Example A.
A SHD with 2 ERPPC + AC5. Overall damage per match is about 270 average per match with 3-4 kills.
This build uses a fast engine (+DHS) to move around, and maximizes on pin-point damage to get the job done. with it's limited weapons you would think it wouldn't do much damage... and your right, it doesn't (compared to it being armed with all slots available), it just immediately cripples and destroys components with its pin-point advantage no matter the circumstances.
Example B.
A SHD with 2 Mlasers, 1 UAC5, 2 LRM5, 2 SSRM's, BAP. (same engine as example A)Overall damage per match is about 490 average per match with 0-1 kills.
So what gives? we ask. Well, The damage is spread out. the Mlasers and SSRMs do not provide instant gratification like ballistics or the PPC and it has a shorter range by comparison, so you can't use it at any range like Example A. Does it provide adequate close range defense?? absolutely!.. but it wont be as quickly devastating as example A's defense. As for its Mid to long range, it has its LRM's and UAC... unfortunately there are many defenses to 10 missles (ECM, AMS, Speed) so well casually discount the LRM's, leaving the UAC5 as it's only source of reliable damage. it lacks the punch of the 2 PPC + AC5, so it's a little gimped compared to Example A.
End Result.
The balanced (example build does in fact have a strong stance with it's capabilities, Short, Med, and Long ranges covered, and does well in most cases. HOWEVER, example A will have less weapons, producing less damage, yet preforms better than Example B at any range, and produces more kills. Why?? Pin-point.
High Alpha Meta will continue to exists with the pin-point mechanic. Some will argue "It takes skill to aim!" or "I like to shoot where I'm aiming".... I reply. "It will take even MORE skill to utilize multiple cross-hairs" and "You'll still be shooting where your aiming, you'll just need more skill without the pin-point crutch"...
I like blowing up specific parts of my opponent using my ability to aim.... but I would also really enjoy blowing up specific parts of my opponent using a more skillfully involved, muti-tasking, multi-fire-grouping, ability to aim. And It will allow most stock variants + balanced builds to be even more effective..... hell it might even discourage boating.
Time to get back into my 3 weaponed mech (which is all of them)
Edited by Dudeman3k, 19 October 2013 - 06:10 PM.