

Adv Zoom And Mouse Sensitivity
#1
Posted 03 November 2013 - 12:49 PM
#2
Posted 03 November 2013 - 01:24 PM
#3
Posted 03 November 2013 - 02:11 PM
Might be that's some clever git has written some software that could do this on any mouse, similar to autohotkey (although I'm not sure how that works, never used it myself)
#4
Posted 03 November 2013 - 03:31 PM
Though tbh if u set ur DPI just right u can, atleats imo, have enough sensitivity for normal view, and low enough so that u can still aim ok with advanced zoom. Ofcourse that does requir biger mouse movments.
If i were to put my curser to the far left, note where my mouse position is on my pad, and then move the curser to the far right, my mouse has moved roughly 2 inches.
For me that kind of sensetivity (1000 DPI) is in most casses ok for advanced zoom and normal play, but if i rly need to be super accurate then my sniper button reduces it down by 80% to 200DPI.
im sure there must be some universal software to do it for what ever mouse u have.
#5
Posted 03 November 2013 - 04:45 PM
#6
Posted 04 November 2013 - 07:36 PM
#7
Posted 05 November 2013 - 02:34 AM
Looks like it may take a small amount of effort to set up, but that's the best I can come up with in five minutes of google-ing. Hope that helps.
Edit: Does your logitech trackball use the logitech gaming software? If so that may have a dpi shift function you can assign to one of your buttons.
Edit on edit: Looks like logitech setpoint supports two dpi settings, with the ability to switch up and down them with assigned buttons, but you'd have to manually decrease and increase dpi as you need it, it isn't a toggle function.
Edited by Smittiferous, 05 November 2013 - 02:49 AM.
#8
Posted 10 November 2013 - 04:11 AM
My zoom script (Removes zoom loop, gives you zoom in/out bindings - see link in sig) should in theory know what zoom you are in at any given point.
At the moment it does not properly work with adv zoom, but it is entirely fixable, I just don't like advanced zoom much and no-one was bugging me to do it, so I didn't bother.
However, given that with the software Smitt linked we could lower sensitivity as you zoom in, I could maybe be persuaded to do a bit more work on that project.
[Update - not sure that software would work - however I found this thread which seems to indicate that setting mouse sensitivity via autohotkey is possible]
Edited by evilC, 10 November 2013 - 04:15 AM.
#9
Posted 10 November 2013 - 04:35 AM
A couple of concerns that I have:
1) Doing this changes your windows mouse sensitivity setting.
I am not sure what effect it would have if your mouse has per-application sensitivity settings, like mine does.
2) The change is permanent.
The only thing that would have a concept of what the original setting was would be my code. I guess I could have it write what the original setting was to it's settings file, but there could be issues there. What if you change your sensitivity in windows, while running my program? What if you change it outside?
May need help working out how the software should decide what to do here.
3) Adjust sensitivity before or after zoom?
The zooms take a little while. Should I change the sens before the zoom or after it is complete? Or would you want an option? (more work for me).
Apart from the concerns above, it seems pretty simple. I add a box for zoom levels 2,3 and 4 that lets you set how much to reduce the sensitivity by for each zoom (cumulative? absolute?). I guess I would also need to add a hotkey to calibrate, as your ingame sensitivity may be different to your windows one.
My main concern is going to be making sure the software doesn't screw you up. for example, if you are zoomed in (sensitivity decreased) and the match ends, it needs to detect this so it can set the sensitivity back to normal for mechlab.
However, with the coming of UI2, the mechanism that I use to do this (Window size gets smaller when you exit match) is going to go (Unless they change that, which they might have to as fullscreen mechlab is a PITA with triple monitor).
Edited by evilC, 10 November 2013 - 04:37 AM.
#10
Posted 10 November 2013 - 05:04 AM
MWO ignores the windows mouse sensitivity - the mouse pointer in the menu (ie when you hit ESC) will change speed, but it will not affect aiming.
The only thing that I have found that changes aiming sensitivity is my mouse software (Logitech Gaming), however I will keep trying. For example, if the originally linked software can affect it, I could maybe trigger that software using a key sent by autohotkey.
Edited by evilC, 10 November 2013 - 05:05 AM.
#11
Posted 10 November 2013 - 10:58 AM
Quote
Inchersting. Add TARGET to that list... I'd imagine CH's control manager can do it too seeing as it was written by the same guy and apparently control manager is a little better and fuller featured.
#12
Posted 23 February 2014 - 04:50 PM
#13
Posted 29 November 2016 - 06:05 AM
#14
Posted 29 November 2016 - 06:20 AM
Smitti, on 03 November 2013 - 02:11 PM, said:
My Razor Deathadder has hardware buttons to do this right below the mouse wheel. Very useful for switching between 'steady...steady...fire' and 'twisty twisty twisty dodge'.
#15
Posted 29 November 2016 - 07:56 AM
Edited by Natred, 29 November 2016 - 07:58 AM.
#16
Posted 21 March 2017 - 06:17 PM
The options should have:
Mouse Sensitivity: (Silder - most people have this near the lowest setting already)
Mouse Sensitivity, Zoom 1: (Silder as a multiplier of normal sensitivity)
Mouse Sensitivity, Zoom 2: (Silder as a multiplier of normal sensitivity)
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