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Stuck Saving Mech Indefinitely

#15312 Known Issue

4 replies to this topic

Poll: Stuck Saving Mech Indefinitely (34 member(s) have cast votes)

Are you experiencing this issue?

  1. Yes (22 votes [64.71%] - View)

    Percentage of vote: 64.71%

  2. No (12 votes [35.29%] - View)

    Percentage of vote: 35.29%

How often are you experiencing this issue?

  1. Never (0%) (12 votes [35.29%] - View)

    Percentage of vote: 35.29%

  2. Rarely (1-19%) (14 votes [41.18%] - View)

    Percentage of vote: 41.18%

  3. Occasionally (20-39%) (3 votes [8.82%] - View)

    Percentage of vote: 8.82%

  4. Sometimes (40-59%) (2 votes [5.88%] - View)

    Percentage of vote: 5.88%

  5. Frequently (60-79%) (3 votes [8.82%] - View)

    Percentage of vote: 8.82%

  6. Often (80-99%) (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Always (100%) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Kyle Polulak

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Posted 27 May 2013 - 02:08 PM

Steps to Reproduce
0. Boot the game.
1. Login to the game.
2. Change a Mech's loadout
3. Save the new Loadout
4. Observe indefinite saving takes place.

Workarounds
Reboot the Game.

#2 BladeSplint

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Posted 09 October 2013 - 10:30 AM

Its not indefinite, but it takes significantly longer for my mech to save after reconfiguring my modules.

#3 EmGooser

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Posted 23 October 2013 - 06:32 AM

I had this issue when I did a huge loadout modification. It was an atlas where I had no armor and it almost filled to the top with ammo (it was a joke build I was having fun with). I removed all the ammo and filled it back up with a normal weapon and armor loadout. Once I hit save the client just sat there for like 5 mins or more.

Eventually I shut down the client and restarted it. I noticed that like 1/2 the changed I made were there, after that I redid the rest of the changes and it saved normally that time.

#4 Zongoose

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Posted 24 October 2013 - 04:22 AM

Is this related to how the mech lab loading times increase greatly the more mechs you own? I notice that on one acount with only 2 mechs the lab and interface load significantly faster on launch, when changing loadouts and when loading back in after a match. Is the increased number of mechs due to the pheonix pack delivery causing this problem to be more apparent? Could it be that a large data loading operation from the server to the client can be stuck indefinately if the connection suffers packet loss during that window?

#5 DarklightCA

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Posted 29 October 2013 - 03:53 PM

I am also experiencing this problem, seems to happen with mainly large changes. Small changes seem to have no effect on it.





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