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Fixed Catapult Geometry Has Broken The A1

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#321 GalaxyBluestar

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Posted 10 November 2013 - 05:45 PM

View PostArmageddonKnight, on 08 November 2013 - 10:38 AM, said:

This is sooo funy.

i have always said that the physical size of weapons should matter. So you couldnt chuck on huge weapons or loads of them on certain mechs becouse they physicaly couldnt fit them. But u can ..and this is due to the completly unrestricted hardpoitn system.

So what does PGI do? .. Do they restrict hardpoints so they match the mechs physical frame ?

NOPE ! ofcourse not this is PGI !!!

instead they put in even mroe time to create all new graphical module system that changes depending on the weapon installed. Not enough room ? no problem here have more mech to fit stuff in.
And ths is the result.


PGI ..really ? this isnt April 1st. WTF are u thinking.

you dont chaneg the way mechs looks so drasticaly. Stick to BT lore ffs. if a mech like the catapult is suposed to have anything other than a Missile launcher in its 'ear's then so be it, let its model change, but if its meant to have x number of missles in its ears, change the number of tubes, dont go bolting thignso n the side that comeplty destroys the original design look of the mech.

Anyway back to hardpoint restrictions. Not only would it have made this a non issue, it would have helped ALOT in balancing the game and helping to reduce the stupid skilless alpha meta. ofc it wouldnt stop it without other changes aswell like convergance,, but thats another story.

PGi u keep making stupid decision after stupid decision, keep it up and u wont have a player base to dissapoint -_-


View PostGalaxyBluestar, on 06 November 2013 - 06:03 PM, said:


not liking the gun fixtures ontop of canon fixtures?

too bad because you asked for it!



as i mentioned this train wreck of thought was requested by players and pgi in search of monies pandered to their whim. i wouldn't blame pgi totally for this, they're balancing scaling and weapon fitments across the board because people wanted more realistic scalling whilst staying to this loose "i can put anything on anything" customisation mechanic.

the people who came up with changing artwork to fit the customised weapons said stuff like this

"I think is a better solution than starting to make sized critical slot... but that is a good way to make variants more different"

to those refusing altering the crit slots and upping a few hard point numbers to compensate. how do you feel now? metas have given us a few ferraris, a few viables and a lot of scrape and now ugliness to justify it!

you're going to take the good with the bad and if it's true hitboxes and HP are coded into these things then they're not going to change it for a while.

i see why they didn't run a poll seeing if the playerbase would okay these changes because they've had great support in this tomfoollery until now.

looking forward to ac20 been shrunk for raven and that makes atlas look stupid, same with awesome's ppc barrels, hunchies might like their hunch shrinking but boy the treb, victor and awesome t and r going to cop something terrible for big lurm launchers etc etc.

Edited by GalaxyBluestar, 10 November 2013 - 05:49 PM.


#322 aniviron

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Posted 10 November 2013 - 07:03 PM

View PostGalaxyBluestar, on 06 November 2013 - 06:03 PM, said:

not liking the gun fixtures ontop of canon fixtures?

too bad because you asked for it!


Really? I don't see my name anywhere in that thread. All I see is a total of 23 posts, in fact, which hardly seems like the entire forum begging for this change to be made.

#323 Vassago Rain

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Posted 10 November 2013 - 08:31 PM

Posted Image

Catapult has the hawken virus?

#324 GalaxyBluestar

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Posted 11 November 2013 - 12:45 AM

View Postaniviron, on 10 November 2013 - 07:03 PM, said:


Really? I don't see my name anywhere in that thread. All I see is a total of 23 posts, in fact, which hardly seems like the entire forum begging for this change to be made.


yeah it's really hard to dig stuff up but beleive me the picture in there got used alot as people really wanted stick on guns to justify having anything goes customisation rather than the more sensible get the mech that's built for it approach. it's lead to this kinda stupidity

Posted Image

apologies to vass as this is one of his but it shows that QC were off when this was brewing.

an lrm 5 split in 3 places??? HOW!? or 2 srm2s and narc but seriously this is customisation of the future.

Edited by GalaxyBluestar, 11 November 2013 - 12:45 AM.


#325 POWR

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Posted 11 November 2013 - 02:13 AM

So has anyone tested whether or not those new bits actually register hits?

#326 Vassago Rain

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Posted 11 November 2013 - 02:19 AM

View PostPOWR, on 11 November 2013 - 02:13 AM, said:

So has anyone tested whether or not those new bits actually register hits?


