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Fixed Catapult Geometry Has Broken The A1

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#61 CDLord HHGD

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Posted 05 November 2013 - 05:52 PM

View Postverybad, on 05 November 2013 - 05:14 PM, said:

CatBoner

That is all......

#62 Acid Phase

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Posted 05 November 2013 - 05:58 PM

View PostShadey99, on 05 November 2013 - 04:15 PM, said:

Yeah... I just glanced at my my A1 and this is what I see:
Posted Image

Really... I can't fit a pair of SSRM2s in that large bottom box...? Or even inside the pod...?


Oh sh*t. You heard of "P1mp my Ride"? Now it's "P1mp my Mech" with an exclusive on board Xbox 360. That's quite a relic. <_<

Edited by Acid Phase, 05 November 2013 - 05:59 PM.


#63 Shakespeare

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Posted 05 November 2013 - 06:01 PM

all goes back to the hardpoint vs tube conflict with missile salvo assignments. This normalizes the tubes - in that, you now physically have the tubes to fire those extra missiles, but does really weird **** to the whole 'door' mechanic. Would it have been so hard to simply enlarge the box? That's what the 20-tube catapult is FOR, after all.

Oh, that's right, nobody wants to pack large launchers, just bunches of small ones.

LRMs will never be fixed. This is just another symptom.

#64 Spheroid

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Posted 05 November 2013 - 06:04 PM

Now everybody knows how missiles will look on the Timberwolf.

#65 Lucy Cameron

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Posted 05 November 2013 - 06:04 PM

My guess is this is laying the groundwork for the modular nature of Omni-mechs. Should be interesting.

#66 Malleus011

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Posted 05 November 2013 - 06:05 PM

Now that I see the new PPC and old PPC side-by-side, I like the old ones better, even if they are a little chunkier. The look like PPCs. The new ones are kind of spindly.

This is a slapdash change. I'd gladly give up the new K2 auto cannon barrels if they'd revert everything else. I can live without an accurate UAC5 model.

At least give me the option to use the old geometry that didn't look like {Scrap}.

Edited by Malleus011, 05 November 2013 - 06:06 PM.


#67 DodgerH2O

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Posted 05 November 2013 - 06:06 PM

Having finally, grudgingly accepted the Catapult chassis and mastering two of them, they get made uglier and nerfed simultaneously. At least my K2 looks much nicer now.

#68 Ghogiel

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Posted 05 November 2013 - 06:06 PM

View PostAcid Phase, on 05 November 2013 - 05:58 PM, said:


Oh sh*t. You heard of "P1mp my Ride"? Now it's "P1mp my Mech" with an exclusive on board Xbox 360. That's quite a relic. <_<

Posted Image

#69 Acid Phase

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Posted 05 November 2013 - 06:18 PM

View PostGhogiel, on 05 November 2013 - 06:06 PM, said:

Posted Image


Posted Image

#70 Demosthones

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Posted 05 November 2013 - 06:19 PM

View PostJin Ma, on 05 November 2013 - 05:18 PM, said:

that and the PPC arm barrel have been replaced with twigs.

i'm glad i don't play this game anymore. would have been much worse to see them destroy these beautiful mechs with poor craftsmanship and shortcut mentality if i was still playing


Why are you posting if you are not playing? Seems odd to complain about a game you do not play...

#71 Ghogiel

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Posted 05 November 2013 - 06:21 PM

View PostDemosthones, on 05 November 2013 - 06:19 PM, said:


Why are you posting if you are not playing? Seems odd to complain about a game you do not play...



#72 Name140704

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Posted 05 November 2013 - 06:23 PM

I bought an awesome because I thought just maybe I could help redeem it. I was mistaken....

Catapult is next on the list, now that it has massive arms to nub off <_<

#73 Kitane

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Posted 05 November 2013 - 06:25 PM

The additional launchers fire only 10 missiles per volley, a nerf for more hilarious Cat builds (60-90).

Edited by Kitane, 05 November 2013 - 06:26 PM.


#74 Burke IV

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Posted 05 November 2013 - 06:32 PM

I looked at it and looked at it and then i realised what the devs were telling me to do....


CPLT-A1


Edit: but those LRM20s <_< they die at the slightest touch

Edited by Burke IV, 05 November 2013 - 06:34 PM.


#75 MechFrog1

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Posted 05 November 2013 - 06:37 PM

View PostBP Raven, on 05 November 2013 - 03:10 PM, said:

Here you go, the lower rack is a single row if you fit an SRM or LRM 5 there...

Posted Image

There are not enough curse words to properly describe how terrible this is.

#76 Alwrathandabout42ninjas

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Posted 05 November 2013 - 06:48 PM

This change is a horrible joke. I will not be piloting my catapults until they fix them back to the way they were. The Missile Door addons look absolutely terrible.

PGI fix this quickly PLZ.

#77 Malleus011

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Posted 05 November 2013 - 06:54 PM

Yep. Parking my Cats until they get de-uglified.

#78 MechFrog1

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Posted 05 November 2013 - 07:04 PM

I don't care if you pick up dog **** for a living. Take pride in what you do. In the long run you will be happier.

Producing a clearly inferior product just to get it out the door reflects poorly on you as a professional and brings shame to your organization.

Shame on you.

#79 Deathlike

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Posted 05 November 2013 - 07:06 PM

View PostGhogiel, on 05 November 2013 - 05:14 PM, said:

Oh god.

Can't wait to see how the stalker modular weapon revamp is going to go XD


Well, the Stalker's missile hardpoints actually don't need to be adjusted too much when you think of where they are.

The only Stalker to watch is the 5M, due to the "NARC" torso side.

#80 Ghogiel

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Posted 05 November 2013 - 07:10 PM

View PostDeathlike, on 05 November 2013 - 07:06 PM, said:


Well, the Stalker's missile hardpoints actually don't need to be adjusted too much when you think of where they are.

The only Stalker to watch is the 5M, due to the "NARC" torso side.

It's going have a ton of huge boxes tacked on everywhere with LRM 60 builds.





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