Victor Morson, on 05 November 2013 - 12:05 PM, said:
So I see the new hero 'mech, the Jester, is an all energy Catapult.
This would be fine if you could, say, run 4 large lasers or the like on it. But no, thanks to Ghost Heat, the only way to effectively do something like that is with external macros.
In fact, the ONLY way you can fill the slots on the Jester is to either go horribly mismatched guns (2 Large, 2 PPC, 2 other lasers) or medium style (2 large 4 meds) and both are garbage.
With the limits on PPC/Large Lasers starting at 2, this makes energy boats a stupid waste of time - including curb stomping already down on their luck boats like the Awesome.
Unless some kind of override limit is put in for energy boats.. I wish they'd just stop producing them because they are less than worthless.
Interesting.
I was just in a match where 3 Jesters did 720, 540 and 450 damage. The 720 had 2 kills and 8 assists. Load outs seemed to vary between LL, ERLL, PPC, ERPPC and some variations. In other words, they were very effective. Perhaps these builds are garbage for you but some folks seem to be able to use them effectively.
What is particularly interesting about the Jester is that it can do this while running across the battlefield at about 95kph, jumping over obstacles (and jump sniping) and equipping dual AMS which really seems to help with LRM spam.