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Major Economy Change To The Game...


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#21 Randalf Yorgen

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Posted 05 November 2013 - 10:25 AM

View PostCorralis, on 03 November 2013 - 02:20 PM, said:

Well having to re-buy your entire mech every time it gets destroyed would be pretty ******. Well unless they gave us 10 million c-bills each and every match.


Well, that's interesting and thought provoking. You lose your mech and don't have enough to buy another, what do you do...

Take a contract with a Player Unit looking for a pilot and work for them, in a few months you might be able to buy a new mech for yourself. There could also be Arena Stables where the dispossesed could go to try and earn some extra C-bills. Facing off against other pilots trying to do the same thing, Could allow for betting on matches.

The houses could also hire people on for "Black Ops" Missions. Drop you in a mech with one or two others and give you a target that you have to capture, destroy, control..... KILL and if you get out afterwards you would make some good money. They would have to use "Extraction Points" on the maps though. Random ones that you have to run to and signal for extraction from and then live for another 15-25 seconds.

Edit, Addition. Eve alows you to buy "Insurance" for your ships, maybe they could do that here as well so if it gets blown away you get a replacement Chassie and a handfull of C-bills to do limited Customizations to it.

Interesting,

Edited by Randalf Yorgen, 05 November 2013 - 10:41 AM.


#22 nehebkau

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Posted 05 November 2013 - 12:30 PM

View PostSandpit, on 05 November 2013 - 09:36 AM, said:


lol uhm n, we had R&R for a good long time and players (old & new) understood it just fine. Players QQ and whined about it costing too much or simply did no pay the bill and dropped in half-repaired and half-reloaded mechs to exploit the system and max out their earnings (no I'm not going to debate exploit, devs said it was exploitive the end) Then PGI said ok, no more R&R but nerfed the earnings to what we have now.
NOW we have players whining that the earnings are too low. This is the perfect example of the "never happy" crowd that many of us are getting tired of watching PGI cater to.


Having repair and reload in a game where things are constantly getting blown off is overkill...it would like having to have a character in a RPG MMO stop after every battle and sharpen his/her axe, hammer out the dings in his/her armor and make replacement arrows. Realistic -- yes. Fun -- not so much.

#23 Corralis

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Posted 05 November 2013 - 07:26 PM

View Postnehebkau, on 05 November 2013 - 12:30 PM, said:


Having repair and reload in a game where things are constantly getting blown off is overkill...it would like having to have a character in a RPG MMO stop after every battle and sharpen his/her axe, hammer out the dings in his/her armor and make replacement arrows. Realistic -- yes. Fun -- not so much.

Well the Mechwarriors themselves never repaired their own mech. They had teams on engineer's doing all the work. As for Repair and Rearm, I personally liked it and I'll tell you for why. It made players think a lot more in a game as you wouldn't simply have to kill the enemy team, you had to do it while causing as little damage to your mech as possible. It stopped the blatant suicide tactic that we see some players using right now.
Now understand that I realise that the system was exploited and the players that did that ruined it for everyone else but I will stand by my opinion that it was a great mechanic.

#24 nehebkau

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Posted 06 November 2013 - 11:25 AM

View PostCorralis, on 05 November 2013 - 07:26 PM, said:

Well the Mechwarriors themselves never repaired their own mech. They had teams on engineer's doing all the work. As for Repair and Rearm, I personally liked it and I'll tell you for why. It made players think a lot more in a game as you wouldn't simply have to kill the enemy team, you had to do it while causing as little damage to your mech as possible. It stopped the blatant suicide tactic that we see some players using right now.
Now understand that I realise that the system was exploited and the players that did that ruined it for everyone else but I will stand by my opinion that it was a great mechanic.


Hmm hadn't thought about it that way and I can see your point. Still, how would you combat every game just being a pop-tarting ERPPC/Gauss fest?

#25 Davers

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Posted 06 November 2013 - 12:04 PM

I expect mech prices, and maybe component prices, to fluctuate with CW but I doubt that you would be unable to purchase any item. But this will only effect new players. I plan on buying all the mechs I want before CW comes out ;).

RnR was terrible for new players and rewarded bad play styles. There were also a LOT more 'planned' base caps (not the 'Oops, I guess they went the other way so let's cap' games we have now). In general, it also showcased that MW:O players were not mature enough to handle it.





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