Need Help/feedback For Heavy Mech
#1
Posted 14 April 2014 - 05:16 AM
this is what i came up with: since it got an AC10 i thought Large lasers could be a good backup since it got the same range. what im looking for is basicly a mid range fighter that can do the job up close aswell. feedback on this one thanks =)
http://mwo.smurfy-ne...7546c7d8f76c67e
Also i whould like to see some other Dragon builds, aswell as Catapult K-2 builds
ty /PT
#2
Posted 14 April 2014 - 05:31 AM
Unless you plan on using multiple guns and/or missile weapons, the 1C variant is superior. It can take sniper loadouts with PPCs in the torso. For a simple setup, it fits AC10+4xML, XL350. For a more balanced setup, I use UAC5+2xERLL+2xML, XL325.
Note that the lack of Dragons on the battlefield is due to their bad performance. You are basically required to shoot while running, otherwise the big CT will get you killed really fast.
The K2 can fit virtually any 2xbig gun+support energy setup. Really, from dual AC5 to dual Gauss -- anything goes. XL255-300 and Endo Steel for best results.
#3
Posted 14 April 2014 - 05:45 AM
Modo44, on 14 April 2014 - 05:31 AM, said:
Unless you plan on using multiple guns and/or missile weapons, the 1C variant is superior. It can take sniper loadouts with PPCs in the torso. For a simple setup, it fits AC10+4xML, XL350. For a more balanced setup, I use UAC5+2xERLL+2xML, XL325.
Note that the lack of Dragons on the battlefield is due to their bad performance. You are basically required to shoot while running, otherwise the big CT will get you killed really fast.
The K2 can fit virtually any 2xbig gun+support energy setup. Really, from dual AC5 to dual Gauss -- anything goes. XL255-300 and Endo Steel for best results.
ok i will put on some more ammo and adjust the armor, i thought 3/2 was a good armor value, but should i move more to the front say 2/1 or 3/1 mabye?
here is another two ideas of catapults
http://mwo.smurfy-ne...28d91aaebefca1c
http://mwo.smurfy-ne...251dff94c0b3560
could these mechs work or am i just nuts?
EDIT: i changed the dragon a little, what ya think?
http://mwo.smurfy-ne...1a79f439668ad76
Edited by Plaguetongue, 14 April 2014 - 06:04 AM.
#4
Posted 14 April 2014 - 06:15 AM
There are hit detection issues with SRMs, so the Splat Cat may not be as deadly as it used to be. Also, you really want jump jets whenever a mech supports them. Even one will make a huge difference in terms of mobility.
The Dragon will get legged by the first competent light pilot you meet. 3 tons of ammo and one heatsink less would be much safer.
Edited by Modo44, 14 April 2014 - 06:17 AM.
#5
Posted 14 April 2014 - 06:40 AM
Modo44, on 14 April 2014 - 06:15 AM, said:
Maybe even go one step further, drop the XL325 for an XL300 and some armor for BAP and AMS. You will learn to love the BAP and if you don't feel like the AMS is your thing, drop it for max armor or another ton of ammo/one heatsink and some more armor.
Edited by SethAbercromby, 14 April 2014 - 06:40 AM.
#6
Posted 14 April 2014 - 10:19 AM
http://mwo.smurfy-ne...ec7542942144734
#7
Posted 14 April 2014 - 10:50 AM
#8
Posted 14 April 2014 - 11:30 AM
#9
Posted 14 April 2014 - 01:51 PM
Drop 2 ammo , 45 shot of ac/10 is enough to last a whole game (you will be dead or last 2 ennemy around 15 shots left).
Drop BAP : you aren't a missile lancher, you're a dragon that eat people and flee the crime scene.
Get a bigger engine: You will live longer. Dragon need speed. No AMS, you need to run fast.
http://mwo.smurfy-ne...b8b6cc287e88815
You can swap the AC/10 for a LbX-10 and get an XL340.
#10
Posted 14 April 2014 - 02:14 PM
#11
Posted 15 April 2014 - 02:31 AM
http://mwo.smurfy-ne...571ce7a4c83830a
Edited by Plaguetongue, 15 April 2014 - 02:31 AM.
#12
Posted 16 April 2014 - 03:37 AM
or
http://mwo.smurfy-ne...571ce7a4c83830a
question is, AMS vs 1x Streak and 1 ton less ammo for AC10
#13
Posted 16 April 2014 - 04:44 AM
Edited by Modo44, 16 April 2014 - 04:47 AM.
#14
Posted 16 April 2014 - 01:19 PM
Modo44, on 16 April 2014 - 04:44 AM, said:
actually i figured that, and i also changed lasers to ER large lasers to add some range, the mech is now sexy. figured ill keep the AMS, i like to have less arty hitting me in the head
http://mwo.smurfy-ne...10490b408e0873e
when im grinding cash for this mech ya can all help me improve it, alltho i kinda like it as it is atm
#16
Posted 17 April 2014 - 03:03 PM
ThatBum42, on 16 April 2014 - 01:51 PM, said:
http://mwo.smurfy-ne...b5645708d198827
i like my idea better, it might not be better but it sure gonna look more cool with those =)
also that std engine wont explode that easy
Edited by Plaguetongue, 17 April 2014 - 03:04 PM.
#17
Posted 17 April 2014 - 03:13 PM
BoomPult or LolPult, what shall be its preferred nickname?
#18
Posted 17 April 2014 - 08:03 PM
SethAbercromby, on 17 April 2014 - 03:13 PM, said:
I dunno about that. I was under the impression that the Catapult side torsos were relatively high up and tiny as compared to the center torso (based on the hitbox thread, the geometry pass might have changed it since then). Also they appear to be partially shielded by the arms with the K2, which are kinda expendable on that particular build anyway.
Either way, when I die with this thing I usually get CT cored first, so I must be doing something right. Fast cat is best cat!
I still prefer DakkaPult since it kinda sounds like Catapult. Also LOLPult sounds like it's a relative of ROFLPult.
#19
Posted 18 April 2014 - 12:17 AM
And the other chassis variants are also pretty good if you want to master it on the long run.
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