Jump to content

Fixed Catapult Geometry Has Broken The A1

BattleMechs

1726 replies to this topic

#1541 MATRAKA14

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 443 posts

Posted 21 October 2015 - 11:26 AM

View PostArman Abounourinejad, on 21 October 2015 - 11:08 AM, said:

I'm looking forward to working on the catapult soon ;P


Cool! Please make shure to:
keep the launcher doors.
Return the old small sized ears for lrm15s. extra points for dynamic size even better for those srms!
pelvic problems (you can see through)
big ppc covers for those cool k2s (or resize the mech keeping the current size of the weapon)(also no tiny ballistics)

Take your time, we can wait a bit more if it helps the final result, don't punish more the poor thing don't fix it like the poor centurions.

You have a lot of material in this threat, also a lo of whining but thats fine!
Thank you.

Spoiler


Posted Image

#1542 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 21 October 2015 - 11:35 AM

View PostArman Abounourinejad, on 21 October 2015 - 11:08 AM, said:

I'm looking forward to working on the catapult soon ;P


I...I...I need new pants


#1543 PhantomDust

    3D Artist

  • Developer
  • Developer
  • 30 posts

Posted 21 October 2015 - 11:36 AM

Will make sure to listen to everything that has been said in this thread, i know the changes that were made previously were not to everyone's liking and hopefully I can take what i have learned from working on several of the other retro-fits and apply it to the Catapult.

Keep your suggestions coming as well the more the merrier.

#1544 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 21 October 2015 - 11:38 AM

Salute! <S>

#1545 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 21 October 2015 - 11:38 AM

View PostArman Abounourinejad, on 21 October 2015 - 11:36 AM, said:

Will make sure to listen to everything that has been said in this thread, i know the changes that were made previously were not to everyone's liking and hopefully I can take what i have learned from working on several of the other retro-fits and apply it to the Catapult.

Keep your suggestions coming as well the more the merrier.

Hey, you guys are great and this is worth so much to us. There are a lot of really good ideas in this thread and just by your stating this... #hoperestored

#1546 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 21 October 2015 - 11:44 AM

View PostArman Abounourinejad, on 21 October 2015 - 11:36 AM, said:

Will make sure to listen to everything that has been said in this thread, i know the changes that were made previously were not to everyone's liking and hopefully I can take what i have learned from working on several of the other retro-fits and apply it to the Catapult.

Keep your suggestions coming as well the more the merrier.

Posted Image

#1547 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 21 October 2015 - 12:09 PM

I do not necessarily think the Catapult A1 needs reversion to a 15 tube launcher; the 20 tube launcher makes more sense given this Mech's all-missle weapons load.

I would leave the A1 and C4 models with 20 tube launchers.

Personally, I think that add-on missile banks should only be presented when the maximum number of missile tubes in the main launcher are utilized by other missile weapons. So, 3x SRM6 should fit entirely within the main housing of the A1 and the C4.

Edited by Prosperity Park, 21 October 2015 - 12:09 PM.


#1548 MATRAKA14

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 443 posts

Posted 21 October 2015 - 12:14 PM

View PostArman Abounourinejad, on 21 October 2015 - 11:36 AM, said:

Will make sure to listen to everything that has been said in this thread, i know the changes that were made previously were not to everyone's liking and hopefully I can take what i have learned from working on several of the other retro-fits and apply it to the Catapult.

Keep your suggestions coming as well the more the merrier.


PLEASE DON'T CHANGE THE LASER MOUNTS they are fine they would look ugly with the new square model.
Also no big black parts, for exemple the cents and dragons have black parts, also in the arms, the catapult with restricted black ears would be sad.
Side torso ppcs are cool as they are, you can see them from the cockpit.
Obviously no missile addons, all must be in the boxes.
No extra shiny texture effects,

The mech design is beautiful, fix the launchers reduce the mech size (considering stalkers size) and it's ready to go.

Ask for ANY feedback you need, we would be happy to help at anything,


View PostProsperity Park, on 21 October 2015 - 12:09 PM, said:

I do not necessarily think the Catapult A1 needs reversion to a 15 tube launcher; the 20 tube launcher makes more sense given this Mech's all-missle weapons load.

I would leave the A1 and C4 models with 20 tube launchers.

Personally, I think that add-on missile banks should only be presented when the maximum number of missile tubes in the main launcher are utilized by other missile weapons. So, 3x SRM6 should fit entirely within the main housing of the A1 and the C4.

No please no, no more addons, and big boxes only for lrm 20 or bigger.

