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Need Help/feedback For Heavy Mech


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#1 Plaguetongue

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Posted 14 April 2014 - 05:16 AM

Hello everyone its been a while, i just came back to MWO and since im kinda tired of my Stalker i figured, why not build a heavy mech. now i was thinking about making a Jaegermech but they are kinda common, also my friend got one and i think its kinda ugly, my other thought was the Catapult with energy weapons, so i did some thinking and came up with, hell why dont make a Dragon. there aint that many people using dragons so it could be fun.


this is what i came up with: since it got an AC10 i thought Large lasers could be a good backup since it got the same range. what im looking for is basicly a mid range fighter that can do the job up close aswell. feedback on this one thanks =)

http://mwo.smurfy-ne...7546c7d8f76c67e

Also i whould like to see some other Dragon builds, aswell as Catapult K-2 builds

ty /PT

#2 Modo44

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Posted 14 April 2014 - 05:31 AM

The general idea is solid, but it does not have enough ammo, and back armor seems way too high (maybe just not adjusted?). I would probably ditch AMS for more ammo.

Unless you plan on using multiple guns and/or missile weapons, the 1C variant is superior. It can take sniper loadouts with PPCs in the torso. For a simple setup, it fits AC10+4xML, XL350. For a more balanced setup, I use UAC5+2xERLL+2xML, XL325.

Note that the lack of Dragons on the battlefield is due to their bad performance. You are basically required to shoot while running, otherwise the big CT will get you killed really fast.

The K2 can fit virtually any 2xbig gun+support energy setup. Really, from dual AC5 to dual Gauss -- anything goes. XL255-300 and Endo Steel for best results.

#3 Plaguetongue

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Posted 14 April 2014 - 05:45 AM

View PostModo44, on 14 April 2014 - 05:31 AM, said:

The general idea is solid, but it does not have enough ammo, and back armor seems way too high (maybe just not adjusted?). I would probably ditch AMS for more ammo.

Unless you plan on using multiple guns and/or missile weapons, the 1C variant is superior. It can take sniper loadouts with PPCs in the torso. For a simple setup, it fits AC10+4xML, XL350. For a more balanced setup, I use UAC5+2xERLL+2xML, XL325.

Note that the lack of Dragons on the battlefield is due to their bad performance. You are basically required to shoot while running, otherwise the big CT will get you killed really fast.

The K2 can fit virtually any 2xbig gun+support energy setup. Really, from dual AC5 to dual Gauss -- anything goes. XL255-300 and Endo Steel for best results.


ok i will put on some more ammo and adjust the armor, i thought 3/2 was a good armor value, but should i move more to the front say 2/1 or 3/1 mabye?

here is another two ideas of catapults

http://mwo.smurfy-ne...28d91aaebefca1c
http://mwo.smurfy-ne...251dff94c0b3560

could these mechs work or am i just nuts?

EDIT: i changed the dragon a little, what ya think?
http://mwo.smurfy-ne...1a79f439668ad76

Edited by Plaguetongue, 14 April 2014 - 06:04 AM.


#4 Modo44

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Posted 14 April 2014 - 06:15 AM

The Cats can take even less back armor. The better you are at not showing your back, the less you need. Even below 10 can work with enough practice. The weapons look good, but be aware of ghost heat. If you fire an alpha strike, it will be painful.

There are hit detection issues with SRMs, so the Splat Cat may not be as deadly as it used to be. Also, you really want jump jets whenever a mech supports them. Even one will make a huge difference in terms of mobility.

The Dragon will get legged by the first competent light pilot you meet. 3 tons of ammo and one heatsink less would be much safer.

Edited by Modo44, 14 April 2014 - 06:17 AM.


#5 SethAbercromby

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Posted 14 April 2014 - 06:40 AM

View PostModo44, on 14 April 2014 - 06:15 AM, said:

The Dragon will get legged by the first competent light pilot you meet. 3 tons of ammo and one heatsink less would be much safer.

Maybe even go one step further, drop the XL325 for an XL300 and some armor for BAP and AMS. You will learn to love the BAP and if you don't feel like the AMS is your thing, drop it for max armor or another ton of ammo/one heatsink and some more armor.

Edited by SethAbercromby, 14 April 2014 - 06:40 AM.


#6 Plaguetongue

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Posted 14 April 2014 - 10:19 AM

here is the change, if you think its good ill roll with this build

http://mwo.smurfy-ne...ec7542942144734

#7 SethAbercromby

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Posted 14 April 2014 - 10:50 AM

Streaks aren't bad but only 2 missiles at a time with 3.5s cooldown will preform fairly underwhelming and won't turn your into something that will scare off any light pilot with more than 2 brain cells. The BAP for all its advantages is a must-have in any 'Mech that can operate at over 700m range and spare the tonnage. I'd personally drop the streaks, equip a BAP and invest the remaining ton into some more AC10 ammo.

#8 Plaguetongue

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Posted 14 April 2014 - 11:30 AM

ok i guess its finished then =)

http://mwo.smurfy-ne...0dbbc639b331fb5

yolo

#9 Verrue

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Posted 14 April 2014 - 01:51 PM

My 2 cents on your final setup:

Drop 2 ammo , 45 shot of ac/10 is enough to last a whole game (you will be dead or last 2 ennemy around 15 shots left).

