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Fixed Catapult Geometry Has Broken The A1

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#161 Ghogiel

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Posted 06 November 2013 - 01:26 PM

View Postverybad, on 06 November 2013 - 10:45 AM, said:


Basic, they don't have enough guys working on it, but have set times when stuff must be done is still the same.

Honestly, I agree with you and others complaining about it, but i don't think it will change, so I'm just going to enjoy it the way it is, life's too short to get PO'd about stuff like this.

Since the asset is still in the game and has been since before any of us were playing. They didn't need more guys to work on cat ears for lrm15s.

#162 rebelbrethren

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Posted 06 November 2013 - 01:26 PM

I haven't posted on the forums for a very long time, but this, of all things, has dragged me out of lurk mode.

The catapult is *my* iconic mech, the one image I most associate with Battletech and Mechwarrior. And I adore Alex's design model, and it's kept me playing them regardless of how competitive they may or may not be during any particular meta.

Dear PGI: If this thread is tl;dr, I'll try to sum up the previous 8 pages of community opinion:
  • Torso geometry changes = JUST LOVELY, we'll keep these. Have a cookie. Thanks.
  • Arm geometry changes = HORRIFIC, JUST... HORRIFIC. DO NOT WANT D:

I accept we need a dynamic model. I'll accept smaller launcher boxes if we put a single SRM6 in there, or massive "even-bigger-than-the-C4's-arms" boxes for the silly LRM90 boats, but...

Please, please, please, from the bottom of my heart: VARY THE ARM BOX SIZE, DON'T TACK ON LAUNCHERS.

Or it's just not Alex's Catapult anymore.

#163 rebelbrethren

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Posted 06 November 2013 - 01:30 PM

PS. <slightly off topic> Oh, god, what will the Hunchie look like with these changes? Will the iconic AC20 shoulder get a protruding barrel now? Because I think that will go down as badly as the Catapult arm changes have...

#164 MonkeyCheese

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Posted 06 November 2013 - 01:53 PM

View Postrebelbrethren, on 06 November 2013 - 01:30 PM, said:

PS. <slightly off topic> Oh, god, what will the Hunchie look like with these changes? Will the iconic AC20 shoulder get a protruding barrel now? Because I think that will go down as badly as the Catapult arm changes have...


If it means using real srm6 launchers on my AWS 9m im all for it.

but ontopic why hasnt pgi responded to this topic yet?

#165 Davers

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Posted 06 November 2013 - 02:03 PM

View PostDaekar, on 05 November 2013 - 05:43 PM, said:


And the PPC arms are now more in line with every other mech instead of the monstrous targets they were. Keeping your primary weapons intact is hardly a thing to complain about, nor is consistency in models.

The Hunchback would like to talk to all the other AC/20 carriers out there to find how they get away without having a boom box on their torsos...

Is it just me, or is the missile Jagermech a better missile boat than the A1? How did that happen?

#166 Name140704

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Posted 06 November 2013 - 02:04 PM

View PostMonkeyCheese, on 06 November 2013 - 01:53 PM, said:

If it means using real srm6 launchers on my AWS 9m im all for it.

but ontopic why hasnt pgi responded to this topic yet?

They are busy with making new ways to suck the life out of a twenty year old game franchise U.I. 2.0.

#167 Dagger6T6

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Posted 06 November 2013 - 02:17 PM

Hmmm I'm gonna miss the sexy slimmer launchers on the Founder's Cat and C1. Because that was really some great artwork from Alex. The look of that original Founder's Catapult is one of the things that sold me on this game sight unseen. I have played the C4 a lot... I mean like 1.5million mech xp a lot. But I still loved the look of the C1 more and now it's gone *sad panda*

But having all these launchers mount on the outside of the Catapult launcher box, well that is just kinda silly.

Edited by Dagger6T6, 06 November 2013 - 02:22 PM.


#168 rebelbrethren

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Posted 06 November 2013 - 02:38 PM

Ok, try this one on a C4 - 1 LRM20 and 1 SSRM2 in an arm.

It's different again to the pictures posted earlier; a small 2 tube launcher gets attached on the inside side of the arm box!

It's still... ugly, but much less so than the VCR attachements in the earlier pics :S

#169 rebelbrethren

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Posted 06 November 2013 - 02:45 PM

..and 3 LRM10s give you 4 (four!) separate attachments on the outside of the missile box! One four tube on the inside edge, one six tube on the outside edge, and two five tube launcher slung underneath.

The mind boggles.

