testify as to why they're doing it. But I've seen a few that were DC'ing repeatedly and on purpose, without any room for doubt.
For one thing, some of them are dumb enough to repeatedly make stupid comments as a prelude to the DC. When you see the same stupid line right before they DC, in multiple matches over the course of a play session, and they never, ever actually stay in a match, it's pretty hard to argue that it's not on purpose.

Second, there comes a point where, if a person's connection is that bad, and they never get to do anything more than hit launch and maybe see the pre-match screen before dropping, pretty much anyone will just give up. No (reasonably) sane person will sit there launching over and over again, for hours on end, when they never get to actually play, if playing is their intention.

#13 Henry Morgan

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Posted 03 November 2013 - 04:21 AM

View PostSandpit, on 02 November 2013 - 07:08 PM, said:

Yea the problem is not enough people report it to support. Catch it early and report it often and those players will get removed. They should really have put a mechanic in to prevent this such as you earn nothing if you do not actively assist your team within the first 2 minutes of the game. They could also use it to prevent anyone who gets killed within the first minute. That might be a bit much but that would help curb the "I'm rambo watch me run out here and shoot everyo.... wait, what do you mean I'm dead?" mentalities.


They need to add two things. First, an in-game reporting mechanism instead of requiring the users to e-mail out of game. The out of game is handy for attaching screen shots, video, etc... for other issues. But for some of the straight forward, common items they could have a simple in-game feature that a lot of other games have.

The second feature that would be useful is an in-game /ignore feature. Not only to ignore chat from players, but also to block a player from being teamed with them. For the chat-trolls and DC's, the latter also gives the player base a means to self-regulate. They start winding up on enough ignore lists, and their match queue times will get longer, and longer. They can either choose to adapt to more socially acceptable behavior, or queue for an hour.

I think what some game companies don't understand (not singling PGI out) is that the more casual and non-vocal players follow the path of least resistance. Make aspects of a game frustrating, and they're not going to jump through extra hoops to report out of band, etc... Instead, they'll move on to another game. When a game stops being fun, they'll find one that is.

#14 Mudhutwarrior

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Posted 03 November 2013 - 04:22 AM

Dont know if its server related or the net itself. Some weeks past there was lots of drops and time outs. I looked and dring that time there was a massive denial of service campign going on. I am guessing packet losss had a great deal to do with it. During load if you watch ping you will see one or more going ape.
Server drops are easy to see , Packet loss not so much.

#15 Chemie

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Posted 03 November 2013 - 04:41 AM

Actually, they used to not pay out CB but a few months ago it broke. There is a timing thing where you can get payout via DC (I will not post it but it is real)

#16 New Day

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Posted 03 November 2013 - 05:14 AM

View PostOneEyed Jack, on 03 November 2013 - 04:18 AM, said:

No, there are definitely people doing it on purpose. I wouldn't say a lot. Not like in the heyday of DC farming, and I couldn't testify as to why they're doing it. But I've seen a few that were DC'ing repeatedly and on purpose, without any room for doubt.
For one thing, some of them are dumb enough to repeatedly make stupid comments as a prelude to the DC. When you see the same stupid line right before they DC, in multiple matches over the course of a play session, and they never, ever actually stay in a match, it's pretty hard to argue that it's not on purpose.

Second, there comes a point where, if a person's connection is that bad, and they never get to do anything more than hit launch and maybe see the pre-match screen before dropping, pretty much anyone will just give up. No (reasonably) sane person will sit there launching over and over again, for hours on end, when they never get to actually play, if playing is their intention.

That's still not farming. You can't 'farm' if you don get anything. Play game, get 1 kill, DC. You get CB for that kill and damage but nothing else, even if your team wins. The only way you could really farm is running straight into the enemy (or alternatively play a locust) and getting killed. Then you get the EoM bonuses.

#17 New Day

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Posted 03 November 2013 - 05:19 AM

View PostHenry Morgan, on 03 November 2013 - 04:21 AM, said:


They need to add two things. First, an in-game reporting mechanism instead of requiring the users to e-mail out of game. The out of game is handy for attaching screen shots, video, etc... for other issues. But for some of the straight forward, common items they could have a simple in-game feature that a lot of other games have.

The second feature that would be useful is an in-game /ignore feature. Not only to ignore chat from players, but also to block a player from being teamed with them. For the chat-trolls and DC's, the latter also gives the player base a means to self-regulate. They start winding up on enough ignore lists, and their match queue times will get longer, and longer. They can either choose to adapt to more socially acceptable behavior, or queue for an hour.

I think what some game companies don't understand (not singling PGI out) is that the more casual and non-vocal players follow the path of least resistance. Make aspects of a game frustrating, and they're not going to jump through extra hoops to report out of band, etc... Instead, they'll move on to another game. When a game stops being fun, they'll find one that is.

Do I even have to say how much potential for abuse that has.

Imagine that their are very good players in this game that own their opposition and have even now a hard time finding a match. Now imagine 30% (or however much, I'm being conservative) of their opposition blocking them just so that they don't have to lose. Now those high elo players would have an even harder time finding a match.

#18 Alistair Winter

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Posted 03 November 2013 - 05:19 AM

This situation would be better if PGI actually explained to the fans how C-bill and XP rewards are calculated.

If people knew they were losing money on leaving the match early, they wouldn't do it.

But PGI doesn't work like that. They prefer to have a lot of hidden mechanism that people don't know about unless they spend 3 hours every day on the forum, reading all the patch notes since 2012 and trawling through the Ask the Devs. Easily accessible information is not something they believe in.

#19 Mudhutwarrior

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Posted 03 November 2013 - 05:30 AM

View PostAlistair Winter, on 03 November 2013 - 05:19 AM, said:

This situation would be better if PGI actually explained to the fans how C-bill and XP rewards are calculated.

If people knew they were losing money on leaving the match early, they wouldn't do it.

But PGI doesn't work like that. They prefer to have a lot of hidden mechanism that people don't know about unless they spend 3 hours every day on the forum, reading all the patch notes since 2012 and trawling through the Ask the Devs. Easily accessible information is not something they believe in.



Agreed, another thing that only favors teams and long time players. Just a tutorial on movement is no real help for new players. But still you see many here mocking bad builds and tactics saying the only way to win is to join them.
Justy crazy stuff when one considers they want the game to be succsesful. Most unwelcoming game in existance.

#20 Henry Morgan

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Posted 03 November 2013 - 05:59 AM

View PostNamesAreStupid, on 03 November 2013 - 05:19 AM, said:

Do I even have to say how much potential for abuse that has.

Imagine that their are very good players in this game that own their opposition and have even now a hard time finding a match. Now imagine 30% (or however much, I'm being conservative) of their opposition blocking them just so that they don't have to lose. Now those high elo players would have an even harder time finding a match.


Possibility != Probability.

Is there "potential", yes. Probably would be less likely. Whereas the general bad behavior some players is an already known element, and not a "potential" issue. The trolls, etc... already get to abuse this (using your words), with unfettered access to everyone else on the team.

Also, if someone is silly enough to /ignore another player within their own ELO because of good play, they're getting hit with the same wait times as those they choose to ignore. And, if that's the case, they pretty much did it to themselves.





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