Version Mismatch
#1
Posted 30 October 2013 - 12:40 PM
Did a complete fresh reinstall. Same problem :-/
Do i have some corrupt uncleaned registry entrys or does the Patcher provide the wrong version atm?
#2
Posted 30 October 2013 - 01:23 PM
#3
Posted 30 October 2013 - 02:18 PM
#4
Posted 30 October 2013 - 02:27 PM
-Win7 Home 64bit with latest updates
-i5
-8gb Ram
-Nvidia GFX 560 TI latest (driver no Beta driver)
-Installed to recommended path.
-I was able to Play after installing [color=#959595]1.2.251[/color]
-Patcher says Version: 1.6.0.0
Any Hints ?
Edited by HaBaLeS, 30 October 2013 - 02:28 PM.
#5
Posted 30 October 2013 - 02:47 PM
Edited by TheShock, 30 October 2013 - 02:48 PM.
#6
Posted 30 October 2013 - 02:50 PM
#7
Posted 30 October 2013 - 02:56 PM
#8
Posted 30 October 2013 - 03:14 PM
Good luck with resolution.
#10
Posted 31 October 2013 - 08:28 AM
BackupNameAttachment=" Build(4418) 31 Oct 13 (17 19 54)" -- used by backup system Log Started at 10/31/13 17:19:54 Running 32 bit version Executable: C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe FileVersion: 3.4.1.4418 ProductVersion: 3.4.1.4418 Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru Total number of logical processors: 4 Number of available logical processors: 4 Total number of system cores: 4 Number of cores available to process: 4 Processor 0: CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 1: CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 2: CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 3: CPU: Intel Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip CPU Speed (estimated): 3.0 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default Windows 7 64 bit SP 1 (build 6.1.7601) System language: German Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 17:19:55 10/31/13, system running for 53 minutes 8080MB physical memory installed, 5748MB available, 4095MB virtual memory installed, 28 percent of memory in use PageFile usage: 28MB, Working Set: 19MB, Peak PageFile usage: 28MB, Current display mode is 1920x1200x32, (Unknown graphics card) IBM enhanced (101/102-key) keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization GameName: MechWarrior Online BuildTime: Oct 12 2013 13:40:56 Windows Error Reporting is enabled setting exception handler Font initialization Physics initialization Sound initialization <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize Windows Audio Session API output! <Sound> Drivers found: 1 <Sound> Available drivers: 1. Speakers (Realtek High Definition Audio) <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (Realtek High Definition Audio) <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 Microphone (Realtek High Definition Audio) ! <Sound> Available record drivers: 1 Stereo Mix (Realtek High Definition Audio) ! <Sound> Available record drivers: 2 FrontMic (Realtek High Definition Audio) ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00044004 and internal 00044004! <Sound> Initializing SoundSystem now! Renderer initialization [Error] NVAPI: Unable to get SLI state (-113) used GeomInstancingThreshold is 8 Localized language content(english) not available or modified from the original installation. Localized language content(english) not available or modified from the original installation. Network initialization [net] using iocp socket io management network hostname: game-station ip:192.168.1.8 ip:192.168.56.1 [Network Version]: RELEASE PURE CLIENT MovieSystem initialization Console initialization Time initialization Input initialization AI initialization Initializing Animation System Initializing 3D Engine Initializing default materials... Script System Initialization Entity system initialization Initializing AI System [PlayerProfiles] Login of user 'falko': First Time Login - Successfully created default profile 'default' [PlayerProfiles] Login of user 'falko' successful. [GameProfiles]: Successfully activated profile 'default' for user 'falko' Patch Complete Received OmicronOnline[ELogLevel_Debug]: Performing COmicronOnlineAgent::SendLogin with ClientRequest Login OmicronOnline[ELogLevel_Debug]: Received Login: a_Result=EResult_VersionMismatch OmicronOnline[ELogLevel_Debug]: Performing COmicronOnlineAgent::SendLogin with ClientRequest Login OmicronOnline[ELogLevel_Debug]: Received Login: a_Result=EResult_VersionMismatch OmicronOnline[ELogLevel_Debug]: Performing COmicronOnlineAgent::SendLogin with ClientRequest Login OmicronOnline[ELogLevel_Debug]: Received Login: a_Result=EResult_VersionMismatch [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread Ammo Pool Statistics: [Error] Runaway thread [Error] Runaway thread System Shutdown DXInput Shutdown Closing PAK file: game\animations.pak Closing PAK file: game\bumpers.pak Closing PAK file: game\gamedata.pak Closing PAK file: game\objects.pak Closing PAK file: game\scripts.pak Closing PAK file: game\shadercache.pak Closing PAK file: game\shadercachestartup.pak Closing PAK file: game\shadersbin.pak Closing PAK file: game\sounds.pak Closing PAK file: game\textures.pak Closing PAK file: engine\engine.pak Closing PAK file: engine\shaders.pak Closing PAK file: game\localized\english.pak Closing PAK file: game\causticvalley_ig.pak Closing PAK file: game\desert_ig.pak Closing PAK file: game\forestcolony_ig.pak Closing PAK file: game\frozencity_ig.pak Closing PAK file: game\industrial_ig.pak Closing PAK file: game\lava_ig.pak Closing PAK file: game\rivercity_ig.pak Closing PAK file: game\skyboxes_ig.pak
Edited by HaBaLeS, 31 October 2013 - 08:33 AM.
