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Streetlamps In Crimson Map


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#1 cSand

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Posted 25 October 2013 - 12:20 PM

Please, please, please, make them either destructible, or "invisible" to my mech.

They are small enough that you don't notice them... until you get hung up on them and have to do a 180 to get untangled. In reality my mech should be crushing those like toothpicks.

More of a minor annoyance than anything but it has screwed me, and some poor folks I've been chasing :), a few times

#2 MW Waldorf Statler

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Posted 27 October 2013 - 01:32 AM

like the Streetlamps in MW4 ...im love that Noise :P

#3 Ranek Blackstone

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Posted 27 October 2013 - 03:56 PM

you will, eventually, be able to kick them down. It's just low on the list of things to get done for the engineers. They can get you UI 2.0 and CW, or you can kick street lights. Take your pick.

#4 Thad Jantzi

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Posted 28 October 2013 - 10:21 AM

Streetlamps don't have collision. If you get stuck on one, I'd love to see a screenshot, or coordinates and we can determine what you are actually getting stuck on.

#5 Koniving

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Posted 28 October 2013 - 10:23 AM

On a similar topic of street lamps.. For a night version or heavy rain storm + windy fog version, can the lights actually be "on" for Crimson Strait?

#6 Thanatos676

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Posted 28 October 2013 - 10:25 AM

View PostThad Jantzi, on 28 October 2013 - 10:21 AM, said:

Streetlamps don't have collision. If you get stuck on one, I'd love to see a screenshot, or coordinates and we can determine what you are actually getting stuck on.


I know of one that gets me stuck, so next time i get stuck on it, i will give you a screenshot and coordinates of it. Its always the same spot too.

Edit: Coords of the bug are 1624.2 2911.1 192.1 on Crimson Strait and ill upload a screenshot of the area in a sec here.

Posted Image

Edited by Thanatos676, 28 October 2013 - 10:34 AM.


#7 Harmatia

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Posted 28 October 2013 - 12:23 PM

View PostThad Jantzi, on 28 October 2013 - 10:21 AM, said:

Streetlamps don't have collision. If you get stuck on one, I'd love to see a screenshot, or coordinates and we can determine what you are actually getting stuck on.


Last night my Shadowhawk got stuck in mid-air while using jump jets. I'll try to screen that if it happens again. I've also noticed all of my Shadowhawks get caught on "something" when walking near objects like crumbled rocks, vehicles, debris, etc etc. And also the same problem with the jump jet equipped Thunderbolt.

#8 Thad Jantzi

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Posted 28 October 2013 - 12:52 PM

Thanatos, I reckon you are stuck on the rock to your left, not on the streetlight. I'll see if I can improve that. Harmatia, yeah I feel your pain. The mechs get stuck on a lot of stuff. Some of it is fiddly collision, but much of it is not. I've seen mechs stuck on collision that is, quite literally, a giant cube. (Jump jets make it worse, I reckon). Best I can do is keep the collision on stuff as simple as possible and keep harping about mechs getting stuck on other stuff. In the meantime all I can suggest is try to avoid stuff that looks sticky.

-T

#9 Sandpit

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Posted 28 October 2013 - 01:13 PM

View PostThad Jantzi, on 28 October 2013 - 12:52 PM, said:

In the meantime all I can suggest is try to avoid stuff that looks sticky.

-T

IE Garth's hands 😈

#10 Koniving

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Posted 28 October 2013 - 01:47 PM

View PostThad Jantzi, on 28 October 2013 - 12:52 PM, said:

I've seen mechs stuck on collision that is, quite literally, a giant cube. (Jump jets make it worse, I reckon).

-T


Since you're here I thought I might mention another frequent occurrence relating to JJs and collisions.

I've noticed as a person who only equips a single jumpjet, that should that jumpjet become destroyed in mid flight the "burn" keeps going as does the screen shake for the rest of my mech's life. This includes the random aim crosshair for jump jetting. As you can imagine having it occur for as long as my mech remains alive, however short that becomes afterward, can be quite detrimental to one's mood and sanity as well as one's survival.

I don't know if you have anything you could do towards that but it is appreciated. And if not I hope you can pass it around to someone who does.

Thank you.
Koniving.

#11 Thorqemada

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Posted 30 October 2013 - 06:30 PM

It has been fixed so far - Wunderbar - a song for all the lonely streetlights out there:

Edited by Thorqemada, 30 October 2013 - 06:32 PM.


#12 cSand

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Posted 31 October 2013 - 08:05 AM

View PostThad Jantzi, on 28 October 2013 - 12:52 PM, said:

Thanatos, I reckon you are stuck on the rock to your left, not on the streetlight. I'll see if I can improve that. Harmatia, yeah I feel your pain. The mechs get stuck on a lot of stuff. Some of it is fiddly collision, but much of it is not. I've seen mechs stuck on collision that is, quite literally, a giant cube. (Jump jets make it worse, I reckon). Best I can do is keep the collision on stuff as simple as possible and keep harping about mechs getting stuck on other stuff. In the meantime all I can suggest is try to avoid stuff that looks sticky.

-T


Hey that one that Thanatos showed you was the one I was talking about! So I guess it's not the street light. So... I guess there was no need for this thread, haha.

Thanks for the response though!





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