Wrenchfarm, on 03 November 2013 - 10:43 PM, said:
Over 2000 LRMs is pure overkill, you'll never use it all. Looking at your build, I'd either drop 2 tons and add on a pair of MLAS for self defence (not much, but being completely helpless is maddening) or 4 tons from the chest and add Artemis. It seems crazy to me to bet so much on LRMs but not use Artemis. You'll still have 1620 LRMs which is still far more than you should really need/want.
Also, I don't recommend pure chain firing, but staggering between 2 sets of 30. If the enemy has AMS, it is much easier for them to defeat multiple waves of 15 than a big volley of 30 followed by another volley and so on. I run an Atlas-K (lel, I know) and the dual AMS on it can mitigate most of a single LRM15, to the point where I'll just tank it rather than go for cover.
Yeah, my ideal build would have artemis, but like I mentioned, I'm not willing to pay to add and remove it every time I switch loadouts on the mech.
Regarding ammo count and firing methods, I actually fire in clouds of 60, ghost heat be damned. Unless the target is out in the open and without AMS, the benefits of the big swarm far outweigh the downside of heat on most maps. Sometimes I switch to chain fire once I'm already hammering a target, but for sure that first shot needs to be a big one, since it's the one that's most likely to hit before they get to cover, and when you chain fire you give the opponent more time to avoid your shots.
To that end, my current build has dropped three tons of ammo for a heatsink, which actually leaves me a bit under-tonned but full up on crit slots. Even then I have 1800 ammo, and still go through most of it in any good round I play. Your job is as much about suppression as it is about damage dealing in an LRM boat.