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Posting This Every Patch - Please Fix Srms!


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#21 NuclearPanda

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Posted 31 October 2013 - 04:33 AM

View PostEnsaine, on 31 October 2013 - 01:50 AM, said:

Haven't touched any of my SRM mechs in months because of this.......


I bring them out anyways, just to keep practicing with my aim and timing. I know it isn't always optimal, but I'd rather stay frosty for when (if) changes do happen. :D

#22 Ensaine

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Posted 01 November 2013 - 01:28 AM

View PostNuclearPanda, on 31 October 2013 - 04:33 AM, said:


I bring them out anyways, just to keep practicing with my aim and timing. I know it isn't always optimal, but I'd rather stay frosty for when (if) changes do happen. :ph34r:


Hey, I know you B)

#23 NuclearPanda

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Posted 01 November 2013 - 08:04 AM

View PostEnsaine, on 01 November 2013 - 01:28 AM, said:


Hey, I know you :huh:


Yes, yes you do haha ;)

#24 Deathlike

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Posted 01 November 2013 - 01:38 PM

Well, they are claiming to finally look into it:
http://mwomercs.com/...ovember/unread/

#25 NuclearPanda

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Posted 02 November 2013 - 06:04 AM

View PostDeathlike, on 01 November 2013 - 01:38 PM, said:

Well, they are claiming to finally look into it:
http://mwomercs.com/...ovember/unread/


Yes I read that last night. I'm going to keep my fingers crossed, but who knows what will happen considering all the issues currently. I'd like for this to be a priority (hit detection in general), but SRMs definitely need to be addressed!!!

#26 aniviron

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Posted 02 November 2013 - 08:34 AM

Chiming in to add that SRMs currently feel awful for me as well. I miss using my AWS-8R and HBK-4SP, among others.

#27 Deathlike

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Posted 02 November 2013 - 02:14 PM

I like SRMs... haven't used them since their terribad hit detection.

#28 NuclearPanda

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Posted 04 November 2013 - 05:46 AM

View PostDeathlike, on 02 November 2013 - 02:14 PM, said:

I like SRMs... haven't used them since their terribad hit detection.


I also like SRMs. I can't help but use them though just to keep working on accuracy/timing issues for firing even though I know they're terrible.

My Battlemaster 1S is ready and waiting!!!! Running around at like 80+kph with 4xMLs and 4xSRM6+Artemis. Yummy. :(

#29 Troutmonkey

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Posted 04 November 2013 - 06:08 AM

+1 upvote.
I want to mount SRMs on my Jenner D again!

Edited by Troutmonkey, 04 November 2013 - 06:09 AM.


#30 The Black Knight

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Posted 04 November 2013 - 09:13 AM

View PostKmieciu, on 30 October 2013 - 11:48 PM, said:

Remember the times when you could kill a spider with a single SRM salvo?
http://www.youtube.c...JFHRZhGvzk#t=41


I forgot explosions used to look that good, i dislike how PGI lowered effects down so its easier to play on a low spec systems. Even with the settings as high as they go the game doesn't look like this anymore.

#31 NuclearPanda

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Posted 04 November 2013 - 09:41 AM

View PostThe Black Knight, on 04 November 2013 - 09:13 AM, said:


I forgot explosions used to look that good, i dislike how PGI lowered effects down so its easier to play on a low spec systems. Even with the settings as high as they go the game doesn't look like this anymore.

View PostThe Black Knight, on 04 November 2013 - 09:13 AM, said:


I forgot explosions used to look that good, i dislike how PGI lowered effects down so its easier to play on a low spec systems. Even with the settings as high as they go the game doesn't look like this anymore.


I know right? I HOPE *crossing panda fingers* that PGI will implement some advanced texturing/graphics options for high-spec PC's with DX11.





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