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You Hardly See Anybody Using 3Rd Person


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#21 Agent 0 Fortune

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Posted 05 November 2013 - 03:29 PM

View PostMercules, on 05 November 2013 - 03:13 PM, said:

As far as I can see.. MWO Elo doesn't have brackets... so....


Really? it was pretty obvious to me. Of the 4 weight classes (light, medium, heavy, assault), I have wide ranging Elo, and I am able to clearly see the difference between seasoned veterains, the top teirs, the average, and even 'just got out of trial mechs' crowd.
Maybe you only play one mech class, or all your weight classes are in the same Elo, or you just don't pay attention.

#22 Mercules

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Posted 05 November 2013 - 03:35 PM

View PostAgent 0 Fortune, on 05 November 2013 - 03:29 PM, said:


Really? it was pretty obvious to me. Of the 4 weight classes (light, medium, heavy, assault), I have wide ranging Elo, and I am able to clearly see the difference between seasoned veterains, the top teirs, the average, and even 'just got out of trial mechs' crowd.
Maybe you only play one mech class, or all your weight classes are in the same Elo, or you just don't pay attention.


Or, maybe you are fooling yourself because the way Elo was described to work multiple times precludes having "brackets".

It averages the Elo of the group and finds a matching average for the other team.

#23 Chemie

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Posted 05 November 2013 - 03:51 PM

except since no one uses it, why invest all the resources developing and spend all the "goodwill capital" to implement?

#24 Agent 0 Fortune

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Posted 05 November 2013 - 03:54 PM

View PostMercules, on 05 November 2013 - 03:35 PM, said:


Or, maybe you are fooling yourself because the way Elo was described to work multiple times precludes having "brackets".

It averages the Elo of the group and finds a matching average for the other team.


yes. and if are pugging or do not have wildly varying Elo players on your pre-made team, and you play during peak population times, you will be placed with and against players of equivalent Elo score, or what I like to call an Elo bracket. If you prefer another word to delineate the Elo skill levels, I can use that instead.

#25 Mercules

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Posted 05 November 2013 - 03:59 PM

View PostAgent 0 Fortune, on 05 November 2013 - 03:54 PM, said:


yes. and if are pugging or do not have wildly varying Elo players on your pre-made team, and you play during peak population times, you will be placed with and against players of equivalent Elo score, or what I like to call an Elo bracket. If you prefer another word to delineate the Elo skill levels, I can use that instead.


No, it balances the two teams even when pugging. Team A average to Team B average. This is not brackets. This means that team A could have 4 players with an elo of "Over 9000!!!!!!!!" and 8 "derps" and Team B 12 average players and have equivalent Elo.

#26 3rdworld

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Posted 05 November 2013 - 04:01 PM

View PostChemie, on 05 November 2013 - 03:51 PM, said:

except since no one uses it, why invest all the resources developing and spend all the "goodwill capital" to implement?


Think of all that money that could have been spent on something useful.

I wasn't upset about them doing a 3PV. I was upset that it was garbage.

#27 OneEyed Jack

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Posted 05 November 2013 - 04:07 PM

View PostAgent 0 Fortune, on 05 November 2013 - 03:11 PM, said:

I see a multiple of 3pv every game at all Elo brackets, in fact I played a game last night at a higher Elo bracket, over half of the enemy team was poptarts, and about half of those were running 3pv. In addition to allowing you to freely see over cover it also auto-centers on enemies.They didn't win, so obviously didn't give them a huge advantage, but it does seem like a pretty useful tool for the meta PGI is pushing.

That's because it's complete garbage for pop-tarting, as the camera doesn't rise the same as the mech and you end up blocking your own view of the target.

#28 xMEPHISTOx

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Posted 05 November 2013 - 04:14 PM

Quote



Ya a lot of folks left the game or at least say they left due to the 3pv addition, may in fact be more than just 3pv. And not only the addition of 3pv but the fact that we were lied to I think was an equally contributing factor the those people leaving.
All in all the game is fine w/it as it is presently and is no reason to stop playing. As for the lies...well lies are common when it comes to money and trying to get the money of others.

#29 Clit Beastwood

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Posted 05 November 2013 - 04:50 PM

View PostDeath Mallet, on 05 November 2013 - 11:37 AM, said:

So why all the bitching and complaining leading up to it?

It really amounted to a whole heap of nothing. . .

and yet a bunch of forum-ites were convinced PGI would be out of business right now if they had implemented it.

I guess nerd rage is its own reward.


Well, it was probably paving the way for the XBOX release of MWO :o

Honestly, I go after enemies with 3pv turned on *first*, then tell them so after I kill them.
My wife started playing and immediately said "Whats with the weird behind view? Fix it!"
Even she understood that being in the drivers' seat of a huge mech is better than sitting behind it :wub:

Edited by Fierostetz, 05 November 2013 - 04:50 PM.


#30 Corvus Antaka

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Posted 05 November 2013 - 08:25 PM

View PostFierostetz, on 05 November 2013 - 04:50 PM, said:


Well, it was probably paving the way for the XBOX release of MWO <_<

Honestly, I go after enemies with 3pv turned on *first*, then tell them so after I kill them.
My wife started playing and immediately said "Whats with the weird behind view? Fix it!"
Even she understood that being in the drivers' seat of a huge mech is better than sitting behind it :ph34r:


and yet that little bit of 3PV gives new players a huge ability to grasp the leg/torso dynamic.

or so i've heard.

#31 Spheroid

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Posted 05 November 2013 - 08:35 PM

It was never about gameplay. 3PV is the only way to see your mech colors in a combat environment. The purpose was to promote camo sales and additional income(although this was never the publicly stated reason). To be honest would have incurred even greater community wrath.

