I saw a few threads asking for allies to be targetable and i have to admit that this is somehow a big lack in these game:
if your a pug or if your not using TS or any voice-communication chanel, all the informations you can get on a friendly mech is the percentage of his total health he has left.
But this is a war simulation with some critical choices to be made during the fight, and you DO WANT to know if the Stalker you are following has it's CT almost cored, or what weapons he's using, etc...
What i say is make a key for allies targeting as we have now for enemies with "R", that give us the exact same infos we got on foes but with another key like "t" or whatever.
For the target's Heat:
it is something that is part of the lore and i think it could realy improve the survivability of the small and medium mechs, giving them a chance to disengage or attack when larger enemy's Heat gets high. And the 1 vs 1 fights that sometimes arise during games would get a little more strategic.
Thanks for your time,
Please give me your feedbacks.
Edited by XtremWarrior, 31 October 2013 - 11:51 AM.