Does Anyone Still Run Lrms, And If So, What Are Your Loadouts?
#1
Posted 21 October 2013 - 12:31 PM
Also, do you tend to pug or run with premades, or what?
#2
Posted 21 October 2013 - 12:34 PM
I tend to use at least two LRM15s mixed in with other weapons on most of my mechs. I almost always run in premades with my unit though I sometimes pug.
#3
Posted 21 October 2013 - 12:50 PM
I only run LRM's in mechs with 4+ missile hardpoints, and then I predominately run all lrm5's.
Consider that 3 lrm5's outdps one lrm20, at a fraction of the tonnage. The rest of the launchers are 2.5 tons per 5 tubes, whereas the 5 is 2 tons. The 5's cycle faster and fire tighter. 4 5's do comparable DPS to 2 15's at a mere 8 tons and 4 crits.
I'm not using them as a pure lrm platform, but as a support weapon. If my target lacks ams, I'll chainfire them for supressionand cockpit shake, otherwise group fire.
They're small and light, so they can be used alongside larger primary weapons easily. It gives me great firing options when piggies insist on walking into my line of fire and such. They're exceptional at legging lights running around me too.
#4
Posted 21 October 2013 - 12:52 PM
#5
Posted 21 October 2013 - 12:55 PM
#6
Posted 21 October 2013 - 01:02 PM
1) LRMs are great psychological weapons. People freak out when missiles are coming for them, even if it's only an LRM 15. This can force enemy mechs to stay in cover, rather then charge me (or my team).
2) It fits my optimal play style. When I use LRMs I play more conservatively and don't find myself being the tip of the spear in a brawl. This is a good thing, because I usually die FAST as the first mech leading the charge. I'm a better direct-support player, so having LRMs lets me stay 100m behind my buddies firing LRMs, then I unleashe everything else once the teams start mixing it up.
Sephlock, on 21 October 2013 - 12:31 PM, said:
I usually run with 1 or two lancemates, but I also PUG occasionally, too.
Edited by ShadowVFX, 21 October 2013 - 01:02 PM.
#7
Posted 21 October 2013 - 01:33 PM
#8
Posted 21 October 2013 - 05:19 PM
Can pug ok
If you get a group with a light mech who can use good UAVs you will wreck face.
Best supported by jumpsnipers, you lay down suppression fire so everybody starts backing and screens start shaking then they get free hits as they pop up with no retaliation.
#9
Posted 21 October 2013 - 05:34 PM
My (currently sole) Atlas mounts 2 LRM 10, 2 AC5 and 2med pulse (cause I had 4 tons left over, but only 2 slots)
My Centurions all mount 2 LRM 5 because that weighs less than 1 LRM 10, and fires faster.
Still working with my Phoenix mechs.... so no real word on their builds yet.
I Pug or at most 4 man drop (usually only 2 though)
I mount them because I have found indirect firepower to be very useful most matches, and on mechs like the Atlas, they are not only good for that, but good for softening up a target as I approach.
#10
Posted 21 October 2013 - 08:35 PM
#11
Posted 22 October 2013 - 04:12 AM
I own catapults (C1, C4, A1, K2) which all have run LRMs on and off... I tend to strip solo launchers from mechs like the BM or THD, not enough kick to make the ammo worth carrying.
#12
Posted 22 October 2013 - 04:34 AM
It seems to be doing okay (only seven drops in, but about half of the kills are LRM kills):
That's PUGging, of course.
With 48 salvos, you can fire it on cooldown from 900m or so, closing in while using the LL to take pot-shots. At 270m you add SRMs and MLs, and at 180m you stop the LRM and add in the MGs - if the target is still alive.
It actually feels pretty good using a mixed loadout like Babcock and Weissman intended
Edited by stjobe, 22 October 2013 - 04:35 AM.
#13
Posted 22 October 2013 - 06:02 AM
I find artemis works best, more likely to hit faster moving mechs with missiles. A couple recent loadouts i use, 2 Lrm 10 w. Artemis on my thunderbolt, as more of a main weapon. On my battle master I have a single Lrm 10 as a scare tactic as well to do a bit of damage if an ally has a lock while im charging towards them. I don't run much more Lrms than what I said above, other than my dual Lrm 15 catapult.
#14
Posted 22 October 2013 - 06:23 AM
I PUG more often than not and have very good damage scores 450-600 commonly and over 900 on two very satisfying Drops.
When killed early my scores are usually 150-300. Kills are infrequent but I do get them, usually 1 or 2.
Recently I tried the Battlemaster with 2x 15 and 2x 10 lrms, massive damage and doing 2+ kills per match win or lose.
Cheers
#15
Posted 22 October 2013 - 06:31 AM
Edited by Truesight, 22 October 2013 - 06:33 AM.
#16
Posted 22 October 2013 - 06:48 AM
#17
Posted 22 October 2013 - 08:02 AM
Catapult C1 (1.64 KDR, Avg DMG 265): 2LLaser, 2MLasers, and 2LRM10s. Has DHS, Endo, and I believe a XL295 or XL285.
Thunderbolt 5S (2.00 KDR, Avg DMG 241): 1 A/C10, 3MLasers, 1LLaser, 1LRM10. Has DHS (I think) and Endo. Want to say engine is a XL305.
Both carry 2 tons of LRM ammo if I recall.
Cat C1 isn't too bad with the dual LRMs. I tend to do well with it. The Thunderbolt honestly only has the 1 LRM10 because it feels like it just needs missiles with that large round launcher.
I don't use the chassis as LRM boats, but use them with LRMs for when an enemy gets caught in the open or my team is targeting an enemy and I can rain death even though I have no LOS.
I PUG, and I do like these loadouts.
Edited by MeiSooHaityu, 22 October 2013 - 08:07 AM.
#18
Posted 22 October 2013 - 08:45 AM
Oh, and I pretty much always drop solo. Simply don't have the time to be in a unit ATM.
#19
Posted 22 October 2013 - 08:52 AM
#20
Posted 22 October 2013 - 11:12 AM
2 x LRM15 + Artemis
3 x Med Laser
1 x TAG
BAP
300XL
JJs
Advanced Target Delay
Advance Sensor Range
Advanced Seismic Sensor
I only pug so I need to be fast, mobile and carry TAG to find my own targets. Anything else and I'd be sitting behind a rock wondering where my team went cause they all disappeared under enemy ECM because no one carries BAP or hits R.
I always try to stay about 600m behind them main group and keep them between me and the enemy group until i find some targets. Firing at anything over 700m is a typically waste of missiles. 300m - 500m is typically the range I try to be in.
Never be out in the open, always have something next to you you can duck behind. Try not to fire in the first 5 min of the match. If you start lobbing LRMS at the first target that pops up the rest of the enemy team will be cautious. If you wait they'll think there's no LRM cover and get careless.
With the Artemis + TAG anything that rushes at me takes about 90% of the missiles to the CT.
etc
Edited by Sug, 22 October 2013 - 11:15 AM.
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