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Visual Representation Of The Lack Of Light Class Content...(Aka Graphs)


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#21 PEEFsmash

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Posted 05 November 2013 - 12:37 PM

View PostKhobai, on 05 November 2013 - 12:33 PM, said:


So make every hero mech cost $20? Because anything less than $20 would result in them losing money given the sheer number of heavies and assaults they sell for $20+


Sure. $20 sounds like a good price.

#22 Khobai

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Posted 05 November 2013 - 12:48 PM

or $20 for the new ones, $15 for the 6 month old ones, and then they could have sales beyond that.

#23 Clit Beastwood

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Posted 05 November 2013 - 01:12 PM

View PostMercules, on 05 November 2013 - 12:30 PM, said:


You forgot to mention how he is zoomed in and in thermal on Terra Nova making the spotting issue worse.


I like your name, it makes me laugh.

#24 aniviron

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Posted 05 November 2013 - 05:27 PM

View PostKhobai, on 05 November 2013 - 11:54 AM, said:

light mechs dont make PGI money, they should be neglected.

youre asking PGI to devote limited time and resources to a weight class they wont get a monetary return on. That's absurd.

Adding more variants means absolutely nothing anyway. youre still going to pilot a jenner in a serious match, and we both know it. Adding more light mech variants would be the absolute biggest waste of time/resources. Because none of them will be as good as the Jenner and any new light mech thats better than the Jenner would be overpowered as hell.

What we actually need is implementation of a proper role warfare system. Because that helps EVERY weight class, including lights.


I'm not disagreeing about the role warfare. But they do in fact need to release more lights- even if they don't sell for as much money and are not used as often, every new mech release provides more depth to the game. At this point we've pretty much filled every possible role in medium and up except for an assault with 4+ ballistic hardpoints, and you can certainly guess why they've been reluctant to do that. Lights, however, still lack in areas like missile-heavy variants, and particularly PGI have yet to release a light mech that is good enough to survive by any means other than incredible speed.


The thing is, even if it's not profitable in the short term to release lights, if the gameplay doesn't continue to improve, the game will eventually wind up as a wasteland where no one buys anything at all. Part of improving gameplay means expanding options for all classes of players instead of essentially forcing everyone to use one playstyle; in the long run, it is very much in PGI's financial interest to provide significant depth for light players.

#25 GalaxyBluestar

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Posted 05 November 2013 - 06:06 PM

View PostProfiteer, on 05 November 2013 - 11:47 AM, said:

You want my take on it?

2/3rds of the player base simply can't aim and ***** about how op lights are because they can't hit them.

Every time they release a new mech there will be an influx of that mech on the field. Thus they don't want to p1ss off the newbs by having lots of fast light mechs buzzing around while "Captain Blind Scrub" spins his Atlas in circles shooting wildly and hitting his team-mates more than the enemy.

View PostPEEFsmash, on 05 November 2013 - 11:50 AM, said:


Best post I've read all month.


before there's too much assault pilot bashing i'd like to speak for myself and say i totally agree with this thread. an awesome was my first mech but the second was a jenner. MW 2 memories there. but the aspire laptop couldn't take it. the framerates with too many mechs on screen at once or speed turns the game into a choppy mess. i'd love to pilot a light, i've tried a steady progression with a cicada but until i get a better rig or something i'm restricted to heavies and assaults. until i like warping earthquake pictures crashing me into objects every minute.

#26 shintakie

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Posted 05 November 2013 - 07:35 PM

View PostKhobai, on 05 November 2013 - 12:48 PM, said:

or $20 for the new ones, $15 for the 6 month old ones, and then they could have sales beyond that.


So the LoL way? I'd be down with that if they made it so I didn't need to poke all the things in my X-5 in order to make remotely close to an Assault/Heavy hero.

#27 The Justicar

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Posted 05 November 2013 - 09:20 PM

Dear PGI

Please implement more light mechs so we can run around capping, scouting and trying to take out much larger opponents.

Sincerely,
Scout Light Pilots

#28 WVAnonymous

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Posted 05 November 2013 - 09:28 PM

View PostKhobai, on 05 November 2013 - 12:48 PM, said:

or $20 for the new ones, $15 for the 6 month old ones, and then they could have sales beyond that.


I'd be good with this. Still waiting for the freaking Misery to show up 30% off. It's a serious hole in my portfolio.

#29 MonkeyCheese

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Posted 05 November 2013 - 11:24 PM

Simple we need lights and hero lights asap before they add more to any other groups.

#30 Epathian

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Posted 05 November 2013 - 11:40 PM

View PostKhobai, on 05 November 2013 - 12:33 PM, said:



So make every hero mech cost $20? Because anything less than $20 would result in them losing money given the sheer number of heavies and assaults they sell for $20+


Ill spend $20 on a mech when this game is worth more then my used Toliet paper.

oh wait...

Edited by Epalypso, 05 November 2013 - 11:43 PM.


#31 Captain Stiffy

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Posted 06 November 2013 - 03:07 AM

The problem is not the mechs, not graphs, not any of that ****, it's the overly-simply and out of place game modes. That are frankly quite bad.

#32 Alistair Winter

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Posted 06 November 2013 - 03:50 AM

View PostKhobai, on 05 November 2013 - 11:54 AM, said:

light mechs dont make PGI money, they should be neglected.
youre asking PGI to devote limited time and resources to a weight class they wont get a monetary return on. That's absurd.
What we actually need is implementation of a proper role warfare system. Because that helps EVERY weight class, including lights.

