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Wrong Drawn Cockpits


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#1 Warge

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Posted 28 July 2013 - 01:09 PM

I suspect that most don't care about... but there is thing that called "immersion" and I think this one is important part for every game.
What's broking immersion in MWO? Wrong drawn cockpits. Right now I found this only 3 Mechs:
  • Commando (right part of cockpit's glass drawn incorrectly: it must be much shorter)
  • Hunckback (most on all models RT must be visible from inside)
  • Blackjack (front glass too short)
So I just don't understand the reason of such "designs".

#2 Tennex

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Posted 28 July 2013 - 01:17 PM

it would be really hard to get these perfect. for example the atlas' cockpit is actually 10x bigger than it actually shows on the mech.

especially since these are very minute details that most people don't notice.


i suspect you will have a problem with all of these

http://imgur.com/a/UmAAb

Edited by Tennex, 28 July 2013 - 01:19 PM.


#3 Warge

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Posted 28 July 2013 - 01:54 PM

View PostTennex, on 28 July 2013 - 01:17 PM, said:

it would be really hard to get these perfect.

To draw correctly? I don't expect perfection - just overall compliance: when I played first 10-20 games due to the cockpit's appearance I couldn't understand I'm in Commando or not.

View PostTennex, on 28 July 2013 - 01:17 PM, said:

i suspect you will have a problem with all of these
http://imgur.com/a/UmAAb

Good idea. But THIS - a lot of work to do...

Edited by Warge, 28 July 2013 - 01:54 PM.


#4 Zervziel

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Posted 28 July 2013 - 01:57 PM

Quite frankly there are a lot worse problems in the game than the cockpits not being spot on.

#5 Warge

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Posted 28 July 2013 - 02:03 PM

View PostZervziel, on 28 July 2013 - 01:57 PM, said:

Quite frankly there are a lot worse problems in the game than the cockpits not being spot on.

I know, man. I know. :rolleyes:
Does it mean we shouldn't talk about minor problems?

#6 LauLiao

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Posted 28 July 2013 - 03:01 PM

View PostWarge, on 28 July 2013 - 02:03 PM, said:

I know, man. I know. :rolleyes:
Does it mean we shouldn't talk about minor problems?


If you're the only one who cares, then it's only your minor problem.

#7 Warge

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Posted 28 July 2013 - 03:21 PM

View PostLauLiao, on 28 July 2013 - 03:01 PM, said:

then it's only your minor problem.

Thank you for noticing. You helped alot.

#8 Tennex

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Posted 28 July 2013 - 05:06 PM

View PostWarge, on 28 July 2013 - 01:54 PM, said:

To draw correctly? I don't expect perfection - just overall compliance: when I played first 10-20 games due to the cockpit's appearance I couldn't understand I'm in Commando or not.


Good idea. But THIS - a lot of work to do...


Thats just the way it is man, if they drew these cockpits perfectly, pilots wouldn't even fit into some of these. for example the commando cockpit.

Posted Image

takes up the whole head, nevermind being only in the left eye like it visually shows


and then i ask myself how they hell will they EVER get a pilot to fit into a flea or locust, guess they have to hire horse jockeys to pilot those

Edited by Tennex, 28 July 2013 - 05:08 PM.


#9 Warge

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Posted 30 July 2013 - 03:49 AM

View PostTennex, on 28 July 2013 - 05:06 PM, said:

Thats just the way it is man, if they drew these cockpits perfectly, pilots wouldn't even fit into some of these. for example the commando cockpit.

Question not about realistic cockpits. Just wish to outside and inside cockpit's look the same, but not "nearly like". Feel the difference.

View PostTennex, on 28 July 2013 - 05:06 PM, said:

and then i ask myself how they hell will they EVER get a pilot to fit into a flea or locust, guess they have to hire horse jockeys to pilot those

They using kids. -_-

#10 AlexEss

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Posted 30 July 2013 - 04:23 AM

Well in the HBK it is a matter of Gameplay vs Art.. It would be fairly annoying to have 20-ish % of your field of view cut out on one side (if we should be very exact the HBK does not have any "windows" at all, the design seems to rely on the 360 projection entierly.) not to mention the CMD that would only have 40 % visibility due to the "eye-patch"

Now should they have designed the heads different.. Sure but Alex have said that he did not really take game mechanics in to account when he did the early mechs.

