It forces a dedicated Defense. This would add the intuitive part of strategy concerning the Assault game mode. As of now people do not really react to the capping warning since most often it is a light trying to disrupt the main enemy force splitting them or the brawl starts and people get engrossed in it neglecting defending.
My only addition and requirement for this would be to expand the area a defending player would have to be in to keep the cap from happening. Same for the cap area because in order to fight you need some area to maneuver and the current cap point is to small. Certain maps would need some adjustments to allow for the room of both the cap and defense areas.
I really think this is what Assault needed from the get go.
Also, do not critique this idea from the current Meta. We all know some sort of class/tonnage restrictions will come. The notion that bring all Assaults to games isn't gonna fly once CW is fleshed out.
Edited by GRiPSViGiL, 01 November 2013 - 04:39 AM.