Technoviking, on 31 October 2013 - 10:47 AM, said:
7 Troops with a missile launcher or two that can take or hold a cap point.
1 Myrmadon Tank that proceeds forward firing at whatever it sees.
3 Helicopters that shoot an LRM 5 and Tag and spot.
See, if me and my 11 friends each have one of these? All kinds of RP, RTS and other kind of strategy built right in. Suddenly, its real, lively battlefield. Machine guns have a point. You're welcome.
Seriously, this is actually one of the greatest ideas I have ever seen on these forums:
PGI, please consider creating consumables that produced the following units on startup:
7 Troops with a missile launcher that can cap or hold an objective
1 Myrmadon Tank that moves only to engage enemies
3 Helicoptors that fire LRM 5's that use TAG and spot
Technoviking is actually more correct than he thinks too - Assaults typically have less consumable / module slots, so lighter mechs could, theoretically, bring a larger automated army with them. This almost even balances itself - this is genuinely a great freaking idea.


















