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Sensors: Targeting Allies And Displaying Heat


22 replies to this topic

Poll: Heat Sensors and Friendly targeting (48 member(s) have cast votes)

Do you want Allies to be targetable?

  1. Yes (33 votes [68.75%])

    Percentage of vote: 68.75%

  2. No (8 votes [16.67%])

    Percentage of vote: 16.67%

  3. I don't care (7 votes [14.58%])

    Percentage of vote: 14.58%

Do you want Sensors to show target's Heat?

  1. Yes (32 votes [66.67%])

    Percentage of vote: 66.67%

  2. No (12 votes [25.00%])

    Percentage of vote: 25.00%

  3. I don't care (4 votes [8.33%])

    Percentage of vote: 8.33%

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#21 Boozlebean

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Posted 10 December 2013 - 01:55 PM

Targeting friendlies with a blue or teal square (depending on team or lance), is a great idea. The percentages don't really tell you anything about health. You could be one med laser away from death and still be showing 84%.

However, I don't want my enemies knowing I'm about to overheat. That's all part of the intimidation guessing game, and to just display it would remove a skill component. Usually I can tell from the loadout and rate of fire if an enemy is in the red. Displaying heat alongside would take away from the skill aspect.

#22 XtremWarrior

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Posted 07 January 2014 - 04:53 AM

With coolant flush, external temperature effects and efficiencies, i think it requires a lot more than just skill to tell if an enemy Mech will shut down soon or not.
It doesn't have to be added to the basic sensors, but it's a nice feature to add to BAP or any targeting module.

#23 Colonel Fubar

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Posted 14 February 2014 - 09:49 PM

Oh NO!
Here it come's we need another Module. ;)





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