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Team Making Balance - Is It Possible To Be?


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#1 Manei Domini Krigg

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Posted 30 October 2013 - 10:03 PM

Please back to mathmaking priority: tonnage >> class >> elo (i just hate when no chans to vin) Posted Image

Edited by Krigg, 30 October 2013 - 10:05 PM.


#2 Profiteer

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Posted 30 October 2013 - 10:06 PM

It's very possible.

Give us lobbies to organize our own games.

#3 pwnface

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Posted 30 October 2013 - 10:31 PM

Please give us lobbies. I just ended up in a drop against 10 assaults a Kintaro and a Spider. At least 4 of the assaults were top elo bracket players running 733c. Our side had 3 assaults a disconnect a mixture of heavy/medium mechs and 4 lights. Needless to say, we got rolled 12-0 in about 3 minutes. I was the last one alive and managed to top the charts with 282dmg on our side. Over half our team had double digit damage figures, if this is matchmaking working as intended.... something is seriously wrong.

#4 darkchylde

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Posted 30 October 2013 - 10:43 PM

Yeah this needs to be addressed - lopsided games aren't fun for anyone.

#5 Snowhawk

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Posted 30 October 2013 - 10:48 PM

Agreed....
I think in the moment the "matchmaker" is one of the greatest drawbacks of this game.... Often I see 11 vs 12 matches ( no disconnects) or 2 premade lances in the other team and so forth.....

Below the line there are still the old problems in this game, lag-shield (new HSR) and teambalance.

#6 Mudhutwarrior

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Posted 31 October 2013 - 03:40 AM

You need to attract and hold new players. Base is shrinking everyday. Fix that, adress the issues that make noobs leave in disgust and you will have a start.

#7 Joseph Mallan

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Posted 31 October 2013 - 03:47 AM

View PostMudhutwarrior, on 31 October 2013 - 03:40 AM, said:

You need to attract and hold new players. Base is shrinking everyday. Fix that, adress the issues that make noobs leave in disgust and you will have a start.

Though player retention is always a must, please show the facts behind a shrinking player base.

#8 Mudhutwarrior

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Posted 31 October 2013 - 03:51 AM

View PostJoseph Mallan, on 31 October 2013 - 03:47 AM, said:

Though player retention is always a must, please show the facts behind a shrinking player base.



Its all conjecture as it is for the opposing side. No one except PGI knows and they hold those numbers. Now press releases indicate otherwise but press relaeses always do.
I think we need to base it on what we all see. As pug only I dont have the full picture as premades suffer the same. On a whole though I see a lot less green machines and have not feilded one noob question in chat in well over a week. Used to have several a day. I can see it in the game play too.

#9 stjobe

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Posted 31 October 2013 - 03:54 AM

View PostMudhutwarrior, on 31 October 2013 - 03:40 AM, said:

You need to attract and hold new players. Base is shrinking everyday. Fix that, adress the issues that make noobs leave in disgust and you will have a start.

[citation needed]

Concurrent user record was broken less than three weeks ago.

#10 Mudhutwarrior

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Posted 31 October 2013 - 03:57 AM

View Poststjobe, on 31 October 2013 - 03:54 AM, said:

[citation needed]

Concurrent user record was broken less than three weeks ago.



See my above post. And read up on Edward Bernays. Then you would be less apt to throw around tweets.

#11 Ghogiel

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Posted 31 October 2013 - 03:59 AM

View Poststjobe, on 31 October 2013 - 03:54 AM, said:

[citation needed]

Concurrent user record was broken less than three weeks ago.

Common knowledge is that PGI are liars and that tweet is a lie. I read it on the forum so it's true.

#12 Joseph Mallan

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Posted 31 October 2013 - 04:21 AM

View PostMudhutwarrior, on 31 October 2013 - 03:51 AM, said:



Its all conjecture as it is for the opposing side. No one except PGI knows and they hold those numbers. Now press releases indicate otherwise but press relaeses always do.
I think we need to base it on what we all see. As pug only I dont have the full picture as premades suffer the same. On a whole though I see a lot less green machines and have not feilded one noob question in chat in well over a week. Used to have several a day. I can see it in the game play too.

I'm not the one saying we are gaining or losing players. I don't drop with the same group of PUGs every match, nor do I see more than one or two reoccurring names per match. On 12 mans, different story, in three hours I saw the same team 4-6 times.

#13 King Picollo

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Posted 31 October 2013 - 04:28 AM

What's the bigger problem, weight disparity or skill?

#14 Joseph Mallan

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Posted 31 October 2013 - 04:33 AM

Skill.

Frankly if I cannot overcome a heavier or lighter enemy, then I am not a good enough Warrior.

#15 Shadey99

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Posted 31 October 2013 - 04:59 AM

Well to create a 'balanced' matchmaker you need to first figure out the things you need to balance... At a guess a good start would be: player skill, weight of mech (I'd say real loaded weight, not standard weight as well), firepower rating, and armor rating would be the first four things to look at. That also assumes that the matchmaker has people of similar enough stats to match against each other..

And of course map also factors in... Terra Therma with a 50 firepower assault mech (BM for instance) that is energy heavy is going to seriously hinder performance.

#16 Joseph Mallan

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Posted 31 October 2013 - 05:01 AM

View PostKing Picollo, on 31 October 2013 - 04:28 AM, said:

What's the bigger problem, weight disparity or skill?

Skill.

#17 OneEyed Jack

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Posted 31 October 2013 - 06:17 AM

I think the MM will be able to balance matches a lot better when premades can't skew their team's weight so badly by taking all Lights or Assaults.

Don't all get your panties in a wad. I'm not attacking premades, but the fact is that if a premade runs a weight-imbalanced mix, it's going to seriously impact the overall weight of the team.

#18 King Picollo

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Posted 31 October 2013 - 06:23 AM

View PostJoseph Mallan, on 31 October 2013 - 05:01 AM, said:

Skill.

Maybe that's what the issue is here, it's matching based on skill at the cost of weight.

Both teams have the same skill level but the heavier team wins because they have the greater firepower.

#19 Joseph Mallan

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Posted 31 October 2013 - 06:30 AM

View PostKing Picollo, on 31 October 2013 - 06:23 AM, said:

Maybe that's what the issue is here, it's matching based on skill at the cost of weight.

Both teams have the same skill level but the heavier team wins because they have the greater firepower.

So the better team wins. The winners will have better pilots in better equipment. *Shrug* I don't see why players cannot grasp this.

Make everything 100% equal and then chance rears it head an you get stomped. What do we blame then?

Edited by Joseph Mallan, 31 October 2013 - 06:30 AM.


#20 Khobai

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Posted 31 October 2013 - 07:14 AM

Quote

Please back to mathmaking priority: tonnage >> class >> elo (i just hate when no chans to vin)


Tonnage matchmaking is a really bad idea because it forces players to use whatever mechs give the best bang for the tonnage. About half the mechs in the game would become obsolete overnight.

A better way to balance teams is to divide the mechs into five weight classes (tiny, light, medium, large, and massive) and then give each team 2 of each weight class and then 2 semi-random weight classes (semi-random because it will try to balance tonnage using these last 2 mechs). So like if your team has a locust and the other team has a commando in the same slot, your random mechs will get 5 extra tons added on.

Its a better way of balancing teams because players can still play whatever mechs they want without excessively penalizing their team.

Edited by Khobai, 31 October 2013 - 07:20 AM.






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