#11 LordDante

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Posted 30 July 2013 - 04:27 AM

View PostTennex, on 28 July 2013 - 05:06 PM, said:


Thats just the way it is man, if they drew these cockpits perfectly, pilots wouldn't even fit into some of these. for example the commando cockpit.

Posted Image

takes up the whole head, nevermind being only in the left eye like it visually shows


and then i ask myself how they hell will they EVER get a pilot to fit into a flea or locust, guess they have to hire horse jockeys to pilot those
there u go Posted Image

#12 LordDante

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Posted 30 July 2013 - 04:30 AM

she could do it too ( shes allready having her heatwest and fuzzy nerohelmet on )
Posted Image

#13 CDLord HHGD

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Posted 30 July 2013 - 06:56 AM

View PostTennex, on 28 July 2013 - 05:06 PM, said:


Thats just the way it is man, if they drew these cockpits perfectly, pilots wouldn't even fit into some of these. for example the commando cockpit.

takes up the whole head, nevermind being only in the left eye like it visually shows

Technically the Commando's cockpit is in it's torso. Not in the head at all....

#14 Illusion Tokomi

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Posted 22 August 2013 - 06:14 PM

It's a nice catch, but yeah, too bad there are so many major things that are (or not) getting attention first.

#15 CDLord HHGD

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Posted 23 August 2013 - 08:48 AM

Anyone glance around their cockpits lately? They have no backs! So much for environmentally sealed... All that sulfur on Terra Therma must be makin me loopy.... Oh, and I opened a ticket, but have noticed this on almost every mech since.

Posted Image

#16 Airu

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Posted 23 August 2013 - 09:26 AM

Well thats because the models were not made to account for 120 fov ^_^
Also, you can pretend that all windows act as magnifying glass, so everything seems larger than it is ;)

#17 Vysir

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Posted 23 August 2013 - 12:04 PM

My friends and I have a theory as to the odd cockpit size. On the large mechs like the Atlas, the pilot is force fed a bunch of McDonalds and other fast food. Then when they need to jump into a Spider or a Commando, they are given liposuction and vacu-sealed into the much smaller cockpit. We tried to find ideas which did not imply all Commando, Spider or other light mech pilots were oompa loompas and that assault mech pilots were all former professional wrestlers.

#18 King Arthur IV

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Posted 27 September 2013 - 09:18 AM

Spoiler

bringing this back from the dead!!

anyway. i have to agree, its alot bigger on the inside then the outside. all the cockpits on the inside are the same size but on the outside they differ in size across all mechs.

although it may be a minor issue, it is apart of the perception of scale issue that alot of people have pointed out. scales if off in this game and cockpit size is part of the problem. it does not effect game play but effects immersion, and some players will get so bugged they just cant be bothered to play.

#19 Warge

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Posted 28 September 2013 - 06:42 AM

View PostAlexEss, on 30 July 2013 - 04:23 AM, said:

Well in the HBK it is a matter of Gameplay vs Art.. It would be fairly annoying to have 20-ish % of your field of view cut out on one side

It could be fun. It's Hunchy after all. :D

#20 Koniving

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Posted 08 October 2013 - 10:29 AM

View Postcdlord, on 23 August 2013 - 08:48 AM, said:

Anyone glance around their cockpits lately? They have no backs! So much for environmentally sealed... All that sulfur on Terra Therma must be makin me loopy.... Oh, and I opened a ticket, but have noticed this on almost every mech since.

Posted Image


While it's true these do not account for high fields of view, it would be a significant graphics drain reduction if the mechs were closed in with a back wall. This is because the sunlight goes through the back of the mech and causes a LOT of shadow draw details every time the light hits the buttons and switches.





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