#11
Posted 31 October 2013 - 08:34 AM
#12
Posted 31 October 2013 - 08:38 AM
Don't know of any "kills are real strange" problems. Got specifics?
#13
Posted 31 October 2013 - 09:05 AM
So if you are still struggling with the Version Mismatch open/close the Patcher a few times. If you are lucky you get the 'update' :-)
Edited by HaBaLeS, 31 October 2013 - 09:05 AM.
#14
Posted 31 October 2013 - 11:37 AM
#15
Posted 31 October 2013 - 11:46 AM
had a pilot get 3 of my kills but was no where near me while i was in a brawl deep in the canyon. i also got a kill off one lrm hitting a mech that my team-mate destroyed. my ac-10's & 20's seem to freeze sometimes. i have been on since march playing just about every night and i really notice odd stuff, even more so after the tuesday patch, the game just does not feel right, its hard to explain, like a disturbance in the force or something.
#16
Posted 31 October 2013 - 02:35 PM
TheShock, on 30 October 2013 - 03:37 PM, said:
Sorry, no idea there, I am just the unpaid help
Edited by Marvyn Dodgers, 31 October 2013 - 02:36 PM.
#17
Posted 31 October 2013 - 03:30 PM
GargoyleVine, on 31 October 2013 - 11:46 AM, said:
had a pilot get 3 of my kills but was no where near me while i was in a brawl deep in the canyon. i also got a kill off one lrm hitting a mech that my team-mate destroyed. my ac-10's & 20's seem to freeze sometimes. i have been on since march playing just about every night and i really notice odd stuff, even more so after the tuesday patch, the game just does not feel right, its hard to explain, like a disturbance in the force or something.
Yes, the buzzing was introduced in the latest patch. As I said, they are aware of it and are working on a fix.
Nobody can steal your kills, as they aren't yours to begin with. Whoever gets the hit that causes the death gets the kill. If the other pilot was firing on the guys you were shooting and he got the last shots in, then he gets the kills, not you. Even if he does only one point of damage -- if that one point kills the target, he gets the kill.
What you might be seeing is savior kills -- those happen when your target is firing at somebody on your team who is taking structure damage, and you or somebody else kills the target first. Because you helped save someone on your team from being killed, you get a savior kill credit.
No one else has reported ACs freezing. They are a very popular weapon, and an issue like you describe would be known instantly.
In any case, if you think there are problems caused by the latest patch, you need to make your own thread about them. This is a thread about Version Mismatch, and we are definitely off-topic.
Edited by Durant Carlyle, 31 October 2013 - 03:32 PM.
#18
Posted 31 October 2013 - 04:35 PM
Durant Carlyle, on 31 October 2013 - 03:30 PM, said:
Nobody can steal your kills, as they aren't yours to begin with. Whoever gets the hit that causes the death gets the kill. If the other pilot was firing on the guys you were shooting and he got the last shots in, then he gets the kills, not you. Even if he does only one point of damage -- if that one point kills the target, he gets the kill.
What you might be seeing is savior kills -- those happen when your target is firing at somebody on your team who is taking structure damage, and you or somebody else kills the target first. Because you helped save someone on your team from being killed, you get a savior kill credit.
No one else has reported ACs freezing. They are a very popular weapon, and an issue like you describe would be known instantly.
In any case, if you think there are problems caused by the latest patch, you need to make your own thread about them. This is a thread about Version Mismatch, and we are definitely off-topic.
yes i noticed after the fact i posted that i hit the wrong thread! Thanks for your feedback but you did say the buzz was while mechs are still alive, not at the end of game which i stated. And all the killz are Mine lol. I did text to my team-mate "that was a trip" when i got that odd lrm kill. I tend to run support roll and know all too well about saving my Team-mates from getting banged. thanks again,
Kirk 8 year mech pilot 40 years video game experience, also played demo for mechwarrior on pc back in the "duke days" ! stoked to be playing MWO
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