aniviron, on 07 November 2013 - 08:29 PM, said:
It's the way the game is designed; putting damage on one single part of the mech is ALWAYS superior to spreading it out. There are no exceptions. No matter what you hit, it is always always better to do 40 damage to a section and destroy it than to do 10 damage to 4 sections. Doing all your damage to one section either kills outright, removes weapons and heatsinks, or a leg; all three of those outcomes are obviously incredibly beneficial to you. Spreading out your damage just means you're taking more time to eventually destroy one part; but if you're facing someone who doesn't spread out their damage, like an autocannon boat, then they will kill or main your mech long before you even remove their armor. I suppose you could say alpha vs chain is lazy if every mech were incapable of movement and all that mattered was damage per second, but generally speaking you have small half-second windows when your opponent is facing you and firing or exposed in a bad position to deal your damage to places that matter; during all other times, he is twisting and spreading the damage out. So no, it's not just because players are lazy that they prefer alpha strikes. It's just better tactics. It means you can hit and then move, instead of having to face your opponent and let him take shots at you. It means you don't spread your damage out as much. Ghost heat was explicitly intended to have this effect of forcing players to chainfire and spread their damage to extend battle durations; unfortunately, it is only effective on lasers, ppcs, and ac20s. So yes, as long as there is ghost heat and that ghost heat does not affect ac2s, 5s, and 10s, energy boats are at a significant disadvantage. Oh, and you could fire all three at a time just fine in the tabletop. Not indefinitely, but 3-3-2-3-3-2 etc. was heat neutral.
I quoted this because more people need to read and understand this dude's words.



















