Durant Carlyle, on 05 November 2013 - 08:36 PM, said:
You know what? I'd like to see this mythical non-hot-running seven heat sink Locust that everyone wants so much. And no, it can't be armed with only four machine guns. It must also run cool on hot maps, not just the coldest ones.
They're just confusing things. They don't realize that TT engines came with 10 HSs worth of weight but that the criticals still needed to be applied. The biggest issue that is trying to be conveyed but not done very well is that the Locust suffers from being extremely fragile (we all know that), limited in weapon options (all Lights have that problem), and critical slot issues (a bigger problem for the Locust). So, what is happening is that people are trying to make builds happen on a mech that simply can't hold it all which means you're running around in a piece of paper that hurts about as bad as a paper cut. It is extremely frustrating as the 3M is the only viable variant.
Case in point, the 3S. You can drop in an LRM5, 2x Streaks, 1 ton of ammo for each, a 170xl, and 4 DHSs with ES and FF. With max armor, you're left with a quarter ton of weight left and no backup weapon. If you drop the FF, you've got more room with which to work but you only have 12 points of armor on the head, not that it matters, and you still don't have a backup weapon. If you keep the FF, you can drop the armor down to 1 on the head and 7 on each arm but now you're even more fragile and, like before, you don't have the room for a backup weapon. You could switch out the 170 for a 180xl and add in a Small Laser but, we all know how pathetic the Small Laser really is.
Now, you could say that those builds above are complete franken garbage and you are probably right because they try to focus on two different ranges. That means that you've gotta decide between long range fire power w/ a Med Laser and hope that the LRM hit registry works in your favor (typically it doesn't) and Streaks w/ a Med Laser. In both cases, ECM completely bones you and, with the latter, you've only got one ton of ammo which gives you 12 salvoes total. Its enough to kill two lights under 35 tons (read: Spiders, Mandos, and other Locusts) but then you're stuck with a single Md Laser. The LRM option still suffers from ECM while also forcing you to contend with terrain, AMS, and general stupidity when it comes to LRMs hitting.
Essentially, you're screwed with damned near every load out while having {Scrap} for heat management, armor, and/or weapons. Its an extremely frustrating no-win situation.
Edited by Trauglodyte, 06 November 2013 - 08:52 AM.