Drop BAP : you aren't a missile lancher, you're a dragon that eat people and flee the crime scene.

Get a bigger engine: You will live longer. Dragon need speed. No AMS, you need to run fast.


http://mwo.smurfy-ne...b8b6cc287e88815

You can swap the AC/10 for a LbX-10 and get an XL340.

#10 SethAbercromby

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Posted 14 April 2014 - 02:14 PM

Trust me, that BAP is much more than just increased range, which he does already benefit from a lot because his weapons profile can land hits at ranges well outside your normal sensor range. It halps with detecting 'Mechs that might have slipped your notice by bringing up that hollow rectange tat much sooner. It also increases your target info gathering, which is a must-have if you want your shots to count. Being able to tell where your enemy 'Mech is damaged that much sooner can be the difference between hitting a mint CT or destroying a severely damaged LT.

#11 Plaguetongue

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Posted 15 April 2014 - 02:31 AM

yeah id like to keep the BAP but having a AMS is really what i was thinking so, i changed from 4 ton to 3 ton of AC10 ammo and lowered some armor on the legs from 45 to 39, and put on an ams+ammo. i guess i will keep the XL 300 as it is one of my favirite engines

http://mwo.smurfy-ne...571ce7a4c83830a

Edited by Plaguetongue, 15 April 2014 - 02:31 AM.


#12 Plaguetongue

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Posted 16 April 2014 - 03:37 AM

http://mwo.smurfy-ne...2350396cdd7b19f

or

http://mwo.smurfy-ne...571ce7a4c83830a

question is, AMS vs 1x Streak and 1 ton less ammo for AC10

#13 Modo44

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Posted 16 April 2014 - 04:44 AM

One SSRM2 launcher is dead weight, even on a light mech (too random do do any good). Take 2xSSRM2 or more, or none. In case of this specific Dragon, 2xSRM4 would be my choice -- those will at least hurt when they register. If you find no room/tonnage for that, it makes more sense to drop missiles entirely, and upgrade your overall armor/ammo/cooling/speed situation. The second build looks really solid.

Edited by Modo44, 16 April 2014 - 04:47 AM.


#14 Plaguetongue

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Posted 16 April 2014 - 01:19 PM

View PostModo44, on 16 April 2014 - 04:44 AM, said:

One SSRM2 launcher is dead weight, even on a light mech (too random do do any good). Take 2xSSRM2 or more, or none. In case of this specific Dragon, 2xSRM4 would be my choice -- those will at least hurt when they register. If you find no room/tonnage for that, it makes more sense to drop missiles entirely, and upgrade your overall armor/ammo/cooling/speed situation. The second build looks really solid.


actually i figured that, and i also changed lasers to ER large lasers to add some range, the mech is now sexy. figured ill keep the AMS, i like to have less arty hitting me in the head

http://mwo.smurfy-ne...10490b408e0873e

when im grinding cash for this mech ya can all help me improve it, alltho i kinda like it as it is atm :lol:

#15 ThatBum42

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Posted 16 April 2014 - 01:51 PM

You could always go with the time-honored DakkaPult.

#16 Plaguetongue

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Posted 17 April 2014 - 03:03 PM

View PostThatBum42, on 16 April 2014 - 01:51 PM, said:

You could always go with the time-honored DakkaPult.



http://mwo.smurfy-ne...b5645708d198827

i like my idea better, it might not be better but it sure gonna look more cool with those =)
also that std engine wont explode that easy

Edited by Plaguetongue, 17 April 2014 - 03:04 PM.


#17 SethAbercromby

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Posted 17 April 2014 - 03:13 PM

Yeah, even if you could, running an XL with those would be the fastest ticket to the valley of tears. You could keep the mediums in the torso as critbuffer (low chance to not hit the AC on a critical hit) or mount them on the arm to be a bit more flexible on elevations.

BoomPult or LolPult, what shall be its preferred nickname?

#18 ThatBum42

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Posted 17 April 2014 - 08:03 PM

View PostSethAbercromby, on 17 April 2014 - 03:13 PM, said:

Yeah, even if you could, running an XL with those would be the fastest ticket to the valley of tears.


I dunno about that. I was under the impression that the Catapult side torsos were relatively high up and tiny as compared to the center torso (based on the hitbox thread, the geometry pass might have changed it since then). Also they appear to be partially shielded by the arms with the K2, which are kinda expendable on that particular build anyway.

Either way, when I die with this thing I usually get CT cored first, so I must be doing something right. Fast cat is best cat!

I still prefer DakkaPult since it kinda sounds like Catapult. Also LOLPult sounds like it's a relative of ROFLPult.

#19 BadFortune

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Posted 18 April 2014 - 12:17 AM

Instead of spending your hard earned Cbills on a Dragon, why not take the free Thunderbolt this weekend? It has a lot more options for configuration from direct fire support, to LRM or even Laserboat. Use the cash you were to spend on that kuritan POS and buy a proper XL engine for it, and you are good to go.

And the other chassis variants are also pretty good if you want to master it on the long run.





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