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Thank You For The Stealth Buff To Lrms


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#21 Thorqemada

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Posted 02 November 2013 - 12:56 PM

I guess that some more poeple found ways to exploit the tubes vs launcher size + chainfire and whatever else mechanic...

#22 Starmage21

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Posted 02 November 2013 - 06:08 PM

50 LRMs seems to be good on my BLR-1S. I know the thunderbolt and shadow hawk have less tubes. The volleys actually allow AMS to reduce more damage.

#23 Red squirrel

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Posted 03 November 2013 - 02:28 AM

View PostDrunk Canuck, on 31 October 2013 - 12:50 PM, said:

I think they got a stealth damage buff, that's for sure. All I know is they need to be nerfed into the ground or be given some form of penalty like diminishing returns on boats.


Have you ever palyed the game? Try to have 1 ECM in your 12 mech team and LRMs are a no brainer.

#24 aniviron

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Posted 03 November 2013 - 07:13 AM

Okay, so because of this thread, I loaded up my AWS-8T and 8R* with LRMs just to see what OP was talking about.

While I still wouldn't call LRMs OP by any stretch of the imagination (most specifically because ECM still completely nullifies LRM play) something has for sure changed. Feels like they track better or hit better, or something. The 8T was averaging just over 500 damage/game, which is about 100 higher than average for one of my awesomes. The 8R, however, despite being an inefficient build, was getting 800-900 damage/game as long as I wasn't playing River City.

So sure, all the balance issues that made people not take LRMs before are still very good reasons to not take LRMs, but it feels like they're hitting more reliably or something along those lines. I can't place what's different, but I'd hazard a guess that a bug got fixed in the last patch or two and nobody ever told us about it.


*yes I know that's not a good build, I just threw it together with what I had on hand for testing purposes.

Edited by aniviron, 03 November 2013 - 09:10 AM.


#25 Deathlike

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Posted 03 November 2013 - 08:47 AM

View Postaniviron, on 03 November 2013 - 07:13 AM, said:

While I still wouldn't call LRMs OP by any stretch of the imagination (most specifically because ECM still completely nullifies ECM LRM play) something has for sure changed. Feels like they track better or hit better, or something. The 8T was averaging just over 500 damage/game, which is about 100 higher than average for one of my awesomes. The 8R, however, despite being an inefficient build, was getting 800-900 damage/game as long as I wasn't playing River City.


Fixed for you.

#26 aniviron

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Posted 03 November 2013 - 09:11 AM

View PostDeathlike, on 03 November 2013 - 08:47 AM, said:


Fixed for you.


That... woah. That's the first time anyone has ever quoted me and said "ftfy" where they actually did put in what I meant to type instead of what I typed.

#27 Deathlike

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Posted 03 November 2013 - 09:25 AM

View Postaniviron, on 03 November 2013 - 09:11 AM, said:

That... woah. That's the first time anyone has ever quoted me and said "ftfy" where they actually did put in what I meant to type instead of what I typed.


Well, ECM does counter ECM... just not in your context. :P

Anyways, this entire thread is a weaksauce complaint for "Lurmaggeddon" which is still nearly non-existent at the moment.

#28 Captain Stiffy

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Posted 03 November 2013 - 09:28 AM

Yeah this is real easy to explain... jumping or running uphill and away from missiles = leg hits.





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