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The Locust - Revisited


87 replies to this topic

Poll: What does the Locust need? (171 member(s) have cast votes)

What improvements does the Locust need?

  1. The Locust should have higher treshlold before taking fall damage to the legs (86 votes [21.55%])

    Percentage of vote: 21.55%

  2. The legs should have the same armour and internal structure hitpoint value as the side torsos, like on every other light mech (72 votes [18.05%])

    Percentage of vote: 18.05%

  3. No, simply buff the internal structure of the legs. (9 votes [2.26%])

    Percentage of vote: 2.26%

  4. The hitboxes on the legs seem too big, reduce them (63 votes [15.79%])

    Percentage of vote: 15.79%

  5. Make Ferro-Fibrous free a minimum of 1ton on any mech it's installed (18 votes [4.51%])

    Percentage of vote: 4.51%

  6. Give it an extra module slot. (60 votes [15.04%])

    Percentage of vote: 15.04%

  7. Make an ECM variant. (66 votes [16.54%])

    Percentage of vote: 16.54%

  8. The Locust is already a superb mech, don't you dare buff it! (25 votes [6.27%])

    Percentage of vote: 6.27%

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#81 ShinVector

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Posted 16 December 2013 - 01:08 AM

I have been thinking of running a Locust again since I master all 3.
But I am reluctant... LOL...

#82 SummonerDelta

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Posted 17 December 2013 - 11:58 AM

as weak as it is, I've had fun with these. I managed to get two Firebrand kills in the same match using the 1V, and took out a Hunchback yesterday before his friends got me. not assists, kills. Not sure how I pulled that off. The rest of the time I use the S with LRM 5s and harrass the enemy from the rear.

Of course I die more often than not, but I've teamed with people and been an effective scout for them. I found the enemy and then ran a different direction. No kills but I survived with 9 assists.

The leg armor could use some work, I've had mechs fall further and take nothing, and the locust would need both hips replaced falling half that.

#83 Noah Brody

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Posted 12 February 2014 - 11:36 AM

I'll necro this thread because I love my Low-cost. I understand and accept that it is weak, that's part of the fun. I've seen some exceptional pilots and hope to be one too someday. It's a wonderful feeling to be a beat up 20 tonner posting 400+ game.
My only two gripes are; legs are too easily damaged just running over rough terrain. The other gripe would be that speed should be its one and only claim to fame... Anything heavier should not be able to keep pace.
Love my little mech!

#84 Belorion

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Posted 12 February 2014 - 11:55 AM

I like the locusts.

#85 EyeOne

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Posted 12 February 2014 - 12:26 PM

It would be as simple as letting you be able to put less that 10 heat sinks on.

#86 Artgathan

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Posted 12 February 2014 - 12:28 PM

View PostEyeOne, on 12 February 2014 - 12:26 PM, said:

It would be as simple as letting you be able to put less that 10 heat sinks on.


Or making it significantly smaller than a Jenner.

#87 Kyzar Kon

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Posted 12 February 2014 - 01:05 PM

ROLE-WARFARE 2.0 coming 2026

#88 SnufflesDestroyer

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Posted 21 March 2014 - 09:38 AM

What I would like to see is the Locust having some form of advantage over the other light mechs, like maybe increasing the engine size so that it can out preform other lights in speed. It would be nice to see the locust able to go a solid 10km faster than any other light, and shrinking the leg hitboxes on the Locust is quite advantageous.





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