Yes. I lose my ears a lot faster with hawken virus boxes than previously.

It's also because ALL CATS now sport the old C4 boxes, that are quite a lot bigger than the ones you're used to. This, in case you didn't know, is one of the reasons the C4 was so bad.

#327 stjobe

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Posted 11 November 2013 - 02:25 AM

So... just out of morbid curiosity; has there been even a single comment from anyone at PGI over this new ridiculousness?

I mean, they can't be proud of the way three SRM-2s split in three boxes instead of all in the ear, can they?

#328 MonkeyCheese

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Posted 11 November 2013 - 02:29 AM

View PostGalaxyBluestar, on 11 November 2013 - 12:45 AM, said:


yeah it's really hard to dig stuff up but beleive me the picture in there got used alot as people really wanted stick on guns to justify having anything goes customisation rather than the more sensible get the mech that's built for it approach. it's lead to this kinda stupidity

Posted Image

apologies to vass as this is one of his but it shows that QC were off when this was brewing.

an lrm 5 split in 3 places??? HOW!? or 2 srm2s and narc but seriously this is customisation of the future.


Just wow....

#329 Malleus011

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Posted 11 November 2013 - 05:57 AM

View PostGalaxyBluestar, on 11 November 2013 - 12:45 AM, said:


Posted Image



This is just ... I have no words for how bad this is.

Lets force everyone to use bigger launchers ... but they can fit less in them, so other missiles get tacked onto the sides and bottom.

Change it back.

Edited by Malleus011, 11 November 2013 - 05:58 AM.


#330 GODzillaGSPB

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Posted 11 November 2013 - 06:02 AM

View PostMalleus011, on 11 November 2013 - 05:57 AM, said:


This is just ... I have no words for how bad this is.

Lets force everyone to use bigger launchers ... but they can fit less in them, so other missiles get tacked onto the sides and bottom.

Change it back.


PGI-bad ™. You're welcome. :D

#331 zudukai

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Posted 11 November 2013 - 09:59 AM

@bryanekman are you guys going to acknowledge the CPLT thread? http://tinyurl.com/CPLTa1geo

Bryan Ekman ‏@bryanekman said:

@zudukai we are working on it.

https://twitter.com/...954421486194688


@bryanekman ook... can i get anything more on the subject? that is too vague.

Quote

...[static]...

Edited by zudukai, 11 November 2013 - 10:00 AM.


#332 Malleus011

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Posted 11 November 2013 - 10:26 AM

Well, it's nice to know they're at least aware that there *is* a thread about the Cat changes.

#333 ArmageddonKnight

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Posted 11 November 2013 - 12:35 PM

Seriosly... PGI .. this game.

You making a pigs ear out of this. Some of the most logical ways to balance the game and stop issues like this arrising are being completly dissmissed. Why ? are u that affraid that ur player base is innept and/or to childish to understand and like a more complex system?

yea its a leading question, u cant answere it without being wrong. thats the point ..ur wrong lol. understand, accept, and deal with it -.-

* im not just talking about this specific, thread, im talking about game balance aswell, individual weapon balance, convergance, armor/structure, weapon features, hit detection, mech speeds, game fidelity. etc etc.

#334 Burke IV

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Posted 11 November 2013 - 01:07 PM

As stupid as the 2 tubes in the box look, its a very nice texture. Shame its so cockeyed. Is that a narc box on the side? that at least seems to be working reasonable well. I can handle that :D

#335 Deathlike

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Posted 11 November 2013 - 01:20 PM

I figure the Catapult ears will be resolved in 2014. If it gets resolved before then, some other mech will suffer (hello Hunchback hero). If it doesn't get resolved this year, prepare for the overly bad mutations in the near future (hello Centurion missile torso, hello Hunchback's "new hunch")

#336 GalaxyBluestar

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Posted 11 November 2013 - 02:11 PM

View PostArmageddonKnight, on 11 November 2013 - 12:35 PM, said:


You making a pigs ear out of this. Some of the most logical ways to balance the game and stop issues like this arrising are being completly dissmissed. Why ? are u that affraid that ur player base is innept and/or to childish to understand and like a more complex system?


i just thought about this this morning and i've figured out why.