#32 Jack Avery

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Posted 05 November 2013 - 08:42 PM

View PostSpheroid, on 05 November 2013 - 08:35 PM, said:

It was never about gameplay. 3PV is the only way to see your mech colors in a combat environment. The purpose was to promote camo sales and additional income(although this was never the publicly stated reason). To be honest would have incurred even greater community wrath.


That is literally the only reason I ever use 3pv. I want to know if my colors actually look good (or hideous, whichever the case may be).

#33 Lightfoot

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Posted 05 November 2013 - 09:01 PM

PGI did 3rd Person correctly, it doesn't grant better viewpoint advantage like MW4's did. ....but that, is because we warned them about the problem and the way it could be exploited if done wrong. So well done everyone! <_<

#34 Amsro

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Posted 05 November 2013 - 10:52 PM

View PostLightfoot, on 05 November 2013 - 09:01 PM, said:

PGI did 3rd Person correctly, it doesn't grant better viewpoint advantage like MW4's did. ....but that, is because we warned them about the problem and the way it could be exploited if done wrong. So well done everyone! <_<


Still OP for looking over ridges. Otherwise gimped arms kills it anyhow.

#35 Zerberoff

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Posted 06 November 2013 - 12:18 AM

3rd Person is great to have !
  • already 2 Friends of me who started just a couple days ago been happy to have it, to manage there Movements within the first few games... they switched to 1st Person, for the benefits of a Minimap now.
  • 3rd Person is the only way i play my Locust-1V(P) cause the Window is heavily blocked by the "Fence" they have. (No, i dont whine about it neither i would want it to be removed, its just how the 1V(P) is <_< )
  • The advantage you get while spectrating over hills is marginal, it does exist but whatever you do ( scouting, poptarting, hit&run) it either means, you lurking somewhere untill you see someone and beeing more or less useless to the rest of the team for that time, or you keep on moving like you always did and there is no bonus at all.
I can only talk for myself, but i think my playstyle didnt changed when in 3rd Person beside it improved my driving skills within Scoutmechs. Before i did that i was pretty much killed in every match with my Locust... now i survive atleast 30% of the matches.


EDIT:
... those Matches that my Team wins of course ;P

Edited by Zerberoff, 06 November 2013 - 02:45 AM.


#36 Krivvan

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Posted 06 November 2013 - 02:51 AM

View PostRoland, on 05 November 2013 - 12:54 PM, said:

I would suspect that it's just because they don't know how to turn it off.


I thought that too, until I saw new player streams try First Person, immediately dislike it, and go back to 3PV because they get confused otherwise.

I've heard many comments from prospective players about how the game is still impossible to play because of how clunky and complicated movement is.

#37 Captain Stiffy

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Posted 06 November 2013 - 03:02 AM

View PostDeath Mallet, on 05 November 2013 - 11:37 AM, said:

So why all the bitching and complaining leading up to it?

It really amounted to a whole heap of nothing. . .

and yet a bunch of forum-ites were convinced PGI would be out of business right now if they had implemented it.

I guess nerd rage is its own reward.


They made it super suck on purpose. I only use it sometimes to maneuver.

Whiners win again. 3rd person changes nothing... changed nothing... never will change anything... and because whiners who have never even seen it implemented decided to cry diharrea from their eyes and penfifteens over it... it sucks.

Only bad devs listen to the forums THAT MUCH. They like NEVER would let it go - they drug out a 6 month conversation over something they easily could have just implemented and been luck "f___ off lamers" and STILL nothing would have changed.

Nothing.

#38 Cragger

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Posted 06 November 2013 - 03:22 AM

View PostDeath Mallet, on 05 November 2013 - 11:37 AM, said:

So why all the bitching and complaining leading up to it?

It really amounted to a whole heap of nothing. . .

and yet a bunch of forum-ites were convinced PGI would be out of business right now if they had implemented it.

I guess nerd rage is its own reward.


I use it all the time and exactly for the reason people bitched about it. I use it to peak around corners before I move around them or over the top of buildings when I have jumpjets. It's just brief and momentarily Running around using it for non abusing LoS reasons would just be stupid.

#39 Captain Stiffy

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Posted 06 November 2013 - 03:25 AM

View PostCragger, on 06 November 2013 - 03:22 AM, said:


I use it all the time and exactly for the reason people bitched about it. I use it to peak around corners before I move around them or over the top of buildings when I have jumpjets. It's just brief and momentarily Running around using it for non abusing LoS reasons would just be stupid.



And still, moment for moment, the game isn't any different. Go figure.

Also this

Posted Image

There's always this.

#40 Fooooo

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Posted 06 November 2013 - 04:50 AM

View PostRoland, on 05 November 2013 - 03:28 PM, said:

Were you not present for the timeline of development in terms of 3PV?
Because it seemed like it took months to go from their first announcement, to the test server, to the live game.

Seems as though that must not have simply been a switch that they flipped.


To be fair, you used to be able to get to the default 3pv through a cfg (that was bound to a keybinding in game so you could exec the cfg while in a match etc)

It basically was not setup/changed for mwo tho at that time. The camera was turned 90 degrees so you looked "across" your mech and sort of down at it from above. Basically couldnt play at all so it was useless for anyone trying to "cheat" as it were.

So they could have just bound a key to that, and fixed up the camera etc. However, then you would have the minimap, no armlock no drone. etc etc.

So they did have to do a bit to get it working right.

Edited by Fooooo, 06 November 2013 - 04:51 AM.




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