Which Is The Best Phoenix Medium Mech?
#1
Posted 02 November 2013 - 12:20 AM
So I'm looking at the Wolverine and Griffin, and I really don't know which is better. Does anyone have a good build for any of these? Maybe Wolverine with 2AC5, 1 medium laser and 3 SRM2's would be alright...
#2
Posted 02 November 2013 - 12:49 AM
#3
Posted 02 November 2013 - 01:10 AM
#5
Posted 02 November 2013 - 01:30 AM
#6
Posted 02 November 2013 - 01:33 AM
The SHD-2H, on the other hand, I struggled with for a while before coming up with a build I liked. The hardpoints feel a bit awkward -- it feels like it has too few energy and too many ballistics for a 55 ton mech. Eventually, I landed on 280XL, 2AC5 (4t), and an ERLL. It's not perfect, but it's fairly quick, and has respectable long range firepower.
#7
Posted 02 November 2013 - 01:39 AM
#8
Posted 02 November 2013 - 02:53 AM
#9
Posted 02 November 2013 - 06:06 AM
Alistair Winter, on 02 November 2013 - 01:21 AM, said:
Out of those, it's hard to say til we see the hardpoint inflation.
The WVR is the most likely out of the saber package, but the only thing I see it doing better than the SHD is jump jets distance.
#10
Posted 02 November 2013 - 07:08 AM
Blue Boutique, on 02 November 2013 - 01:39 AM, said:
They aren't including the ECM varient and it'll have the same derpy arm movement that all post closed beta mechs have.
#12
Posted 02 November 2013 - 08:13 AM
*Edit: man, the filter's over sensitive.
Edited by Terciel1976, 02 November 2013 - 08:14 AM.
#13
Posted 02 November 2013 - 08:38 AM
The Wolverine I'm having trouble thinking of load outs that really take advantage of it. The Griffin, I'm thinking 3xSRM6&Artemis, 2 MLs, 325XL, full jets, endo, 11 DHS, 3 tons ammo, 368 armor. Which pretty much just makes it a CN9-A(C) with jump jets... But that might be worth it.
#14
Posted 02 November 2013 - 10:06 AM
the Shadow Hawk has set the bar real high for the next two Phoenix mediums. it's proved to be a fast, versatile and durable mech despite its gargantuan height.
now, while I'm not very impressed with the Griffin so far (at least the (P) variant, aka the All Right Guy,) I'm honestly positively stoked about the Wolverine. note I might be biased, as it's always been one of my all-time favourite mechs in BT, but even objectively, this one might turn out to be on par with the almighty Shaq.
... might.
what are we looking at, from what we know so far? let's see.
- 55 tons and a high engine cap: on par with the Shaq. remains to be seen exactly how agile it is in terms of torso twist, but I think we can assume it's at least as good in that respect as the SHD. if I had to guess, it might be a tad bit better: at least according to concept art, the mech seems stockier than the Hawk, which may mean a wider torso area, ergo a higher need for torso twisting capability.
- versatile hardpoints: basically a copy of the SHD-2H on paper, although the placement of the ballistic and energy HP has been switched and missiles are all in one section. also trades one BHP for four (!) more potential jump jets. take note, having the AC slots in the arm means two things: while it'll not be as good at shooting over obstacles, it'll retain more firepower while torso twisting, getting more mileage out of the shield arm. if I had to guess, it'll be better suited for brawling and less for suppression than the Shaq.
- up to 370 armour, up to seven jump jets, shield arm: all these bode well for the WVR's survivability.
nota bene: if the devs stayed true to the lore and made the head slot laser behave like an actual turret (which it is, according to lore, and even on the concept model,) as in follow the arm targeting reticule and not the torso one, I would be soooooo happy...
so, after a few pokes at smurfy, I've come up with two possible viable builds:
WVR-6R "Shotgun Surgeon" - will most likely be my target loadout. can switch to a regular AC/10 with two less jump jets.
WVR-6R "9A's Big Brother" - a quick, jumping zombie with tightly packed SRM salvos and two MGs for finishing off wounded prey.
#15
Posted 02 November 2013 - 10:21 AM
Dual PPC's, heatsinks and jump jets. It works almost too well, honestly.
http://mwo.smurfy-ne...b77b1ee32aebf64
#16
Posted 02 November 2013 - 10:31 AM
The Griffin has all of it's hardpoints on the same side.
This is why I didn't buy the package.
#17
Posted 02 November 2013 - 11:56 AM
Training Instructor, on 02 November 2013 - 10:31 AM, said:
I doubt any variant will have AC20 capability, but the low mounted arm is less of an issue on jumping mechs. It can run 2AC2 or 2AC5, so it will probably be OK at worst barring issues with the ingame model.
With that being said, the Wolverine (P) has other issues (notably enforced use of missiles as a backup weapon, without meaningful energy slots).
#18
Posted 02 November 2013 - 10:31 PM
Christof Romulus, on 02 November 2013 - 10:21 AM, said:
Dual PPC's, heatsinks and jump jets. It works almost too well, honestly.
http://mwo.smurfy-ne...b77b1ee32aebf64
yup.
Up til someone get's within 90 meters.
#19
Posted 02 November 2013 - 10:40 PM
#20
Posted 03 November 2013 - 12:36 AM
The Shadowhawk 2D2 Takes the cake by a mile.
Keep in mind out of the 6 saber variants only 1 has ballistics on it. The other 5 are almost identical in hardpoints - Energy + Missile and basically all in the same locations.
So i think you'll see a lot faster variants int he saber packages. Wolverines and griffins running around at 100kph speed simply because they don't have the heavy ballistics to weigh them down. But I also don't think they will be able to knock the 2D2 off it's throne.
Now the Wolverine 6K might have a chance depending on it's hitbox. If it has a tiny ct that encourages a STD engine to increase it's toughness then it might stand a chance. But I suspect it will get the same treatment as the shadowhawk. Big Ct.
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