Kudos to the team for making dynamic visual loadouts on mechs. It's a minor thing, but it's still awesome. I'm sure it takes a lot more time to implement than it seems. The missile tubes on the Shadowhawk are exactly how it should be done.
Perhaps in the future, there will be time to differentiate the lasers some? Make Large lasers larger or have an extra section to elongate them slightly? Perhaps make pulse lasers have a square visual instead of round? Change the color of the tip?
Visual Loadouts On Mechs
Started by TheCaptainJZ, Nov 05 2013 11:52 AM
7 replies to this topic
#1
Posted 05 November 2013 - 11:52 AM
#2
Posted 05 November 2013 - 04:13 PM
The catapult looks ridiculous now. Especially the C4 which already had oversized boxes to accomodate extra missiles.
#3
Posted 06 November 2013 - 10:53 AM
Oh I did not try loadouts with missiles to see changes. Yeah, that's weird.
#5
Posted 11 November 2013 - 07:18 AM
It would be great if they updated the older 'Mechs like the Cataphract and the Awesome to have dynamic models. The 4X looks silly when it fires machine guns and AC5s from the same gun models.
#6
Posted 11 November 2013 - 09:59 AM
They will be going back and doing older 'Mechs, likely one per patch or so.
#7
Posted 11 November 2013 - 11:13 AM
I really like visual loadouts. just one minor thing of SRM4 have 6 tubes.
#8
Posted 11 November 2013 - 11:22 AM
Can't wait for them to do the Hunchback, really want to see the changes to that and how the hunch is affected, then the 4J may not be the worst one it will be dependent on what goes in there.
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