#1549 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 21 October 2015 - 12:59 PM

View PostArman Abounourinejad, on 21 October 2015 - 11:36 AM, said:

Will make sure to listen to everything that has been said in this thread, i know the changes that were made previously were not to everyone's liking and hopefully I can take what i have learned from working on several of the other retro-fits and apply it to the Catapult.

Keep your suggestions coming as well the more the merrier.

If it's possible you might want to adjust the rack size based on the total number of launch tubes that need to fit rather than the number of launchers, so for example a triple SSRM2 arm would be noticeably smaller than a triple SRM6 or LRM5. Given the highly compact missile mounts on other mechs and light mechs in particular I'd say keep the missile racks on the small side, the old C1 boxes would be a good benchmark for "reasonable" loadouts ( up to 2x20 ) and the old A1 boxes could be used as a benchmark for high alpha LRM boats.

Also you might want to consider having both horizontal and vertical arrangements of missile launchers or a combination thereof, compact launchers that fit the shape of a box and single or double row launchers intended to be combined with other launchers so they'll fit within a specific shape. It would keep the boxes from looking too silly if you could use arrangements that fit a predetermined shape without leaving a lot of empty space.

Edited by Satan n stuff, 21 October 2015 - 12:59 PM.


#1550 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 21 October 2015 - 01:45 PM

Guys, I doubt we will have dynamic missile box sizes. A 3x SSRM2 Catapult arm will, in all likelyhood, have the same external dimensions as a LRM20 arm.

Also, if you're mount more missiles than you have tubes for, then add-on banks are the only real option.

I just think that add-on banks should ONLY be presented when the base tubes are all assigned to previously-mounted missile weapons. This just makes sense. I do not see how you can stuff 2xLRM15 into an arm with just 20 tubes.

Edited by Prosperity Park, 21 October 2015 - 01:45 PM.


#1551 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 21 October 2015 - 03:01 PM

View PostProsperity Park, on 21 October 2015 - 01:45 PM, said:

Guys, I doubt we will have dynamic missile box sizes. A 3x SSRM2 Catapult arm will, in all likelyhood, have the same external dimensions as a LRM20 arm.

Also, if you're mount more missiles than you have tubes for, then add-on banks are the only real option.

I just think that add-on banks should ONLY be presented when the base tubes are all assigned to previously-mounted missile weapons. This just makes sense. I do not see how you can stuff 2xLRM15 into an arm with just 20 tubes.


That's easy, it already used to work, the 2xLRM15 then fired in a 20 and a 10 salvo series. No need for tacked on launchers. Most people would be fine with a single fixed large box (although the old A1 box is by far large enough), but different size boxes would obviously be even better.

Also, if a Raven can mount an LRM20 in a box with a volume of 1/10th of a single Catapult's ear, then said ear should be able to house 100 tubes without problems.

Edited by zagibu, 21 October 2015 - 03:03 PM.


#1552 Gryphorim

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 382 posts

Posted 21 October 2015 - 03:02 PM

Looking forward to the art redo on the CAT. Though not nearly as pressing, I hope this continues on to the rescale mechs and revised art for PPC's in general, and details on other mechs as well. Old Hunchie AC10 hunch, better dragon nose missiles, alt lasers on RVN and MDD, etc.

#1553 Soldier91

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 118 posts

Posted 21 October 2015 - 08:35 PM

View PostMATRAKA14, on 21 October 2015 - 11:26 AM, said:

big ppc covers for those cool k2s (or resize the mech keeping the current size of the weapon)(also no tiny ballistics)

Please don't encourage PPC usage on the K2 it's a good mech but with the energy weapon lock on changes it's not a good idea to outfit it with those things. Even 4 Large type lasers are better to cycle with ghost heat in the current quirked form than PPC loaded.

#1554 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 21 October 2015 - 09:51 PM

Only took 78 pages to get something in the works. How many pages more untill we get an actual preview image of the "fixed" catapults? My missile cats are rusting while the K2 struts around with his dual ac20s going "I'm still combat viable you three pinata lrm losers!"

#1555 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 21 October 2015 - 10:30 PM

Gonna drop this again:

View PostNavid A1, on 17 April 2015 - 03:36 AM, said:


You mean like this?...yup its very easy to fit them all in the box... took only 15 minutes:
Posted Image

Edited by Navid A1, 21 October 2015 - 10:30 PM.


#1556 PhantomDust

    3D Artist

  • Developer
  • Developer
  • 30 posts

Posted 22 October 2015 - 08:26 AM

View PostNavid A1, on 21 October 2015 - 10:30 PM, said:

Gonna drop this again:


Hey Navid!

There is a few things that come into play when making the missile boxes, this includes the fact that Missile Holes are standardized throughout all the models/retrofits. we do make very slight adjustments to the size of light mechs but nothing that would be noticeable to players.

