we all know there are mechs with bad torso twist speed and/or angle....and mobility is one of most important aspects....what if we had a torso module that will speed up and increase the angle with 5 / 7 /10 % for lvl 1/2/3
also we need smth done with those hills...they are op !


Module For Torso Twist
Started by smokefield, Nov 01 2013 10:50 PM
2 replies to this topic
#1
Posted 01 November 2013 - 10:50 PM
#2
Posted 01 November 2013 - 10:59 PM
smokefield, on 01 November 2013 - 10:50 PM, said:
we all know there are mechs with bad torso twist speed and/or angle....and mobility is one of most important aspects....what if we had a torso module that will speed up and increase the angle with 5 / 7 /10 % for lvl 1/2/3
also we need smth done with those hills...they are op !
also we need smth done with those hills...they are op !
I guess the devs might do something like this eventually, but I hope not with how the existing Mech Tree currently works. Different variants need unique treatment passes before this kind of addition IMHO.
Edit:
And likely divorce Engine size from adding or subtracting from the torso and arms yaw and pitch speeds.
Edited by Praetor Shepard, 01 November 2013 - 11:03 PM.
#3
Posted 01 November 2013 - 11:20 PM
well..the module will be able to increase for all mechs ..so the tree mech will stay the same speaking of differences...
so the engine size still influences the torso speed ? i though they removed that...
so the engine size still influences the torso speed ? i though they removed that...
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