#1321
Posted 12 May 2015 - 01:56 PM
#1322
Posted 12 May 2015 - 02:10 PM
#1324
Posted 12 May 2015 - 04:17 PM
has PGI ever acknowledged this thread?
Edited by Ph30nix, 12 May 2015 - 04:25 PM.
#1325
Posted 12 May 2015 - 05:09 PM
Maybe some one should start a # campaign on Twitter?
Call it some thing like: # Cure MWO Missile "Tree Cancer"
#1326
Posted 12 May 2015 - 06:48 PM
Ph30nix, on 12 May 2015 - 04:17 PM, said:
has PGI ever acknowledged this thread?
something something, "after all the 'mechs have dynamic geometry". i get the feeling they're not sure how to do some things and want to buy time.
#1327
Posted 13 May 2015 - 12:00 AM
Ragtag soldier, on 12 May 2015 - 06:48 PM, said:
something something, "after all the 'mechs have dynamic geometry". i get the feeling they're not sure how to do some things and want to buy time.
They dont know how missile doors work. They have bought quite a big amount of time considering the beginning of this thread at 2013
#1328
Posted 17 May 2015 - 09:16 PM
#1330
Posted 18 May 2015 - 03:54 AM
bad arcade kitty, on 17 May 2015 - 09:36 PM, said:
mad dogs are worse probably though
I don't think so. The Mad Dog's launchers are torso mounted if I recall. The launchers arent hanging off either side of the mech like 2 mini Awesomes. It isn't hard to blow an A1's arms off when they are that big.
The Mad Dog's side torsos are a bit soft, but they aren't large targets sticking out in the open. Plus the Mad dog could lose both arms and a side torso and still have launchers. A Catapult A1 with similar damage has no weapons and is either dead (IS XL) or a weaponless walking stick.
Mad Dog has it better.
#1333
Posted 19 May 2015 - 11:24 AM
#1334
Posted 02 June 2015 - 08:41 AM
Malleus011, on 19 May 2015 - 11:24 AM, said:
Will there be a little Catapult A1 called "Tiny Tim" with a couple of crutchs holding up it's giant missile racks?
#1335
Posted 02 June 2015 - 08:57 AM
#1338
Posted 04 June 2015 - 10:39 AM
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