I have seen a few Paintover and suggestions on the forums on how to make the holes work, some of them have been very good, obviously there is a lot of consideration and thought that will need to go into this to make sure all the different load outs work together and look nice at the same time.

Again keep the suggestions coming!

#1557 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 22 October 2015 - 09:16 AM

View PostArman Abounourinejad, on 22 October 2015 - 08:26 AM, said:


Hey Navid!

There is a few things that come into play when making the missile boxes, this includes the fact that Missile Holes are standardized throughout all the models/retrofits. we do make very slight adjustments to the size of light mechs but nothing that would be noticeable to players.

I have seen a few Paintover and suggestions on the forums on how to make the holes work, some of them have been very good, obviously there is a lot of consideration and thought that will need to go into this to make sure all the different load outs work together and look nice at the same time.

Again keep the suggestions coming!

Awesomesauce!

Feel free to use my MC to buy yourself a cupcake. :D

#1558 MATRAKA14

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 443 posts

Posted 22 October 2015 - 09:22 AM

View PostSoldier91, on 21 October 2015 - 08:35 PM, said:

Please don't encourage PPC usage on the K2 it's a good mech but with the energy weapon lock on changes it's not a good idea to outfit it with those things. Even 4 Large type lasers are better to cycle with ghost heat in the current quirked form than PPC loaded.


Read again im talking about stetics not performance.

View PostProsperity Park, on 21 October 2015 - 01:45 PM, said:

Guys, I doubt we will have dynamic missile box sizes. A 3x SSRM2 Catapult arm will, in all likelyhood, have the same external dimensions as a LRM20 arm.

Also, if you're mount more missiles than you have tubes for, then add-on banks are the only real option.

I just think that add-on banks should ONLY be presented when the base tubes are all assigned to previously-mounted missile weapons. This just makes sense. I do not see how you can stuff 2xLRM15 into an arm with just 20 tubes.




Seriously no add ons, no more.
Lrm 15 old size has to be the standard, anything else are exceptions, if they want to implement them.


View PostArman Abounourinejad, on 22 October 2015 - 08:26 AM, said:


Hey Navid!

There is a few things that come into play when making the missile boxes, this includes the fact that Missile Holes are standardized throughout all the models/retrofits. we do make very slight adjustments to the size of light mechs but nothing that would be noticeable to players.

I have seen a few Paintover and suggestions on the forums on how to make the holes work, some of them have been very good, obviously there is a lot of consideration and thought that will need to go into this to make sure all the different load outs work together and look nice at the same time.

Again keep the suggestions coming!


Any plans on the K2 ppcs? also you can try to enhance the ballistic integration, they are black boxes hanging out of nowhere. but please no tiny ballistics.
The default paint scheme is a bit ugly. Also please conserve the walk animation, it's really good.

Spoiler

Edited by MATRAKA14, 22 October 2015 - 09:27 AM.


#1559 Degalus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 364 posts
  • LocationAustria

Posted 22 October 2015 - 09:35 AM

I realy Hope they use the Maulerarm energyslotdesign (big Armor Barrels) for the K2/Jester and Awesome.
I dont play K2 and jester anymore because the PPCs looking so ugly tiny.
Same for Awesome... i stoped playing them after the last visual patch too... tiny ppcs just looking stupid on this things ...
I want my Icons back...
Oh and the Rest of the Catapults? As long they trash this "addon" launchers im good.

#1560 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 22 October 2015 - 05:42 PM

View PostArman Abounourinejad, on 22 October 2015 - 08:26 AM, said:

View PostNavid A1, on 17 April 2015 - 03:36 AM, said:


You mean like this?...yup its very easy to fit them all in the box... took only 15 minutes:
Posted Image


Hey Navid!

There is a few things that come into play when making the missile boxes, this includes the fact that Missile Holes are standardized throughout all the models/retrofits. we do make very slight adjustments to the size of light mechs but nothing that would be noticeable to players.

I have seen a few Paintover and suggestions on the forums on how to make the holes work, some of them have been very good, obviously there is a lot of consideration and thought that will need to go into this to make sure all the different load outs work together and look nice at the same time.

Again keep the suggestions coming!


Thank you for the response Arman.

Consistency across the board is always welcome, but i think the current tube size allows missiles to be inside the box entirely. (check LRM racks on the centurion left torso for example).
Posted Image

Anyways, I'm eagerly waiting to see the upcoming fixes. Keep up the good work! (movaffagh bashi !)







Also... on a side note, can we hope for the timber missile boxes to see some revamps?
Pictures:
Spoiler

Edited by Navid A1, 23 October 2015 - 10:54 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users