I don't usually play this card, but in this case, I honestly don't think one has anything to do with the other. I honestly believe it requires very little resources to produce new hero mechs. The reason they're not releasing 5 new hero mechs per month is because they're afraid they'll saturate the market, not because they lack the capacity to release 5 new hero mechs per month.

New mechs is not preventing role warfare. PGI's faith in their current product is preventing role warfare.

I also think light mechs are profitable, because I think it's very cheap for them to produce new hero mechs. Low income, but much lower cost. As Fierostetz says, they now risk losing paying players who get bored with the bigger=better meta.

#33 Disapirro

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Posted 06 November 2013 - 05:13 AM

View PostPEEFsmash, on 05 November 2013 - 12:05 PM, said:


Which is why I suggest they move to a pricing system where every mech and every hero mech costs an equal value.

It is not just a price issue it is also volume, no idea the scale, but If they can sell 10:1 move heavy heroes to light heroes than it is still less profitable.

#34 CDLord HHGD

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Posted 06 November 2013 - 05:22 AM

View PostFupDup, on 05 November 2013 - 11:16 AM, said:

Bottom tier avatars get served last. :)

But the mechs aren't tiered. You don't have to start with a light and you don't have to end with an assault. This isn't Star Trek, you can have any mech at any time provided you can afford it. Personally I think PGI's oversight of the light class is a mistake and an obvious money grab considering they base the cost off weight.

We as a community should not look at mechs as tier based, it's inaccurate and insensitive to light pilots, many of whom would tear up any other class 1:1. And not just spiders, hell, I solo'd a cataphract the other day in my Locust 1V with 1ML and 4MGs.

#35 Silentium

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Posted 06 November 2013 - 05:49 AM

At this point, I would be happy with a regular variant with the cbill/xp bonus on it you could buy for MC. I don't think the light circuit guys are asking for too much here. It just feels like there is a never ending stream of excuses not to deliver this content.

#36 KinLuu

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Posted 06 November 2013 - 06:11 AM

Locust: Not very good
Commando: Not very good
Spider: Not very good, but extremely annoying
Jenner: Very good
Raven: One variant very good

The primary problem is not that there are not enough light hero mechs, the primary problem is, that there is no reason why I should play any light that is not a JR7-F/D or RVN-3L.

More viable chassis first, hero second.

#37 aniviron

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Posted 06 November 2013 - 07:26 AM

View Postcdlord, on 06 November 2013 - 05:22 AM, said:

But the mechs aren't tiered. You don't have to start with a light and you don't have to end with an assault. This isn't Star Trek, you can have any mech at any time provided you can afford it. Personally I think PGI's oversight of the light class is a mistake and an obvious money grab considering they base the cost off weight.

We as a community should not look at mechs as tier based, it's inaccurate and insensitive to light pilots, many of whom would tear up any other class 1:1. And not just spiders, hell, I solo'd a cataphract the other day in my Locust 1V with 1ML and 4MGs.


Yes, he knows. He's making fun of a post in which Russ or Bryan (I forget which) referred to an Atlas as a "top-tier player avatar" and said that he thinks the game's progression was fine because it takes about the same amount of time to get an Atlas as it does to get a top-tier avatar in a f2p mmorpg. There was an outcry about this, because this game functions rather differently from an mmorpg, and because it implied that PGI has given up on the idea that there is any reason whatsoever to pilot anything under 100 tons.

#38 FupDup

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Posted 06 November 2013 - 07:33 AM

View Postcdlord, on 06 November 2013 - 05:22 AM, said:

But the mechs aren't tiered. You don't have to start with a light and you don't have to end with an assault. This isn't Star Trek, you can have any mech at any time provided you can afford it. Personally I think PGI's oversight of the light class is a mistake and an obvious money grab considering they base the cost off weight.

We as a community should not look at mechs as tier based, it's inaccurate and insensitive to light pilots, many of whom would tear up any other class 1:1. And not just spiders, hell, I solo'd a cataphract the other day in my Locust 1V with 1ML and 4MGs.

-->

View Postaniviron, on 06 November 2013 - 07:26 AM, said:

Yes, he knows. He's making fun of a post in which Russ or Bryan (I forget which) referred to an Atlas as a "top-tier player avatar" and said that he thinks the game's progression was fine because it takes about the same amount of time to get an Atlas as it does to get a top-tier avatar in a f2p mmorpg. There was an outcry about this, because this game functions rather differently from an mmorpg, and because it implied that PGI has given up on the idea that there is any reason whatsoever to pilot anything under 100 tons.

You beat me to it ani. :)

Edited by FupDup, 06 November 2013 - 07:33 AM.


#39 Deathlike

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Posted 06 November 2013 - 09:44 AM

View Postaniviron, on 06 November 2013 - 07:26 AM, said:

Yes, he knows. He's making fun of a post in which Russ or Bryan (I forget which) referred to an Atlas as a "top-tier player avatar" and said that he thinks the game's progression was fine because it takes about the same amount of time to get an Atlas as it does to get a top-tier avatar in a f2p mmorpg. There was an outcry about this, because this game functions rather differently from an mmorpg, and because it implied that PGI has given up on the idea that there is any reason whatsoever to pilot anything under 100 tons.


This Awesome tier... is not that awesome. ;)

#40 Odins Fist

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Posted 06 November 2013 - 09:51 AM

View PostPEEFsmash, on 05 November 2013 - 11:15 AM, said:

I love lights

Edited by Odins Fist, 06 November 2013 - 10:24 AM.






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