when going into smurfy in the good ol' days the game had this wonderfull unique feel about customising an IS mech. if your mech had missle hardpoints it had a number of fixed tubes for your launchers. if you had 5 tubes and shoved in a lrm 10 then you would still be able to use it but it would shoot two streams of fives in succesion {Kinda like the way you double tap a uac 5}

stratagies were formed around this, i remember awesome pilots {yep it goes back as far as awesomes being used on a regular basis, clearly before days of stalker} used an srm 6 in the left arm srm2 launcher pod and they'd explain how 3 shots of 2 had to be used in such a fasion and it was fun. i loved the game back then it was an unique experience and did beautifull justice to the IS mechs.

then along with "my whack pult has slugs comeing out of MG ports fix with bigger guns mod" idiots i now see why missles are going this way. because the system i mentioned above, the one we had before, was too complicated for idiots to handle. they proberbly couldn't understand and got frustrated. "we're noobs please fix this hard system" they cried and now they have.

this cluster **** garrentees no missle launcher will be without the correct number of ports so no more "double shots" from smaller ports. of course this dumbs it down so that you can spam fire easier and don't need to take any notice of the amount of tubes your mech has when customising. the tube count on smurfy is redundant and all the little noobs can stack to their hearts desire not having to worry about the overcomplications of not matching your tube numbers to launcher size or handling double fire.

waiting for all the missle doors to be removed as the opening mechanisim and delay fire for not doing so must be really hard for people to learn.

View PostDeathlike, on 11 November 2013 - 01:20 PM, said:

I figure the Catapult ears will be resolved in 2014. If it gets resolved before then, some other mech will suffer (hello Hunchback hero). If it doesn't get resolved this year, prepare for the overly bad mutations in the near future (hello Centurion missile torso, hello Hunchback's "new hunch")


i'm waiting for more mistakes like the k2 ppc's mr atlas ac20 will become mr impotant as it's shrunken for the raven to carry it. the awesome barrells will shrink to silly sizes or will obtain a more "womanly appearence" shall we say. no missle hardpoint is safe. stalkers will have straight towers of lrms replacing their srm torso launchers... seriously this is just too depressing.

add some hardpoint numbers to compensate for crit slot restrictions in customisation and wait for appropriate mechs to make your whack pults and gauss pult designs, because this frankenmech, rambo, dumbed down build approach madness has to stop now!

Edited by GalaxyBluestar, 11 November 2013 - 02:15 PM.


#337 zudukai

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Posted 11 November 2013 - 02:16 PM

View Postzudukai, on 11 November 2013 - 09:59 AM, said:

@bryanekman are you guys going to acknowledge the CPLT thread? http://tinyurl.com/CPLTa1geo

https://twitter.com/...954421486194688


@bryanekman ook... can i get anything more on the subject? that is too vague.

Quote

Russ Bullock@russ_bullock
@zudukai my understanding is that it's already been addressed and fix incoming.


#338 PropagandaWar

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Posted 11 November 2013 - 02:22 PM

View PostBP Raven, on 05 November 2013 - 03:10 PM, said:

Here you go, the lower rack is a single row if you fit an SRM or LRM 5 there...

Posted Image

LMAO. That's lame as hell. Why not just make bigger boxes.

View Postzudukai, on 11 November 2013 - 09:59 AM, said:

@bryanekman are you guys going to acknowledge the CPLT thread? http://tinyurl.com/CPLTa1geo

https://twitter.com/...954421486194688


@bryanekman ook... can i get anything more on the subject? that is too vague.

He said he's working on it.
dudes busy at least you received a response.

Edited by PropagandaWar, 11 November 2013 - 02:20 PM.


#339 Captain Stiffy

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Posted 11 November 2013 - 04:31 PM

View Postzudukai, on 11 November 2013 - 09:59 AM, said:

@bryanekman are you guys going to acknowledge the CPLT thread? http://tinyurl.com/CPLTa1geo

https://twitter.com/...954421486194688


@bryanekman ook... can i get anything more on the subject? that is too vague.


This is really all we could ever hope for. It's obvious the community isn't happy with the changes and we'll just have to wait and see now what they might do about it.

#340 zudukai

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Posted 11 November 2013 - 05:51 PM

View PostCaptain Stiffy, on 11 November 2013 - 04:31 PM, said:


This is really all we could ever hope for. It's obvious the community isn't happy with the changes and we'll just have to wait and see now what they might do about it.

true, i was simply digging a little deeper since he was online responding.
i would like just a little more then one single line answers from PGI, since they have done so well communicating before, but you guys are right, at least they DID comment, both Russ, and Bryan.





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