However, that thread starts with TT as the standard for weapon balance. . . which makes it a ridiculous argument on its face, and conceals the real issue.
The other cycle time thread has strayed from the important topic at hand.
Cycle times for ALL weapons need to be increased. A good place to start might be by simply doubling every weapon's cycle time, then making adjustments from there.
Increased cycle times will slow down the pace of the game, and allow for more tactics over twitch play.
Right now if a mech of medium - assault size steps around a corner and is surprised by 3 enemy mechs - that mech is dead. There is not enough reaction time for the pilot to get back around the corner before the enemy cores him completely.
Double the cycle time, and that mech will still be hurt severely (as he should be). . . but may have a chance to survive if the enemy isn't packing enough alpha damage.
After doubling cycle times for all weapons. . . cycle times for individual weapons can then be adjusted to tweak the balancing issues. Cycle time is a primary driver of weapon effectiveness and I'm surprised that there hasn't been more adjustments to it as a balancing tool.
Edited by Death Mallet, 31 October 2013 - 06:44 AM.




















