

Most Versatile Heavy
#1
Posted 04 November 2013 - 07:11 PM
I've got the c-bills saved up, and nothing to spend them on (well, more engines, more Cicada variants, etc, but they can wait) and I'm looking for a Heavy mech. I've used my Shadowhawks to great effect in a premade lance, but solo I tend to die very quickly. Same with my Battlemasters.
To that end, I'm looking for a Heavy chassis that can "do it all" or as close to it as possible. Preferably with variants that excel at different things. So far all I've really done is long range snipe (annoy, not really damage) and general light-play. Ideally I'd like to have a go at a bit of everything, LRM-boating, brawling, sniping, fire support and all that jazz.
So far I've been looking at the Catapult series and the Jagermech series. Both seem to be pretty versatile purely from looking at their specs in the mechlab. However, these are two that I actively seek out when I'm in my Jenner since they have such easily exploitable weaknesses (huge side torso's and "can't miss 'em" arms). Naturally this makes me a little nervous about spending all my c-bills on them...
Thus, I put the question to the community. Which heavy would you recommend as the most versatile throughout all the variants?
Before anyone says it, I only have the Phoenix variant of the Thunderbolts left, as at the time I wasn't interested in lumbering around the battlefield at anything below 90kph... Regret it now, but hey, live and learn.
#2
Posted 04 November 2013 - 09:16 PM
I've not ran Jagers but they are a favorite of many for a reason.
A heavy I will get eventually is the Orion. It looks to be a very versatile chassis and some folks really speak highly of it. When the hit boxes are adjusted in a few weeks I think it will be a very good ride.
Edited by Roosterfish, 04 November 2013 - 09:19 PM.
#3
Posted 04 November 2013 - 09:21 PM
#4
Posted 04 November 2013 - 09:34 PM
#5
Posted 04 November 2013 - 10:04 PM
Lunatech, on 04 November 2013 - 07:11 PM, said:
I have mastered C1, C4 and K2 and found out that I don't like the Catapults beside the K2. The K2 on the other hand is quite nice with 2 AC/5 or UAC/5 and 4 med lasers.
Losing an arm (medium laser) realy don't make a huge difference on a K2 if you focus on your 2 balistic weapons in the left and right torso.
In addition, the K2 is quite XL friendly (small side torsos), but I recommend using a STD engine for higher survivability.
The only downside playing the K2 for me was the need to level the boring LRM focused C1 and C4 ...
Edited by xe N on, 04 November 2013 - 10:05 PM.
#6
Posted 05 November 2013 - 02:33 AM
#7
Posted 05 November 2013 - 05:45 AM
#8
Posted 05 November 2013 - 07:29 AM
#9
Posted 05 November 2013 - 07:46 AM
Between all the variants you can boat every weapon type or go with a more balanced build.
True, only the A has missiles so if thats your thing you may want to look elsewhere.
With its head level mounts and good twist speed/range it is a highly effective platform.
#10
Posted 05 November 2013 - 07:49 AM
As others have said, the Catapult is pretty versatile. Cataphracts are also nice ballistic builds also at the moment (I have quite a few friends that run Phracts with triple UACs or LB10Xs).
#11
Posted 05 November 2013 - 10:12 AM
kevin roshak, on 04 November 2013 - 09:21 PM, said:
Wait a sec...they're gonna fix the CT of the Orions?! Where did you get this info?


#12
Posted 05 November 2013 - 10:16 AM
#13
Posted 05 November 2013 - 10:27 AM
If it is the former, rethink. If you're still into the idea, buy an Orion. But don't expect wonders.
If it is the latter, I would suggest Catapult, or possibly Orion.
Edited by Mr Andersson, 05 November 2013 - 10:28 AM.
#14
Posted 05 November 2013 - 11:31 AM
#15
Posted 05 November 2013 - 11:40 AM
In a few months you can buy Thunderbolts, but that won't be until the end of December, long enough to buy & master 3 Heavies before getting TBs.
Look at some of the builds one heavy can do but the others can't.
- No Jagermech can match the 6 missiles of a Streakcat.
- No Catapult can bring 4 AC2s.
- The ballistic-oriented Catapult K2 can't shoot up or down.
- Catapults generally offer better side torsos than the Jager.
- Jager have higher ballistic weapon mounts.
- Orions are more general and notably slower. highest tonnage Heavy.
- Catapults can jumpjet. (Except the K2). CTF 3D can bring jumpjets and ballistics.
- Quickdraws for a lighter, faster Heavy. more like a big medium.
#16
Posted 05 November 2013 - 08:14 PM
Basically, there are lots of good heavies, depending on your play style/preferences.
#17
Posted 05 November 2013 - 08:19 PM
Saiyajin12, on 05 November 2013 - 10:12 AM, said:
Wait a sec...they're gonna fix the CT of the Orions?! Where did you get this info?


From Paul in the Hit Box Tuning Thread
UPDATE (Nov 4):
First on deck:
- Awesome
- Atlas
- Orion
- ..... and the SPIDER!

Just keeping my promise to you that I'd keep you up to date. The first wave of tuning will appear in the mid-Nov patch.
One of the more notable things we're doing is splitting the pelvis into more appropriate sections. Imagine that we've given these Mechs thongs to wear. The thong still applies to CT (front or back), but the majority of the pelvic area will now go to the left and right leg.
Clarification:
Remember.. this is hit box tuning. As in when a Mech registers damage, it goes to the appropriate component on the Mech. This has nothing to do with hit detection which is part of HSR and is being investigated on a different development train.
Edited by kevin roshak, 05 November 2013 - 08:19 PM.
#18
Posted 05 November 2013 - 08:45 PM
#19
Posted 06 November 2013 - 08:46 PM
kevin roshak, on 05 November 2013 - 08:19 PM, said:
UPDATE (Nov 4):
First on deck:
- Awesome
- Atlas
- Orion
- ..... and the SPIDER!

Just keeping my promise to you that I'd keep you up to date. The first wave of tuning will appear in the mid-Nov patch.
One of the more notable things we're doing is splitting the pelvis into more appropriate sections. Imagine that we've given these Mechs thongs to wear. The thong still applies to CT (front or back), but the majority of the pelvic area will now go to the left and right leg.
Clarification:
Remember.. this is hit box tuning. As in when a Mech registers damage, it goes to the appropriate component on the Mech. This has nothing to do with hit detection which is part of HSR and is being investigated on a different development train.
Sweet!! I can use all the help I can get,.. as I am noob and not improving much. I sold my Awsome because it was a walking CT. The mech in front of me's pilot could fart and I woulf go crit CT. The orion is one of my favorite mechs and should be hard to kill head on These mech do not have great arm movement and are surposed to be front line brawlers with weapons pointed to the fron arc. They should be weakest from the side or rear. , All Upper Heavies and assaults should be hard to penetrate from the assault armor ( front ) unless closed distance for better weapon penetration. Another cool feature to add would be to modernize the fire control systems. This is supposed to be 3050 ish. I cannot imaging a 13 meter tall walking artillary unit that does not have gyrostabalized turret torso, all modern tank's today have it. Squeeze the cadillacs and the weapons stay on target no matter what the Hull ( legs are doing zoomed in or not. As a gunner on a abrams tank I have had to devolve for this game a bit. I love them all ( mechwarrior games ) but love it too much LOL!
#20
Posted 06 November 2013 - 10:55 PM
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