#170 Ebon Wing

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Posted 06 November 2013 - 03:16 PM

Good grief mounting an UAC5 on my K2 like used to love ranks among mankinds worst crimes now, id be afraid to take a step lest i fall over frontward, and figure i would never be able to turn in a small corridor

#171 Lyoto Machida

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Posted 06 November 2013 - 03:37 PM

I just logged in to say that this is dumb...dumber than ghost heat even (maybe).

#172 Antonio

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Posted 06 November 2013 - 03:45 PM

Please rollback the missile changes for C1, C4, and A1. I think the Catapult should be able to load all of its missile hardpoints within the geometry of the ears. Also the C1 and A1 look worse with the wide C4 style. If they must have the same geometry please slim the C4's down to match C1 and A1. I have piloted my Founders Cat more than any other mech and now it looks ridiculous with the fat ears.

#173 Sarthax

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Posted 06 November 2013 - 03:54 PM

I'll ad another voice to this mess.

This is stone cold stupid. Ok, I get it, I can see why it does this with the dynamic weapon system. All the Phoenix mechs add and remove missile racks and or points on torsos when equipping, but those mechs don't ALREADY have a huge *** section dedicated to missile racks. That's the point of the Catapult's design. The boxes are for missiles... They already comprise 2/3rds of the mech's overall profile and you want to add more?

It boggles the mind that a 20(21) rack missile pod can't house 3 srms without adding on 2 huge chunks to the outside. I can kind of see this making sense if you put in LRM15 or 20s and exceeded capacity. But to add up to 75% more than the original size of the arms to a mech for no reason, especially when it already has retardedly vulnerable arms is madness. If that were the goal, you should have just made the size of the missile pods scale in size to the number of tubes you have.

Edited by Sarthax, 06 November 2013 - 03:55 PM.


#174 focuspark

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Posted 06 November 2013 - 03:59 PM

Missile configs on Catapults should work as follows:

2-6 missiles in the arm gets a tiny (from BLR-1G) rack and appropriate number of tubes
7-15 missiles in the arm gets a small (from the C1) rack with appropriate number of tubes
16-20 missiles in the arm gets a large (from the C4) rack with appropriate number of tubes

In both cases don't allow more than the current tub limits

In NO case do this stupid missile strap-on {Scrap}.

AND, for godsakes make tub limits per section and not per weapon.

Edited by focuspark, 06 November 2013 - 04:05 PM.


#175 Shakespeare

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Posted 06 November 2013 - 04:02 PM

View PostDavers, on 06 November 2013 - 02:03 PM, said:

The Hunchback would like to talk to all the other AC/20 carriers out there to find how they get away without having a boom box on their torsos...

Is it just me, or is the missile Jagermech a better missile boat than the A1? How did that happen?


hardpoint distribution philosophy changed a great deal between the founding mechs and the later additions. 'Missile' chassis are consistently the LEAST capable mechs at even their assigned roles right now. highlanders, battlemasters > stalkers, awesomes. /// shadowhawks, kintaros > trebs, hbks.

It sucks.

Edited by Shakespeare, 06 November 2013 - 04:03 PM.


#176 Shakespeare

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Posted 06 November 2013 - 04:14 PM

View Postfocuspark, on 06 November 2013 - 03:59 PM, said:

Missile configs on Catapults should work as follows:

2-6 missiles in the arm gets a tiny (from BLR-1G) rack and appropriate number of tubes
7-15 missiles in the arm gets a small (from the C1) rack with appropriate number of tubes
16-20 missiles in the arm gets a large (from the C4) rack with appropriate number of tubes

In both cases don't allow more than the current tub limits

In NO case do this stupid missile strap-on {Scrap}.

AND, for godsakes make tub limits per section and not per weapon.


Preach it. Missile balance isn't going to get anywhere as long as it's possible to spam missiles right through the tube cap. LRM 20 is the least used launcher. That's just stupid.

#177 Black Templar

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Posted 06 November 2013 - 04:25 PM

please keep it friendly and constructive. they are watching you now... :P

#178 repete

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Posted 06 November 2013 - 04:26 PM

Admittedly, while it is a relatively small issue in the history of MWO, with a relatively small number of pages and probably not the highest priority in the world, has anyone seen any word anywhere from PGI in response to this? My money is on "No".

#179 Malleus011

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Posted 06 November 2013 - 04:28 PM

View PostBlack Templar, on 06 November 2013 - 04:25 PM, said:

please keep it friendly and constructive. they are watching you now... :P


Glad to hear it.

#180 Valder

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Posted 06 November 2013 - 04:48 PM

Dear god.... please revert the A1 nonsense =(

Edited by Valder, 06 November 2013 - 04:48 PM.






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