Selfish, on 04 November 2013 - 10:29 AM, said:
I agree in concept, but not in execution. I'd rather reduce the agility of heavies and assaults than continuously push everything faster and faster. The problem is most easily adjusted in the placeholder efficiency tree, which ultimately gives all mechs a ton of control & responsiveness.
This. Its not so much that mediums are too sluggish (though I think they could be a bit more agile).. heavies and assaults have way too much mobility. Tone them down, and everything under 60 tons becomes very attractive.
I would go so far as reduce the engine sizes for 60-100 tonners to 110% of the stock engine (and for a week after the change, allow engines to be sold back at 100% value to compensate). This way speed and agility lies in the lights and mediums area, firepower in heavy and assault.
With tonnage limits, it will still allow heavies to be viable instead of it just being lights, mediums, and assaults. Heavies aren't really in a tough spot, their tonnages allow them to have a myriad of varied loadouts so being restricted to them for the sake of tonnage limits isn't as bad as it would be for mediums or lights.
To recap:
1. Mediums receive turning, acceleration/deceleration buff.
2. Heavies and Assaults receive turning, acceleration/deceleration nerf.
3. Heavies and Assaults have engine size max limited to 110% of the stock engine
Combine these changes with the proposed tonnage limits and you will see a game full of mediums, and lights with the occasional heavy or assault supporting.